Jump to content
Hash, Inc. - Animation:Master

3DArtZ

*A:M User*
  • Posts

    1,985
  • Joined

  • Last visited

Everything posted by 3DArtZ

  1. Here's the same clip, but with some nice pretty colors. No porcelain on this render. I'm still so impressed with Hash's toon render. I don't think there is any software that matches up better... sorenson3 http://www.3dartz.com/WIPs/DCogsX.mov Mike Fitz www.3dartz.com
  2. Hey John, yeah no smartskin. This shoulder has fewer bones, just more instructions. Expressions really are a neat thing that needs to be explored more. No matter what happens with the joint, I don't think(for me I'm saying) they will flush cogs down the tubes....The elbow, hips seem to be better off with the pinwheel cog set up at this point. Mike Fitz www.3dartz.com
  3. Hey Vern, interesting question. We'll get to that once the joint is finished Looks like the joint mechanics can be applied to other areas as well... Mike Fitz www.3dartz.com
  4. well, I think that looked pretty damn good! Eventhough a real person would be screaming bloody murder if that happend in real life, it shows the flexability and that the joint looks like it could handle every angle thrown at it. Great! that's 2 nice things you've shown today.... what else do you have back there! Mike Fitz www.3dartz.com
  5. Hey John, just saw it. I thought it was pretty darn good. I think you can cut out the 2nd fly in before the close up of the actor, as it doesnt add anything for the viewer. maybe replace it with a shot from an upperleft or right corner/ceiling looking down to show the size of the room. Otherwise the fly in doesn't give the viewer any more info.... next, due to the style of the work, I feel like you could get away with any questioable actions/motions from the character cause it might just be how this cookey looking character moves! I like it! Mike Fitz www.3dartz.com
  6. Hey Robert, what you experienced was an unavoidable (at the time) short coming of the Shoulder set up. The shoulders in the Cogs setup were designed to move automatically, unfortunatly at the expense of real shrugging. I always thought that I would just put an addendum of the cog tutorial out on how to add the shrug and not disturb the normal functioning of the shoulders, but I was unable to in any reasonable way add it. However, the design that I'm working on now shrugs with no ill effects on the joint. the joint reacts very nicely to it, stretching the skin over the joint. The major thing left to do is to fix the setup so that it attaches nicely to the chest and ribs. Mike Fitz www.3dartz.com
  7. Hey Fishman, thanks for the reply. This setup I'm working on is still in it's development stage.... I'm still examining the mechanics behind the shoulder itself and will probably changes this more times thanI care to imagine right now! As far as the history/meaning of cogs..... well the history of it is just a setup of fans that I tied together to make a body system without having to use smartskin.... Mike Fitz www.3dartz.com
  8. So, part of the shoulder joint I had been using in cogs had a bone put in to move it off center when the arm moved. Now with expressions added to the software I wanted to give the joint another look and after almost putting my head through the wall over the math last week, I have gotten to testing this on some of my models that have gone by the wayside.... if you get a min, take a looksee..... Comparisons - tony's left shoulder is an unedited Cog joint and his right shoulder is this new joint i've been pursuing for a while.... Put it in the right elbow too.... sorenson3, 2mbs, but looks really compressed.... http://www.3dartz.com/WIPs/DCogs1.mov Mike Fitz www.3dartz.com
  9. Nice!!!!! Mike Fitz www.3dartz.com
  10. Fantastic!!!! really nice work! Love the sound clip too! Mike Fitz
  11. hey colin, not bad! I have been using the toon shader for McKnuckles now too. Don't know if you've seen him lately. but the toon shader with falloff provides a very nice shading to the character. Anyways... the first thing I noticed, don't know why,but i did... His glutes, butt, rear end seems to be way to tiney width wise for the size of his hamstrings that flowup into them. I would like to view the shaded wire too just to get a looksee at your modeling style, if you get the chance. edit.... saw the wires, lookin good! Nice work Mike Fitz www.3dartz.com
  12. Hey NimblePix thanks for the reply Yeah just for fun right now... but thinking about some possibilities... Like giving Ol mcknuckles some hair in a possible flashback to when he first joined the force sort of stoy line.... maybe he had a full head of hair back then.... Mike Fitz www.3dartz.com
  13. McKnuckles right before the new Hair style restrictions came down in the police force:) sorenson3 about 3megs http://www.3dartz.com/WIPs/McHair3A.mov Mike Fitz www.3dartz.com
  14. Zach you rock! that's some motivational outcome for your work!!!! Mike Fitz www.3dartz.com
  15. Nice work!!! Everything looked pretty sharp! Keep posting for us! Mike Fitz www.3dartz.com
  16. Nice! I'll be checking it out! Mike Fitz www.3dartz.com
  17. Yeah, but someone else's dream becomes your Demo Reel, depending how much you put into it. Some people have loads of talent, but without being in school or having the grit to produce their own stuff they may never develop. I think this is a good idea, in theory. I would suggest that relatively skilled people with ideas for shorts could take on people who want to learn in an agreement that they will both work hard on the short to produce. Sort of build teams to work under one persons short, thus the short becomes every members short.... I don't know, no matter this will require good organization from above. I think it's worthwhile to the people that get involved..... Mike Fitz www.3dartz.com
  18. Doug, you need to add some squash and stretch to mr.ball here! Without shoulders or other appendiges, one can really read the body language. The motion should sort of be like inhaling air and when letting the air out, ones shoulders and back would slump a little forward.... I think it would add a lot. Mike Fitz www.3dartz.com
  19. Thanks for the reply rodney! say, is that an accurate number? Do you have 2,404 posts?!? Mike Fitz www.3dartz.com btw.... I had "cast shadows" turned off on the ground plane, that's why the toon lines are showing through the ground when the foot drops a touch below. OOps...
  20. Okay, I feel like I have the "cycle" bug as of late.... wanted to try my luck with a sneak cycle. chekc it out... http://www.3dartz.com/WIPs/McSneak.mov Mike Fitz www.3dartz.com
  21. Oh yeah, he's peeved!!!! Nice walk cycle. Mike Fitz www.3dartz.com
  22. Hey XTaz, great stuff like I mentioned earlier! the floaty parts I was talking about are in 2 places..... in my opinion... when MrBall lands after he jumps over the wall. He lands too slowly. Then, when the guy with the gun begins his dance routine. Other than that I thought the piece was excellent! Mike Fitz www.3dartz.com
  23. Hey Ken, thanks for the note! I'm still debating what material would be appropriate to offer for donation to the CD. Mike Fitz www.3dartz.com
  24. Hey Thanks BigBoote! Apreciate the comments! Mike Fitz www.3dartz.com
×
×
  • Create New...