sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Hi I've modelled the Zagato Perana Z-One. While modelling the car, I rendered out wireframes of the progress. I put it together and uploaded the time-lapse video to YouTube Please take a look and tell me what you think Best watched in HD You might not like the color adjustments I have done to the final image, I was just experimenting, I have no knowledge when it comes to color adjustment. But I hope you like it anyway Best regards Stian Small teaser:
  2. Thanks for the comments! WHAT? Do you think I am stupid? I use my Amiga 500 for rendering! It really depends on the project, and what looks good. I often have to drag it around in the Chor too see what gives the best reflections. Sometimes it is behind the camera, sometimes I use several of them. In this case it is very big and directly above the ground
  3. Thank you for the comments! Thanks! Just AO. Used a white luminaire to add the reflections, no other environment. I used 25 passes, AO sampling set to only 20%. The rendertime was a bit huge, about 7 hours per frame I think. You can see a wireframe of the setup in the youtube link in the first post I did some minor post on the render though, added DOF and minor color adjusting
  4. Hi friends I have always wanted to model a Lego minifig, so I did this small project while taking a break from other projects. All the textures is done in A:M
  5. As Nancy mentioned, the depth-map is created by removing all textures, materials and lights in the scene, and then render with fog. The depth map is attached. The white reflection is created by a luminaire. The luminaire is simply just a plain with light aimed at it to make it pure and bright white. The rest is regular AO. I think it took eight hours (overnight) to render, with occlusion sampling set to 100%
  6. Very very nice model pixelplucker. And thanks for sharing! I hope you don't mind but I just had to do a AO render of it The dof is not done in A:M though. I rendered out a depth map and used DOF PRO
  7. The animals made me laugh! They are so cool looking, I love the design! Keep up the great job!
  8. Very smooth animation, and nice splining
  9. Since I don't remember exactly how I did it, I had to try to replicate the technique. I think I came pretty close. First of all, set your spline color to black, Tools -> Customize -> Appearance -> Item -> Objects Remove all your materials and decals from your model, remove all the lights from your choreography and set Global Ambiance Type to Global Color (this is to create the bright white render, with black wireframe. Render using Shaded & Wireframe, 16 (or above) multipass, adaptive Then do an basic white AO render In Photoshop, put the wireframe render on top of the AO render, set it to Multiply and voilà! Here is the project file with the two separate render setups, and the PSD file. Hope you find it helpful wireframe.zip
  10. Robert, I love all the experimenting you have done with A:M lately
  11. agep

    Nidaros Cathedral

    Thanks guys! The zoom function is deactivated at the moment since I have not rendered any higher resolution. When the cathedral is done, I promise I'll crank up the resolution
  12. agep

    Nidaros Cathedral

    Thank you guys! I have been playing with flash, and made a small interactive turntable, nothing fancy. Still a lot to do though The file is 40MB, so be patient:) The zoom is deactivated at the moment Nidarosdomen Cathedral - Flash 360 Screenshot
  13. Interesting Robert. You definitely got my attention. Please tell how to
  14. Fun! I enjoyed to watch how you drew the eye. Thanks for sharing
  15. Haha! Not quite what I was expecting. Very funny
  16. agep

    Nidaros Cathedral

    Sorry for not updating lately, my spare time has been limited. Anyway, Happy New Year to all of my friends! I have done most of the tetxuring of the superstructure, but just started on the roof.
  17. agep

    Beechcrash

    Actually, my last post was Dec 25, my last thread was Nov 11 I'm still here
  18. Nice model and rendering. To bad the environment map is to small. I really like the reflections from it
  19. Nice character designs. I like the Sphinx and the Pharaoh very much
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