sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

trajcedrv

*A:M User*
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  • Interests
    My son, wife, and then 3D animation, Comics, Telling Stories, Reading Books (after 'then' not necessarily in that order ;oP )
  • Hardware Platform
    Windows
  • System Description
    Athlon 2.5; 512 MB; FX 5200; XP

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    Trajce Drvarceto

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  1. This keeps getting better and better! Nothing else to say, keep up the good work!
  2. This is great character. And the city street is soo full of atmosphere! Great work, keep us posted!
  3. Amazing concept art! This is going to be great! I am really interested how this will turn out! Enough exclamation marks!!!
  4. Great model! Amazing attention to detail, looks real. I know that it would add a lot of work but it simply MUST be colored!
  5. Great work Vern (you already know that, but I wanted to repeat it again, just in case ;-)
  6. This is one SCARY model! Great work! Finish it, post it on CG Talk, get noticed by Dreamworks and off you go!. No, seriously, this is some really great modeling!
  7. Congratulations! Your work is an inspiration for us mere mortals. I mean it!
  8. Aaaa - haaaaa! I have descovered your evil plan for world domination! Rare survivors will fall under the hipnotic influence of the rig and became Steve's animating zombie slaves! Luckily, you are unmasked! Vade retro! ;o) Thanks again! I've played again with your rig and I love it even more (Could it be that hipnotic influence ?!?)
  9. This is the best thing since sliced bread! Even more so, this thing gives such a control over the character that it makes animating facial expressions real joy! (slicing bread is in fact really easy, making good rig on the other hand... brrr, I shudder to think about it). Great work, Steve! I just love the way controls are laid out, they in fact make it easier to animate then if they were overexposed over the face - facial expressions can be seen more clearly... what can I say? This is a work of art! Bravo! When I come to think of it, you just created me a lot of work! I'll have to transfer my characters to this new rig before doing anything else... I hate you! (And thanks...)
  10. This is ... WOW! It is that good! Great model, now slap it into some dirt and let's see it move!
  11. Great job! Wireframes, please!
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