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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. in case you don't believe me Hmm just reloaded project and noticed all the color changes i made in the chor did not appear to save ...so if you play with the project go to each material location in the chor and change the colors to your favorites or at least the green ones layers.prj
  2. Just remember that this piece of software can not do effects its for animation this even looks okay looped layers.mov
  3. Nice robots now lets see them dance..err march?
  4. the original idea was to have reflective "panels" of hair reflect light as they bounced around while the model moved. But my machine is not that fast and it didn't seem to work on the first few frames so i tried glow and played with some color settings and this is what i got....interesting but useful..maybe. and since it was late I posted what I had to see if it was worth tweaking..but i have some other things to try so project 11.1b ghair.prj
  5. just trying out an idea with weird results what.mov
  6. Glad I could help nice use of the boolean
  7. heres a qt of the work around..it rough used just the 5 patches in project above but it does give you control cornchange.mov
  8. Hmm not sure why but a tga sequence as a regular color decal is controlled by picking decal sequence frame for each frame of animation so you can have say 1 1 1 5 3 1 2 2 etc. But if you take the same decal sequence and change its type to other and have it control length of hair it ignores your choices Not sure if this is on purpose or if it should be reported the project below takes a patch and applies a frame from a color sequence inluded and follows the choices but if you add hair and change the decal to control the hair it doesn't seem to follow and just does the sequence in order but if you use the sequence and film a animation of the color map and use that to control the hair length that would be a work around john colortest.zip
  9. haven't tried this let me try simple sample ..i think tga sequence thoiugh...but will let you know...
  10. yes 2 bags one inside the other bones in each bag bones orient like bones of goo 90% goo has dynamic constraint bone then dropped the whle thing with rigid body
  11. heres the project used watch the the dynamic constraint tech film and got this idea goo.prj
  12. Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
  13. if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
  14. project file hopefully it will help domes.prj
  15. someone asked about a dome on a building here is a simple example project in next response
  16. hard to say whats wrong with the project you don't have models embedded in project file so all there is an empty project.... open project check info on each model and make sure embed in on then save otherwise you have to zip models with project John
  17. here's tga file didn't save project ear.tga
  18. mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
  19. i like thom's expression....i mean the Balrog is going to have a thom snack and he looks so calm...see no evil hear no evil become supper
  20. not sure about the others opinions...hi Jeff and Gene... looks great
  21. look from the top view keypad 5 an make sure both drops are in fact in camera view ...front view will not mean its in camera view
  22. just another idea http://johnl.inform.net/pages/invasion.htm
  23. very nice ..try more then one emitter too....variety !!! then add some planets http://johnl.inform.net/pages/9particle21.htm
  24. Thanks for the kind words I'm posting the project file without the "corn.tga" and growth decal shown above but the model and material used to make the decal in still there I did however delete the chor I used to record it earlier but it should be easy to reproduce. The corn i used for the QT posted is still there. Because of time restraints I set the density of the corn to .01 and had a small area and thus the open area at the end . By the way any Inspiration is due to lack of sleep and diet coke and a 50 mile commute back and forth to work i think you have to right click and save as to get the project corn.prj
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