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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Started this long time ago and was just reminded of that today http://johnl3d.synthasite.com/ might add some more to it
  2. Flooding ..do not want to even think about that ...hope everything can get backk to normal for you
  3. Mark I checked and have the working version from the latest extra cd also .... thanks for checking and will update my character group
  4. I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
  5. Won't load in 17g did that in 9 since I had cd handy
  6. What no explosion
  7. Not sure what he was inspired to be but decided to try a quick walk cycle and some hair for fun....need more practice primitivemanupdated.mov
  8. Thanks for the input Rodney I actually not trying to hide the shapes in this case updated of partially rigged and posed character primitivemanupdate.mov
  9. Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate If you have any suggestions on the model likes or dislikes let me know toon render threw in some bones and animated...not rigged just bones added primtest3.mov
  10. did simple model and pose clarity.mov
  11. looks great to me
  12. Thanks for checking ...no alpha and color makes no difference goingto try in earlier version on AM
  13. I was trying an idea with render as lines and had 2 groups each rendering as line but was getting strange results So I made the 2 groups as 2 models Depending on which model was in the chor first you get different results Face (eyes and mouth) in first in chor you get delete first model then readd to chor can some one try this using 17g on PC linedragon.zip
  14. treegroup.mov treegroup.zip
  15. Happy Anniversary of your Birth
  16. treet.mov a little to quick change in force treet.zip includes hair map
  17. wheatfields.mov wheatfields.zip half without image and half with
  18. pumpkin.mov pumpkin1.zip
  19. decalfun.mov decalfun.zip decal included
  20. I did quick head only needs tweaking fface.mov fface.zip
  21. animating the flaming head with a animated material should work see one of my blog posts for animating flames...will try something when on computer now on chromebook
  22. I am much older looking Rodney ...need to add some gray hairs...
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