sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

largento

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Everything posted by largento

  1. Are you trying to run a newer version? The discs are tied to specific versions. $79 for the subscription isn't too bad if you think about it. That's like $6.58 a month and you get to run the latest versions.
  2. It is, of course, possible to have too much fun doing one of these... :-)
  3. That's an interesting solution. It looks fantastic! Great work!
  4. A trio of Tricorders! Tried to simplify this one, but needed the top with the viewscreen for close-ups. There's a bit of business with how they devised a way to mask the attachment of the shoulder strap, but that wasn't necessary for how it's going to be used. It was fun to knock off a prop in half a day.
  5. I just tried it on the iMac at work and I didn't run into any problems. I'm using v19c. It opens and runs and renders. I even opened up the properties in the PWS and changed the number of birds from 20 to 40 and no crash. It should be pointed out that this iMac at work was the heftiest one they could get at the time it was bought: It's got a 4.2 GHz Intel Core i7 processor with 32GB of 2400 MHz DDR4 RAM and a Radeon Pro 580 graphics card with 8 GB. It's running macOS 10.13.5 (High Sierra.)
  6. A kind of shocking comparison between the first Stalled Trek and this one: Of course, the big deal is going from 480 to HD. I've updated the Secondprize model a bit and now the dome lights on the nacelles rotate. It's a fun effect. The planet rotates slowly and the surface moves just slightly faster than the clouds, which is a neat effect. I created the planet and space animation in AE using a new plug-in called "Orb" that is designed to create realistic looking planets. Even the stars are mapped to a sphere that rotates slightly. There aren't a lot of space shots in this one, so I'm trying to wrap them up at the beginning. As much as I love the cheeziness of the original Amutt Time, I love being able to make this new one a kind of "deluxe" version.
  7. Jax, if you're still having this problem, I'm guessing it might have to do with the newer MacOS. I'm still using Sierra (10.12) which seems to work okay with everything in A:M. You might try reorganizing your control palettes in A:M. There's a well-known issue with A:M interacting with the Finder. When opening a file or doing a Save As, it's best to switch over to a different app first and then back to A:M. Clicking off of the Finder window can put you in a situation where you have no choice but to Force Quit A:M. I haven't encountered your exact problem, but I have had instances where trying to click on something in the PWS clicks through to the desktop. It's not something I've been able to replicate.
  8. I was trying to remember this awhile back, but I just had it happen to me and wanted to put it out here for other people. If you find your choreography suddenly takes forever to render (if in fact, it will ever render) and it starts adding up to tens of hours or days or something, one thing that can cause this is having an environment map missing from the choreography's Image Based Lighting. I used to use them all of the time and would run into this. Anyway, just wanted to put it down before my feeble brain forgets it again. :-)
  9. They ran a successful Kickstarter in early 2017, raising $128K+ for a single episode. As of yet, they've note delivered it or any of the rewards to their backers. The latest update (from June) says something about them pitching it as a feature and gives vague details on the rewards, but doesn't mention the actual episode at all. The backers' comments are harsh. A comment from the producers said that everything would be shipped by the end of July, but a comment from a week ago indicates that not only have they not received them, but there's been no further updates. Backers are commenting that they will never support a Kickstarter campaign again. I'm thinking they expected to get a TV development deal and when that didn't happen, they abandoned the season of 22 episodes and turned to the idea of making a feature out of the first two episodes, hoping to get financing for that. What's rotten is they don't seem to be telling their backers what is going on. I really wonder about some of these Kickstarters. I supported a documentary about Mad Magazine in January of 2013 that still hasn't finished. Their last update was last December saying that because Mad Magazine was moving their offices to Los Angeles, they needed to rework the ending of the documentary. That's fine, but still no ETA on when it will be finished. Even just a "we haven't died and we're still working on it" update once a month would go along way for the backers and doesn't take more than a few minutes to do.
  10. Can't go back to 1930 and not have a Model A Ford! This was a fun challenge. The great thing is that it's basically the only car I need for the time period.
  11. This is such a basic thing I wonder if there's a particular reason that it can't be done... We can scale and translate Rotoscopes, but we can't rotate them. This would come in very handy when you have rotos that aren't oriented correctly in an image. Is there an in-app workaround that I just don't know about? Is this something that could be implemented easily?
  12. Yeah, it's really geared entirely for doing product shots or product-concepts, and it does that well. Other than that, it's kind of fruitless. I do like how you can click a lighting setup and see it applied immediately, but I don't like not being able to add lights and move them around. [EDIT] I guess you can kind of control the lighting by playing with the control sliders for "sunlight."
  13. I experimented with it today just to see how easy it would be to bring a character in and it worked surprisingly well. I exported this as an OBJ out of an action window and was even able to play with the materials inside of Dimensions.
  14. It's the final day of my Kickstarter for Stalled Trek: The City on the Edge of Forever! It's very close to reaching the 4K goal, which means I'll likely be remastering "Amutt Time" in HD! If you want your name in the credits, this is your last chance... My Kickstarter.
  15. The original Robin in the 40s was only 8 years old, but I think most of the Robins have been older. You might split the difference and go 4'6" if you want to keep the contrast between them. According to Google, the average height of a ten year old boy is 54.5"
  16. Welcome to the forums! You can request a trial version on this page.
  17. I played with this some when it was called "Project Felix" and posted some renders here. Last year, I used it for a mockup to show what a cardboard standee would look like in a lobby. I did find the renders to be quite slow and there were some buggy instances where it wouldn't render the full shadow and left a pixelated hole in the center. It is fun to play with, though.
  18. Thanks, Guys! Big thanks, Doug! Im excited about this one. Its the big one.
  19. I purchased these photoshop brushes recently but haven't used them yet. I thought they would be a great way to create skies with clouds. 52 Photoshop Cloud Brushes.
  20. Thanks, Rodney. That was a very pleasant surprise. I was hoping to make it in 24 hours, but I certainly didn't think I'd get there in 7. I've been getting messages from all these third party businesses that promise to help you reach your goal and I'm like, a little late, pal. :-) I'm pondering the stretch goals now. Somebody asked me if it got to $12,000, would I do two episodes? I hadn't even considered it, but I think I would. I doubt it will ever reach that kind of level, though. :-) I am considering making a $6K reward where I would re-render Amutt Time in HD and include it on the blu-ray. It would be a ton of work on my end, so I haven't decided yet. If it were to happen, I'd do "Balance of Terrier," which would pretty much bring the whole Stalled Trek thing to completion for me. At least as far as the ones I'd really considered doing. It would be neat to have them all on one disc, but I think it's highly unlikely.
  21. Hi Guys! Just launched my Kickstarter this morning to make Blu-Rays of "The City on the Edge of Foreclosure!" You can check it out here. I'd love your support, but I also appreciate spreading the word. Cheers! Mark
  22. It might help if you got your new computer's MAC address and sent it to support along with your order#. I think they need those to generate the serial number. San Diego Comic Con was last weekend. They usually go and I wouldn't be surprised by them needing to recover and then play catch-up.
  23. I'm sure that's the same issue, Robert, thanks.
  24. I'm just as tech unsavvy, Simon. :-) I want to say that I've had situations where the renders have gone unnaturally long. I usually turn off reflections and particles. For some reason particles seems to turn itself back on, so I check it each time. There also used to be a situation where something would be missing that would cause it to try to render forever without getting anywhere. Unfortunately, I no longer remember what it was specifically that caused it. [EDIT Now that I've thought about it, I think it might have been a missing image in a material.] I like to keep my render times down, so I also usually resort to rendering the background separate (unless there's a camera move) so that I can just render the figure(s) solo in the foreground. I do believe that there's a lot you can accomplish between lighting and post-effects to make a render look good without excessive render times.
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