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Hash, Inc. - Animation:Master

jon

*A:M User*
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Everything posted by jon

  1. i think i can see the blue-tinted highlights in the render, as well as alpha blended textures that run along the length of the thigh. unwrapped front and back textures? or segements for each major body part? inquiring minds want to know! -jon
  2. after reading the constant idiosyncratic mishmash of iconoclasm and ludditeism, i believe that mm isn't terribly interested in critiques so much as debate. as has been repeatedly suggested, this ain't the place. -jon
  3. the only thing i find distracting is that you seem to have placed the columns on top of the ground (sand?) material. the columns should be embedded in the ground, with perhaps more variation in the surface height. great image overall! -jon
  4. noah, i've always been stuck by the number of longitudinal splines in your model's limbs. did you try to 'hook off' some of them, and were unhappy with the results; or did you simply leave all of the splines from the original extrusions? this isn't a 'too many splines' assertion... i'm just trying to see if my own minimalist tendencies are costing me some surface control. thanks! -jon
  5. noah, it just the same ol' same ol' from you.... yawn. seriously, excellent work! i'm fairly certain that people outside of japan will appreciate your work! ' ' ) -jon
  6. well, schlitzy might not have actually been drunk... could be jim's animation was just that bad! ' ' ) -jon (actually, it seems as he didn't animate the little guy at all! check this out.)
  7. wow, that offends even me! mm, my advice is to try to find out what a naked woman looks like before trying to mod one. ' ' / on a more serious note... jim, you're so photoreal here that you're getting close to the uncanny valley! -jon
  8. excellent modelling all around! from the lighting, i'd say you want the viewers focus on the bike... seems odd to me, as i'm more interested in the woman ' ' ) speaking of her, priss' stance seems a little awkward. she seems loose above the waist, but her legs seem tense. does that make sense? minor gripes, mostly typed so this isn't simply a "droool" post ' ' P```` -jon
  9. i'm not ranting.. yet. should we create a companion thread so i can excercise my free will? ' ' ) more to the original point, i'd make the swoosh partially transparent... less physical, but that would affect the final still. also, as it's currently lit, the earth doesn't hold it's weight as the letter 'O'. it should at least be brighter. (i see that's not a new obervation) -jon
  10. i must have missed that verse in my studies. -jon
  11. thanks for the props... there are a few other avatars with easter eggs out there.. just start poking! ' ' ) flash is keyframe driven animation, just like a:m. it just takes a little practice... and a little cash for the app. inkblot: sorry about the broken plugin thing. i'd but a gif there if i could, but i'm not aware of any browser on any platform that doesn't support the flash plugin. have you made a conscious choice not to install it? i'm not bashing you, but i'm always curious about people's situations that result in them not seeing my plugin-enabled work, like flash or arcticpigs animations. -jon
  12. what... now i have to read every word of a post before responding? ' ' ) sorry... -jon
  13. a very cool image! ..but its not a mechanism... unless it's an alien mechanism! yah! -jon
  14. she looks great! keep us posted on your progress... -jon
  15. good start! right now the torso is low detail/stylistic... is that going to hold for the finished character? if you're not going for more detail -- and personally, i wouldn't -- you might consider the addition of a simple vertical crease for the upper belly area... a staple of the comic female. i'd add that even before i'd worry about a belly button. the breasts don't necessarily look like implants. gravity is obviously at work there. you've resisted the urge to truly over-inflate them, so don't worry too much about her overabundance. it looks like you still need to define her rear, but it's prolly best to wait until she has legs to work with. keep up the excellent work! -jon
  16. what is the ultimate goal here? stills? animations? my initial thought when seeing the latest thingamajig is that the spokes/arms might be too thin to be easily seen. the other whatsamawhosits are sufficiently wacky. '') keep up the good work! -jon
  17. i'd move the "featured film" link to the first position as a quick fix, but you might consider creating a true home page with a synopsis of who you are, what you do, and what you've done. when i clicked your link, it felt like i jumped into the middle -- not the start -- of the site. i'm guessing the primary purpose of this site is to get you more work? -jon ps: congrats on the nick gig!
  18. i have a longlasting love of san-serif fonts, so no points there. ") seriously though, you might consider revisiting the navigation: the home page "featured films" is listed third -- people will invariably click that link and wonder why nothing happened. old stuff is a dead-end - i understand why -- it's an old page -- but will your visitors? nothing critical, but you axed. ") -jon
  19. an excellent image! since i am 'detail oriented' and apparently enjoy typing, i'll mention that it looks like your background rotoscope is loosing a little light in the upper corners of the image. it may have also crept in during your post work. this could of course be intentional, and i can't imagnie that any non-compulsive folks will notice.. or care. ") regardless, top-notch modelling and composition! -jon
  20. sharky, i like the mood.. you've captured the candlelight very well, but the flickering seems to flare up now and again... was this intended? length is still an issue here: you can easily cut it down to one third of the latest running time. i'd also second yves' suggestion to keep the camera in motion. where you do, it enhances the depth of the image, and well... keep things moving. overall, i like the character and the setting.. maybe you could use some different framing? closeups of his head, hands, etc. show him off! -jon
  21. i'm keenly interested in knowing any future plans or special considerations geared towards the realtime animation / gaming segment of animation: master users. -jon
  22. better and better! i agree that you need to modernize those puppies once you're done with the past permuations. perhaps you can help them with stairs once you read this article. ' ' ) -jon
  23. the tweaks have really tightened up the piece here. as far as i'm concerned she's done! i just did figure out what was bugging me about her face, however: i still haven't seen the source photo, but she looks more britney than japanese. its the eye shape and heavy mascara/liner -- but as i said -- i could be dead-on kokubu for all i know. i'm surprised there hasn't been more begging for wireframes. ' ' ) -jon
  24. obviously, their names are 'salt' and 'pepper'. ' ' ) excellent models! they already look almost photoreal as they are. if your textures are half as good as they've been before, you can send that image to the bbc! -jon
  25. this is an excellent image all around! i couldn't find this particular photo anywhere, but i would have to say her actual eye openings seem too wide. not every face is 5-eyes wide, but her eyes seem particularly large. if you're not going for photorealism, then fuhgedaboutit. really.. a surperb job! -jon
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