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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Not sure what he was inspired to be but decided to try a quick walk cycle and some hair for fun....need more practice primitivemanupdated.mov
  2. Thanks for the input Rodney I actually not trying to hide the shapes in this case updated of partially rigged and posed character primitivemanupdate.mov
  3. Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate If you have any suggestions on the model likes or dislikes let me know toon render threw in some bones and animated...not rigged just bones added primtest3.mov
  4. did simple model and pose clarity.mov
  5. looks great to me
  6. Thanks for checking ...no alpha and color makes no difference goingto try in earlier version on AM
  7. I was trying an idea with render as lines and had 2 groups each rendering as line but was getting strange results So I made the 2 groups as 2 models Depending on which model was in the chor first you get different results Face (eyes and mouth) in first in chor you get delete first model then readd to chor can some one try this using 17g on PC linedragon.zip
  8. treegroup.mov treegroup.zip
  9. Happy Anniversary of your Birth
  10. treet.mov a little to quick change in force treet.zip includes hair map
  11. wheatfields.mov wheatfields.zip half without image and half with
  12. pumpkin.mov pumpkin1.zip
  13. decalfun.mov decalfun.zip decal included
  14. I did quick head only needs tweaking fface.mov fface.zip
  15. animating the flaming head with a animated material should work see one of my blog posts for animating flames...will try something when on computer now on chromebook
  16. I am much older looking Rodney ...need to add some gray hairs...
  17. johnl3d

    Give it up!

    Great effective way to present the story !
  18. Watched a tutorial on making pattern in photo shop which led to a decal that let to this psfunship.mov psfunship.zip
  19. newnet.mov newnet.zip model needs some work just quick attempt to see if idea would work anothernewnet.mov newnet2.zip
  20. Here is the project file with decal nettest.zip will be trying another idea later
  21. Tried various ways that one is cloth with decal with alpha channel so net looks good but shadow does not can post project file later with decal which I actually applied per patch on model instead of one large decal
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