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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Check and make sure dynamics is turned off, check shortcuts also.
  2. David, great animation, loved it. robcat, this is the rabbit from the TWO movie (or was), the ears have dynamics set, unless he turned them off and animated them.
  3. This is a default bone for your model, if you do not assign cp to bones that you add to your model, they are assign to this bone by default. In the choreography, this is the bone that allows you to move your model in choreography mode, if you have other bones that you added, they can be seen in skeletal mode.
  4. That looks pretty cool John.
  5. Thanks guys for your time and efforts. I'll have to check these out when I find some time.
  6. This is looking very nice Steve, keep at it.
  7. That looks fantastic Will. Do you have plans for more texturing on other models? I hope so.
  8. Fantastic job Will, unbelievable. Ken, I don't think the hippogyraf has a rig yet. David, does it have a rig?
  9. That sounds cool. I wonder how well adding scale like constraints to the spine (scale like control bones) would work using the squash and stretch expression on it.
  10. Nice, this reminds me of the setup I was building for TWO, til the squetch rig was pick as the rig of choice.
  11. I might be able to help out depending how fast you need them.
  12. How many models need rigging?
  13. Are you using an aim roll at constraint on the calf (the calf is rolling over)? You probably just need to adjust the position of the target.
  14. Sorry John, but that's just too funny. Nice one Nancy. That needs to go on A:M Films.
  15. Hit the page up key.
  16. You had a keyframe on the right thigh fan bone on frame 30 that rolled the thigh fan bone. Fan bones are automatic and you do not need to adjust them.
  17. The forearm has an euler constraint on it, so when grabbing the base of the forearm or the tip of the bicep and moving it, the bicep will roll to compensate. In Ik the elbow is locked in position preventing this from happening. There's nothing wrong.
  18. It looks like the second bone in each finger are rotating in the y axis. You may have some finger bones roll handles pointing in the wrong direction (geometry or control bones).
  19. He is turning the fk-ik pose on and off. The apply before action is something that should be off and stay off, he's showing how to fix it. When the fk-ik pose is turned off (this is the red pose hilighted in your pose slider window), some of the constraints are at 100% and some are 0%, the 100% constraints are the ones to compensate. Now turn the fk-ik pose on and compensate the poses that are now at 100%. Close action window and your done, test model in action (do not test in the edit pose action window, any bone movement from translating or rotating will then become part of the pose). Also, delete all actions before editing pose.
  20. I'm referring to the installation rig that you are installing. The zip folder that David made availlable has a rigged Thom model in it (squetchy thom) with the five and four finger installation versions.
  21. There should be a Thom model that David uploads with the installation version.
  22. The only concern right now would be the rotation of the feet, I'd like to see them pointing forward.
  23. After rereading my post it may of been a little confusing, I mean a single fan for each thigh, but I'm sure you knew what I meant.
  24. Personally David, I would just remove them. Using the stomach and stomach_io should be good enough. Weighting them and the thighs together has been enough for me. If anything, adding a single thigh fan would do the job. There are a few other things that bother me as well, the elbows for instance, they always roll. If you use the non z forearm bone for the forearm, you can't use the elbow fan bone. To me, the elbow should not roll. That way you can utilize the non z forearm and the forearm geom bones to get a gradual twist in the forearm through weighting. Steve the model will be of use on the DVD. I want to see YOU finish the rigging yourself for the DVD. We'll get you through it.
  25. Post a wireframe Jeff, and let me see how it looks. I'm sure you can add the spline rings fairly quick. This is something that will take awhile to do, so a few more days to wait for a model won't hurt. And thanks for the offer to your model. To me this looks like a good subject because it's inbetween a realistic and cartoony model.
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