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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Because you can turn OFF/HIDE them while in the correct mode. You will need a way to turn them back ON.
  2. THIS IS NOT A BUG! There is no reason for the modeling tool bar to be active if you are NOT in modeling mode. When in modeling mode the tool bar should be already available to the right of your screen. [EDIT] all the other toolbars that are below the modeling toolbar are specific to different situation, like bones mode, distort mode. These toolbars show up automaticly when you are in to right mode. BOTTOM LINE: Learn how to use the software and read the manual.
  3. Looking good so far Luuk.
  4. Simulate from a front view only.
  5. Try setting the angle limit in the dynamic constraint, rather than using an euler constraint.
  6. Hash inc will no longer fix a bug in v10.5. If you have the same issue in v15, then they will fix it. So, if you are having issues with 10.5, I'm sorry to say you're out of luck.
  7. The face rig is not part of the 2008 rig and I haven't posted an installer for it.
  8. Turn ON the FK finger poses, those are the geometry bones. Any FK mode ON/IK mode OFF/spine controls OFF, you are animating the geometry bones.
  9. Looks cool so far.
  10. The top of the A:M windows, in the image, give the name of the model. [EDIT] "I just ate nine people covered in whipped cream!"
  11. A plant. You give it away in the image. Cool idea.
  12. The walks look great. The one thing that stands out to me is the hands. Maybe rotate them so the palms face back slightly.
  13. I wouldn't. You can experiment with the placement of the model bone (black bone in modeling window), closer to the front of the model will give the illusion of the backend sliding more. You will have to adjust the ease of the constraints if you go this route.
  14. Ok, this is not to difficult. Use an "aim at" constraint on the yoke to the quad torso bone of the horse. Then constrain the horse to the path with a path constraint and constrain the sleigh to the same path using a path constraint. Set the ease of the path constraint on the horse so it is in the correct position infront of the sleigh on frame 0. Then on the last frame set the path constraint ease on the horse to 100%, then set the path ease of the sleigh to 100% MINUS the ease set on the horse on frame 0. Hope that makes sense. If no,t I'll set the project up and post it here.
  15. Delete your mesh from your models, embed all models and save as new project and post it here, I'll take a look at it.
  16. mtpeak2

    2001 Rig

    Here is an update to the 2001 rig, it fixes a few issues. It was updated in v13. 2001_Rig_Update.zip
  17. Nice Hair.
  18. Delete the relationship folder and the pose sliders from the user properties of your model. Then open the 2008 installer model and your model in the same project. Drag and drop the relationship folder from the installer model onto your models name in the PWS.
  19. A character model needs bones assigned to the mesh for the BVH file to work. There are different bone rigs available to install in a character (Squetch Rig, TSM2 Rig, 2008 Rig, 2001 Rig and the LiteRig). Depending on which rig is installed in the character model, the constraint setup will be different.
  20. There are a number of different control rigs, setting up the BVH is different for each rig.
  21. Yes all geom bones. The hips_geom doesn't squetch, so it is used to blend the squetching between the stomach_geom and legs, if I remember correctly. David would know better than I would.
  22. The model has an old version of the squetch rig in it (not up-to-date). The new finger controls are difficult to install into an already rigged model, that's what I'm working on for Michel.
  23. Sure.
  24. Turn ON the manipulator properties. Then select the cps and turn ON the scale manipulator (S key). Set the X-Pivot to 4, then set the X-Scale to 0.
  25. It depends on what you are changing.
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