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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. carried camera http://www.hash.com/forums/index.php?showt...2&hl=camera
  2. oldstuff.zip candle might come in handy for holiday project
  3. render in 17g
  4. made a block with a cutter making a hole added streaks just for effect just rough test burninto.mov burninto.zip
  5. Actually 400 West Evergreen Blvd Vancouver WA 98660 might be a church now per Martin Hash it had a ghost living there
  6. Happy Anniversary of your birth wish you many more
  7. Started with simple bug model idea then added background from old vacation picture flyingbug.mov flyingbug.zip picture of old hash office
  8. You could have the arrow emit sprites at the correct time and almost no speed whipped this up so a basic idea at best used leaf sprite hope it helps cloudedarrow.mov cloudedarrow.zip
  9. boolean can be fun like this old one http://www.hash.com/forums/index.php?showt...&hl=boolean
  10. Thanks Robert for following up on the possible fix ...I remember fixing files for people in earlier versions with the text editor
  11. Thanks for the link Rodney
  12. Not sure what may have happen but the mdl file is a text file if you look at it and compare to another mdl file it could possibly be fixed...or it was possible in earlier versions of AM
  13. Loved the animation
  14. Started this long time ago and was just reminded of that today http://johnl3d.synthasite.com/ might add some more to it
  15. Flooding ..do not want to even think about that ...hope everything can get backk to normal for you
  16. Mark I checked and have the working version from the latest extra cd also .... thanks for checking and will update my character group
  17. I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
  18. Won't load in 17g did that in 9 since I had cd handy
  19. What no explosion
  20. Not sure what he was inspired to be but decided to try a quick walk cycle and some hair for fun....need more practice primitivemanupdated.mov
  21. Thanks for the input Rodney I actually not trying to hide the shapes in this case updated of partially rigged and posed character primitivemanupdate.mov
  22. Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate If you have any suggestions on the model likes or dislikes let me know toon render threw in some bones and animated...not rigged just bones added primtest3.mov
  23. did simple model and pose clarity.mov
  24. looks great to me
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