sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

fae_alba

*A:M User*
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Everything posted by fae_alba

  1. First off, my apologies for my tardiness. My day job has had me balls to the walls for since the beginning of December. But I'm trying tonight to get things moving again. The first thing I need to update you with is a misstep on my part with the room numbering I released a while ago. I numbered the rooms without really cracking open the set. What I discovered later on (and the folks working on the test projects as well) is that the windows belong to multi-room apartments. What this means is that some of the windows that you have called for overlap others. This is illustrated here: I made the outer wall transparent so you can see the apartments. Here are the current room reservations: window number name 16 ernesttx 25 nancygormanzano 12 bruce del porte 8 paul forwood 22 ilidrake 7 Mouseman / shelton 13 thekamps 1 glob studios I need paul forwood, and thekamps to choose another room. To help with that, here is the side building for you to pick from. This image doesn't have numbering on it, but let's number this from the ground up, Apartment 5, Apt6, and Apt 7.
  2. Can i do a test segment? of course! I'll set up the ftp tonight (I'm at work right now)
  3. If you still need people to put together shots for experimenting putting things together, Steve Shelton and I can put something together, especially if it means that we get quicker access to the general set. Let me know, my email is mouse at intranet dot org. I just need something to test transitions to from a short. I can work one up too, so if you and Shelton give me a quick bit that'd be great. Send me your email to pappbearstudio at gmail.com and I'll forward to you ftp acct info to grab the project [Edit] Corrected email: pappabearstudio@gmail.com
  4. as long as it takes to tell your story (and get it done, of course)
  5. Since shots from this vantage are only to be used to establish the scene, and to provide transitions from one short to the next it is really irrelevant to what each contributor will be doing. You will simply animate your scene as you see fit, I'd think typically as seen thru a window up close. Deal with your short, don't worry about the rest. Having said that, let's get moving. Who's in, what window do you want, who wants to put together a quickie or two so I can experiment while the shorts are being done...no more debating over establishing shots.
  6. So with a window to anchor the view, this looks ok...
  7. exactly my point Robert.. This is largely what the link I provided yesterday describes. A master shot to give the viewer such things as time of day, location etc. If a scene changes from night to day, another master shot is inserted to give that transition...But we need the opening master shot to start it off, then fit the other shots in as we get them, using whatever transition device we need to make it work.
  8. The issue with the original camera positions is that it is floating in space. If the foucs of this project is to as closely match Hitchcock's movie, then the POV needs to be anchored to a room, or in this case the fire escape. Yes, from that vantage, it limits the scene somewhat, but we are not locked into that position for the entireity of the work. Master shots, as well as shorter pieces involving the alley, and courtyard are all possible, as long as there is something, sounds whatever, that provides a method to tie it all together from one shot to another. I don't want this to be nothing more than a bunch of shorts strung together, that won't work for me. There are two threads going on in the forum of folks wanting to be involved in a project that they can point to and say, I'm proud to have been a part of that project; and also to say that project was done in A:M. My goal is to do that with this community project. For that reason, I want employ as many best practices as possible. The most important, for me at least, is continuity.
  9. OK, so objections noted. I'm saying that these are the only options, but rather the pov of the camera. Shots can be all over the courtyard. Interesting side note, I was out looking for clips of Hitchcock's mover Rear Window, I came across this site. Good read on the movie as well as movie making. Essentially scenes can be anywhere, as long as there is some continuity to it, which is the point of the practice round. Rear Window Continuity
  10. so here's a start. Pick a window, any window. What I think will work best is for those who want to contribute to call dibs on a window by reserving a number. First come first serve. If you think you can crank out a concept quick enough let me know and I'll get you the project. This a way I can work out transitions, etc ahead of time then we'll open it up to the world to have at it. So look over the scene, pick a number, then respond here. The first 3 to volunteer for a quickie raise your hand.
  11. I'm on it! I've got the project in my hot little hands. What I was intending on doing was creating a still to show the pov of the camera, so that contributors can pick windows. Then as suggested 2 or three initial contributors to work up at least an animatic so transitions can be planned before I get inundated with a nutload of shorts to put together. So tonight, I'll have the still, then we can take it from there.
  12. well then, pop that bad boy off to me, if you would. pharris430 at nycap rr com. I'll put together the "rules". I need three guinea pigs, um volunteers, to do a dry run
  13. How are we doing here? Is the set ready for release so contributors can start working on their piece?
  14. It would if our main character (the one doing the observing) is hanging out on the fire escape,leaning against the railing at the corner.
  15. perhaps yes.. if you have props kicking around along the lines of garbage cans, lawn chairs, tables, etc, to make the scene look more lived in I think that would be a good thing. Your work is over the top btw.
  16. That's a good idea. At the very least a scene snapshot to help identify which short the credits go to. A sped up movie clip might get distracting, the viewer might get caught up in watching the sped up clips and not read the credits. Another thought I had when watching the last scene clip (great job by the way!), is when it ends at night there is only one exterior light, I'd think that there would be more, lights in doorways, stairways, security lights on the corners of buildings, etc.
  17. Would now be the time for folks to start reserving their windows?
  18. Hey Paul, just checking to see how you're doing? We close to a set to work from?
  19. Paul that's great..some larger windows for better viewing would make it easier to work with. So I'm going to push a little, and ask how soon a set project can be released to the forum so folks can start working on their submissions?
  20. works for me. I suppose now's the time to update my subscription.
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