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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Well, Jeff finally got back to me and said I can use his model for the exercise. David has a new update to the squetch rig (limb bowing). He says he may have it ready tonight. If so, then it looks like we're going to the this started tomorrow. I will post a new thread, "getting started". I will post the project and go through some thing before we get started. See you there.
  2. You have to make the PWS bigger to see the installation pose folder in the pose slider window. You should have 4 tabs at the top of the pose slider window, it's the last one (installation poses). There should be a list of 7 steps, once you're in the right place.
  3. Ok, how did it get to posable rig to ex-girlfriend? This stops here, this is a rigging thread!
  4. You can, I guess, you'll just have some extra bones. I'll see about getting a four finger version for you ready for this exercise, I can't promise anything though.
  5. Thanks for the offer, Marcos, but this version of the posable rig has five finger and a nose. Also, I'm going to setup a version that has the foot gizmo, if I had it ready, I would use the Kong model, I may have to do just that.
  6. Good idea Ken, but..... they want to rig their own models.
  7. Looks like we'll have quite a few participants, great. Unfortunately I haven't heard from Jeff Bolle (Zaryin) the creator of the model. I know he had computer problems, but I thought he was back, I guess he's still having problems. He did offer to donate the model to the extra DVD, I even rigged it with the squetch rig for him, but it never made it to the DVD. I'm not sure what happened there. I'm sure he wouldn't have problem with me using it, I have the model, but I'm sort of iffy about using it without permission. So, I have to decide on a different model and I'm not sure which one I want to use. We will start this in the next couple of days, tomorrow or friday.
  8. Kevin and Lee, you guys did a great job, this is fantastic. I liked him with goggles better, though .
  9. I would like everyone to use the same model, but you can use your own if you want. The reason is, if you're having a problem, I can figure it out easier. Then, after going through this exercise and you rig your own model, you will have a better understanding on how to install it.
  10. For those of you interested, I will be setting up a project with a model and the posable squetch rig. Together we will install the rig in the model provided. I will post the project in this thread. For each step of the process I will start a new thread, to make it easier to follow and for you to post questions that have to do with that particular step. I have selected a model, but I am waiting for permission to use it from the creator. As soon as I here from him, I will post the project.
  11. Right click in a blank space of the action window and select export>model. (see attached image) Is this what you are doing? If you are still having problems, you can send me the file and I'll take a look. I'll PM my e-mail address to you.
  12. Cool Model, I like it.
  13. After. Running the install plug-in will unhide the geometry bones and hide the rest. It also deletes the install bones and reparents the rig to the correct hierarchy.
  14. Are you right clicking in the action window and selecting export?
  15. I'm curious as well about how the compensating plug-in is going.
  16. Click Here for compensating text update.
  17. Hey Marcos. If you used the v13s version, the "v13_Five_Finger_Squetch_Rig_03_05_2007_relationships_installation" is no longer needed. I combined them into one model, v13s allowed me to do this. Hopefully, at some point, deleting poses and relationships will be a part of the install rig plug-in.
  18. Right_forearm_non_Z_geom would be used, for instance, tinmans forearm, where you wouldn't want it to rotate on the Z axis, or say, a jacket sleeve. I would recommend adding a spline ring to the forearm between ring A and B and weight 50/50 to the right_forearm_1_geom and the right_forearm_2_geom. And yes, assign ring A to right_forearm_0_geom and ring B to right_forearm_3_geom. Not adding the spline ring in the forearm will colapse the forearm when rotating the hand on the Z axis. As for the hands, I would just group the finger geometry and translate it on the X axis to where it needs to be.
  19. Added David's compensating text to my last update post.
  20. Oh John, don't get me started with trees. Nice tree.
  21. This is strange, is it just this project or all projects? I don't suppose you have another computer to try it on?
  22. I found a pose in the squetch relationships that needed to be turned off (I have a pose that turns the rig off). This may be the cause of the problem (bones out of position) I'll look into it more. Sorry for the inconvience.
  23. NEW UPDATE Import your model into the "v13s_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" or import "v13s_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" into your model. (it doesn't matter anymore) Create new action and follow the steps in the pose slider window. MAKE SURE YOU USE ONLY THE INSTALLATION POSES. After posing the rig to your model, export the model from the action window and "save as". Start a new project and open the new model. Go to the user properties and delete the installation pose folder using the delete key on your keyboard. Open the relationship folder>user properties and select the installation pose folder and delete using the delete key on keyboard. Save model. (hoping to make this part, part of the install rig plug-in) See attached image. Run install rig plug-in. (there is a copy of the plug-in in the zip folder, place it in the v13 htx folder) You are now ready to assign cps. V13s_Posable_Squetch_Rig_03_05_2007.zip resetting_all_compensates_03_05_2007.txt
  24. I usually assign the teeth to the maxilla and the lower teeth, this way they can be adjust in certain poses, I don't use them for the lips.
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