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Everything posted by fae_alba
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Robcat, I've re rendered my bus stop submission to correct the flickering. If you want it/need it here it is. Also a simple soundtrack. I'm not entirely happy with it, so if you don't use it that's fine as well. circus.wav PaulVHarris_BusStop.zip
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Interesting...I see that now...maybe a material issue. I did render multiple instances ... Let me experiment tonight.
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let me see what I can do for mine..should be fairly easy (famous last words). I have to write a proposal to answer an RFP tonight, but will get on it asap.
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I'm sure most of us will feel like we could have done better, but the important thing is we got it in! [ETA: By which I mean WAY TO GO!] All too true. I'm compiling a "lessons learned" list (bad habit from my consulting life!), and I learned some doozies!
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got it, thanks! no...Thank You!
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For what it's worth here it is.... PaulVHarris_BusStop.zip Still not entirely happy with it..but it's time to move on.
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"Why don't you want to marry her? She's got huge.......tracks of land"
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got it, thanks! Robcat...I just noticed that there are some really bad issues with popping in my animation..so I want to clean up some of that real quick and re-render those frames...give me some hours and I can get it done
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Not having drop box, and not willing to install the client on my work pc, here is a zip of my offering... Hopefully all goes well with the attachment
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I tend to agree with Robcat on this one. If you explain to your students that while the tut shows it being done one way, there is a better way. Explain the differences, the reasons, the logic. Spend 15 minutes at the start, drive it home, and the students will understand. It is actually a good life lesson. Up to this point your students have had stars in their eyes about what animation is (as you said earlier, to them it's all about video games) and have no real concept just how difficult is can be. That includes using, sometimes cantankerous software. A:M is actually one of the easier apps to use, what's difficult with animation is that the software is simply a tool, learn to use the tool properly and you're about one third there. I'd actually like to see animation classes to also delve into the other aspects of animation (production, direction, business, writing, art, etc.) and that every animation movie you see out there took hundreds of folks working several years and spending multi-millions of dollars to get a project to the silver screen. Get the stars out of their eyes, a dose of reality never hurt anybody, especially 8th graders.
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Trying like hell to get it done..I'll touch base in the morning with a go/no go
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did you try slapping the spacebar??
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Many thanks compadre!
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I'm trying my damndest to get it done!
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man, that must have been one big cat!
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that is truly good news. i was beginning to worry I wasn't going to make it sense I'm crunched with work now and am going on vacation Oct 2nd....Now I can do it..yeah...
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My friend, there is only one way that you will improve; that's by doin'. No one judges; it's all an even playing field on these forum projects.
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Well, I have no idea what caused this. I just re-downloaded the project from the beginning of this thread...re-rendered and it works just ducky. Back on track on on to tweeking the story!
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OK, so I'm almost nearly, somewhat there with this wee diversion. But I have one question: Is there any way to reduce the washing out of the girl character?
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So I started back into the walk in a chor last night. I thought that I could simply copy the key frames from each foot contact, paste them in each consecutive frame, and move the body bone forward when needed to keep the poor old man moving forward. Sadly that didn't seem to work out. Each time I tried the poor old guy looked like he was taking a flying leap. I think it has something to do with the Lite Rig, and the body controls null. It would seem, that I will have to manually key frame each contact point, which in the long run I guess is optimum since it provides a more organic look (potentially), but also opens me up to not being entirely consistent as well.