Jump to content
Hash, Inc. - Animation:Master

Bruce Del Porte

Craftsman/Mentor
  • Posts

    1,084
  • Joined

  • Last visited

Everything posted by Bruce Del Porte

  1. This sounds like a hardware problem. I would check if the heat sinks are still properly attached to the processors and the fans are working. Also check to see if dust build up is blocking air flow. Xeons are generally used in heavy usage applications such as servers. If properly heat sunk, they should operate in any room temperature you would be willing to sit in the room. I agree with Robert, the processor overhead for the cartoon is trivial.
  2. Great starts! On the double bounce walk, you may want to add a little head bounce On the waiting on the bench, you may want to add a weight shift from the hips as she turns he head I like the characters and I like the world Bruce
  3. Oh No, Five-Oh...Welcome to middle age Matt, I'm way ahead of you. Love your work, I look forward to a lot more. I hope your muse way overserved you on your big day. Bruce
  4. Thanks guys for your kind words. I had a lot of fun doing the piece. Hitchcock is on of those film makers that is almost a genre by himself. There is a lot of academic analysis of his film making available and doing a study adds a lot of interesting tricks to the tool box that are applicable to animation.
  5. It has been a while since I made a complete micromovie. Let me say, doing a study of Alfred Hitchcock's directing through one of his masterpieces has been a great learning experience. I had a great time doing this project. I was determined to finish by year's end and I made it with a week to spare! Keeping true to the "One-Man-One-Computer" ethos, I used a number of the public models very much to the improvement the piece. Let me give special kudos to the builders of the "Rear Window" set. It is a wonderful miniverse. The set looks great from long shots to extreme close-ups. Bravo and thank you to the organizers and contributors to the 2012 Forum Project. [vimeo]56387204[/vimeo] Rear Window LHOOQ 2012 Note: I guess depending on your internet speed, Vimeo gets a little balkie. Let the load get ahead or scroll back for best results.
  6. Fair enough, I guess I'll close this out. Thanks Rodney and Nancy
  7. As folks move to HD this will come up more and more often. This is certainly my first time at 720p Maybe I don't understand, are you saying a solution isn't possible or that Hash wants movies made with AM to be posted on other video sites rather than in this forum? Or this is a Jason issue?
  8. Thanks Rodney Nothing like crashing & burning on a record attempt, welcome to HD! That must be a server permission limit and easy to solve. Who do I reach out to to resolve that. 100mb is less than 5 minutes of 720p video.
  9. Yes it is a Rear Window piece using the set. I"m sure I can hold off posting it here for a while or I can post it in Showcase. Note, it has been posted elsewhere. It was not produced to necessarily be compatible with your project, most notably none of the video is in stereo. I can ftp to Paul if you want to look at it, maybe tack it on the end. It is just shy of seven minutes so it may be a significant discontinuity. I produced it to stand on it's own. This is your thread, I have no problem showing it in another part of the forum. By no means do I mean any disrespect to your project.
  10. I's a stand alone movie, I'm trying to resolve the upload issue with Rodney. It appears to be a size issue of some kind (155mb) because similar but much smaller videos upload and post just fine. Thanks for the offer, I'm sure it will get resolved.
  11. Movie won't upload, Never mind
  12. Is there an optimal set of codecs for this new server setup?
  13. It isn't a "wish", it is good movie making. I think I'll pass on this one, good luck.
  14. Why no camera moves? Telephoto focal lengths flattens everything. Hitchcock shot window scenes with a crane. Wouldn't it be a "best practice" to shoot with an optimal camera position and focal length. We can use the window position to make our establishing long shot and return on a cut after our sequence to sell the illusion of voyeurism.
  15. I don't know if there is a guideline. I suppose as long as it takes to complete your piece.
  16. I'll do one, how about window #12. Let me be clear, we are doing this from a POV of a voyeur in a single sequence. The movie seems to follow a number of people in different phases of the human condition as their situation plays out over time. We are going to take a single snapshot be it a gag, drama, or whatever where we will only check in once?
  17. This is the pitch that got me to buy AM at a trade show many moons ago. A classic!
  18. Bravo Christmas movies are always fun. Well done
  19. Great job! A very effective tour of New York harbour at supersonic speed!
  20. Very cool! Try not to land in the Hudson.
  21. Much much better! In order to get his weight a little more forward on the windup, maybe start getting an arm swing going. Arms swing back as he leans forward onto the balls of his feet (Arm's mass counter balances the hips moving forward keeping the CG balanced). Arms start to swing forward and up just before (a few frames) he explodes up with his legs. Keep going, it is going to look great
  22. NONSENCE! I think you are getting erratic feet placement because you aren't animating the foot targets. Just animating the hips does pull the feet off the ground but you aren't really controlling their trajectory. The legs, feet, toes need to be under the control of the IK foot targets. The legs bend correctly when the hips come down but you need to raise the foot targets as the hips take the body above flat footed standing. When coming down, the foot target needs to be in control through impact.
  23. On the first video 1. The first hop up doesn't use his feet to thrust up. Try jumping keeping your feet flat, very difficult. 2. On the 6th or 7th frame his body's momentum seems to stop moving screen left. It should probably continue through the jump and it should appear that he is thrusting screen left with his left foot. Once in the air, he wouldn't really be able to accelerate his body toward screen left. You may only have to remove the "X" keys at frames around 6 & 14 to make his body move smoothly across. 3. Good landing, maybe add a little overshoot of his movement to screen left and recover on the way up. 4. On the big jump, good wind up but his arms should probably start forward before he starts rising. 5. As he rises, his legs should recoil a bit from the stretch. Remember on a freefall, he is accelerating downward all the way to impact, stretching (reaching) for the ground. This means the distance traveled from the impact frame to frame-1 should be greater than from frame-1 to frame-2 which is greater than frame -2 to frame-3 etc. otherwise he seems to be slowing just before impact. Your spacing is pretty even. All deceleration needs to happen after impact. On the second video 1. Maybe start his bend at the hips sooner in his windup 2. He should probably leave being flat footed much earlier in the move up, well before his knees lock 3. His legs are thrusting his hips straight up but when in midair the hips start moving frame right. The hips need to move more or less strait down or his legs need to thrust his weight forward while feet are on the ground. A simple rule here is that his center of mass (more or less this hips) maintain momentum given to them by thrust from his legs and gravity. It is hard to accelerate in a new direction in midair. Really good start. Good wind ups and good eases into landing.
  24. Are you allowed to name the brand so we can watch for the commercial?
×
×
  • Create New...