Thanks and yes it was cloth, string was small circle swept over line drawing, the swept item copied and had cloth applied then simulated.. this was quick test and I agree Robert more patches would have reacted better
Okay I redid the model so I could get a rebuilt explode model and changed the gravity pull to have it fall slower when newton applied
Used material effector to get the rust this is quick run not sure why all the pieces did not flow but that could be fixed hope this helps
locktest.mov
locktest.zip
Rodney this happen once before on the rough trial somethings did not get saved and I embed before saving Version 16 32bit
Robert I animated the material by changing the ambient color level overtime and it still shows it set just does not happen I also changed the y and z direction of the material and the amount of displacement over time and had the transparency and light brightness ( added light inside model ) vary randomly and it appears the transparency changes at least did not save either
here is the project file
dustball1.zip
Playing with dust ball got this saved then rendered
dustballrev.mov
Then reloaded later to tweak but settings done in chor for color and transparency not working
quick smaller render of what happen
dust.mov