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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. If I remember right ..I tried a few different ideas. This one I did cloth on the top one then did newton as one as the dynamic. Then cloth on both then newton on both as dynamic. I think this was the project file newnewton2.prj
  2. last one for awhile mushroom2.mov
  3. I updated the newton plugin it adds a little reality (darn) to the collisions and I added hair but without collision so it passes through just for fun. The new version eliminated the performace factor in the other one mushroom1.mov
  4. Steve there was an effort to get a raining down on me look wasn't sure it showed
  5. this was a last minute idea before shuting down for the night I decided to try after working on something else and since I had not used newton for awhile. It surprised me and did get a smile so I decided to share. Sorry no fancy uniforms if I had more time I might have tried some hair. I think the alignment breaks down because the bouncing get too close ..scroll and you'll see it. Oh I 'll post the project as is even though I know the setup is not really corrrect but the results were newnewton.prj
  6. last minute idea newton meets the mushroom gymnasts mushroom.mov
  7. project file without decals lightlist.prj
  8. Never played with light lists single light with volumetrics with turb and expression for brightness lightlist.mov
  9. I tried loading the version on the new cd to my old win98 machine with more memory and any pose caused it to crash.
  10. sorry sound did not work here's project without sound but with sprites and radio decal ...my attempt to speed up radio modeling..PS is very forgiving radio.zip
  11. someone asked for a radio playing radio.mov
  12. I worked hours on that water sprite...can't you tell ...did that awhile ago nothing special I 'm sure it could be better. I just keep a bunch on sprite tgas in a folder. Then when needed I just whip out the cordless sprite emitter and pop one out !
  13. project file and sprite v12 wetface.zip
  14. fixed colors and tweaked a little wetface2.mov
  15. will post project file later skip this go to next one wetface1.mov
  16. for those who want to play with it here is the project but the decals are not included for the model light.prj
  17. This actually looks sort of okay if you loop it while playing. If it was earlier I would have done a closer render V12 lightdance.mov
  18. gave me another idea to try this on cloth with animated material on the light but work tomorrow light.mov
  19. view from above maybe camera is rendering close up of the side of the sub
  20. project v12 decals not included for model fog.prj
  21. Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
  22. not zipped but here shaggw.prj
  23. just playing around with an idea shaggw.mov
  24. look at the project you do not use the distortion box in the model mode in pose or action right click get distortion assign to bone animate/pose
  25. v12e project file distortpose.zip
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