sprockets Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,759
  • Joined

  • Last visited

  • Days Won

    203

Everything posted by johnl3d

  1. any suggestions on how to best rig the neck/head on this bird right now using kinetic contraint to null which moves the head but is just okay
  2. metabirdsing3.mov Just for fun I decided to have him sing like a bird..sort of anyway used amplitude to make the action so the lips sync is not great based on sounds volume will work on real sounds as time permits and still working on constraints etc
  3. played with this again metbird6d.mov
  4. g1.mov tweaked a little g1.zip
  5. g.mov fairly large collision radius g.zip
  6. ok only posting this because I have not posted for awhile starting to get this rigged from scratch and tried a quick walk that is at least funny metabird1.mov
  7. Happy B day hope its an A day
  8. another try volumetric2.mov volumetric2.zip
  9. volumetric.mov volumetric.zip
  10. getting close... Thanks for the tip Nancy will followup with that metbird4.mov
  11. Thanks David checking it out
  12. metbird3.mov Doing this as an attempt to understand rigging have rough rig for neck, head, mouth, eyes, hairs. and wings. The legs will be the hard part but feel its about time to try.
  13. trying out legs and wings and added another material then changed wings position animated head with simple rig metbird2.mov the rigging of the rest will be my main project for awhile I figure I should be able to get this rigged if I really try and follow all the instructions I saved
  14. rough start need legs wings and tail then materials rigging etc
  15. Added dynamic constraint and a couple bones streaks and hair wcb1.mov wcb.zip
  16. seem to be related to the elasticity setting turn that up and model goes wild different model but have the sames results until I made that one change wc.mov wc.zip
  17. w1.mov starting in different positions the models drop and wobble but do not fall in 150 frames of newton simulation w1.zip eye movement action just for fun
  18. quick idea I decided to try needs some sprites at the top among other tweaks glasstube.mov glasstube.zip
  19. no its decals color and displacement one color/displacement for the beginning pattern and one color/displacement for the end then vary the percent of each
  20. started to doodle/tinker and got this "different" head which actually is okay in toon render not toon
  21. what kind of syrup ? ...this was meant as test so I took the checker texture just to see if it would work being extremely simple compared to the other
  22. decalchange.mov simple test change percentage of color and displacement for four decals applied to model from 0-100 and 100 - 0 for color and similar changes on displacement decals
  23. gradient combiner gradientc.mov this is basic sample
×
×
  • Create New...