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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. animatbreak.mov object hits then stops a sec before proceeding ..have to play with settings this was quick trial (exported model as object to get more patches quick then imported and rebuilt) animatbreak.zip
  2. animatexp.mov animatexp.zip short and simple trial
  3. animaterial1.mov animaterial.zip another 1.98 project
  4. dropped.mov just 60 frames dropped.zip
  5. Happy birthday from a slightly older Hasher
  6. cloudr.mov cloudr.zip project includes sprite
  7. This is sort of doodling with AM but I am going to try to rig this using a a "bones " cd I bought quite awhile ago so I can learn rigging since I cannot not model and the feathers on the bird are hair images just hard to tell if the bird is not moving
  8. added some hair feathers
  9. Okay here is a quick adjustment RODNEY3.mov noticed I forgot to rename the adjustment ..sorry spriteclothd.zip project less images for sprites and hair
  10. Okay here is a quick adjustment RODNEY3.mov spriteclothd.zip project less images for sprites and hair
  11. Nice now you need the glass coffee pot..make a spare in case the first one drops
  12. Made the plane bigger reset the sprites and adjust the ground color differently............... a bit to bouncy RODNEY2.mov spriteclothd__2_.zip
  13. they might get arrest dressed like that ...nice character
  14. quick try of idea suggested by Rodney sorry did not have much time sp_rodney.mov spriteclothc.zip project without sprite and other images
  15. tweaking settings rough draft again spriteclothfixed1.mov
  16. renderlinetest.mov
  17. This is my quick attempt of what you show testmat.zip
  18. Never mind found issue spriteclothfixed.mov had ground (cloth) transparent till it begins to shape itself and flowers(hair) took on patch attribute and became transparent
  19. spriteclothshaded.mov this is the shaded mode spritecloth.mov this is final final thought there was a problem
  20. Bee utiful Model gets right to the point
  21. matglobe.mov alien cells ? matglobe.zip
  22. the wipe is just a gradient material controlled by pose slider I could make it more interesting with a little turbulence. One thought on this was to have Thom get shot and then drain from more holes but time constraint had me take the easy route here is a little tweak with gradient no_melt.mov
  23. fixed the fluid and ran a few more frames melt_1.mov
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