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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. In general, if I am not wrong, you are using the wrong setting. If we are talking about sprites: There are two possibilities to animate the velocity (and most other things): - by the Sprite Emitter > no percentage value but a number for inital velocity. - by the Particle System > percentage value of the underlying emitter-value. The cool thing about the Particle System-properties: You can control many different sprite emitters without having to manipulate every single emitter-property by itself. That would be much more redudant for lets say a Particle System with 20 emitters. The percentage-value of the Particle System is based on the Sprite Emitter below it. An example: 1. Sprite-Emitter > Initial Velocity = 100 2. Sprite-Emitter > Initial Velocity = 200 /////////////////////////////////////////////////////// So animated that would mean: > Key 1: Particle System > Initial Velocity 100%: Absolute: 1. Sprite-Emitter > Initial Velocity = 100 Absolute: 2. Sprite-Emitter > Initial Velocity = 200 > Key 2: Particle System > Initial Velocity 50%: Absolute: 1. Sprite-Emitter > Initial Velocity = 50 Absolute: 2. Sprite-Emitter > Initial Velocity = 100 ////////////////////////////////////////////////////// I can't say which unit this "100 / 200" is so. See you *Fuchur*
  2. Activate lensflairs and position them behind the wall and see, if they are not shining through. See you *Fuchur*
  3. Hi Nancy, very nice animation... you may want to add a bit of motion to the tail of you lover-lion so... it looks a bit static because it doesn't bend in itself. But I really love the hairmotion and the renderingquality... looks great! See you *Fuchur*
  4. It will be less, lets call it "playfull", than the one available now, don't worry, but it is still not looking that clean, that non-pro-users will be forced away. I think we found a nice compromise and it is anyway a great improvement compared to the webpage available now - both optical and from the informative point of view. One of the most useful features is, that it is much easier to extend and refresh from time to time. It is nearly complete, so when A:M v16 final reaches daylight, the new webpage will be brought online too. Please be patient. See you *Fuchur*
  5. ... (spoiler) There will be a new webpage for v16. It will at least have a few more informations about A:M than the current one... See you *Fuchur*
  6. Hi Moel, we are still here . A:M v16 will be launched in the next few weeks, with great stability-updates and netrenderer, an advanced network-rendering-tool with many great features included. A:M is now available in 64bit and 32bit, and has quite a few features more, so I don't know which once have been added especially since 2008. Did you have SSS and AO then? At least FastAO is newer and there are other features as well like Fluids (can't remember when they where implemented neighter... have to be the last 3 years so) and so on. Renderingspeed has improved A LOT (about 100% per core from v15 to v16) and A:M can, with the help of netrenderer take full advantage of up to 32 cores, if you have that many . You can see a few of the (from my perspective) greatest images in my signature so not all of them are new, a few are, etc. Bus Stop was the last Community-Project over here and there are many other examples created in the meanwhile. A:M v16 is very very clearly worth the money for a subscription! Hope to see you more often here soon Best wishes *Fuchur*
  7. I'd say, he is changing the lightcolor that fast, that it doesn't take one frame. (you can scale the color-animation to less than a frame. It is the same method that is used to create softshadows with a very fast light and multipass. But this is a very nice found... will have to see how well it works. Thank you very much robert! See you *Fuchur*
  8. Or animate the model in AM and export an OBJ for the geometrie and an mdd for the vertex animation. This however not changeable very well because it is animation on a vertex level and doesnt export the rig itself. AM seem to have a rather complex and cool rigging system based on constraints while other programms depend more on a expressionsystem... I think it is not easy to transfer all of them. See you Fuchur
  9. Just to mention it: http://www.hash.com/faq/ See you *Fuchur*
  10. It is mostly about cores, Win7 64 but a little although from the CPU, of course more RAM and so on. The question is: Will Win 7 64bit run fast enough on your old machine? Without core-improvements, you won't get 300 % of speedincrease... would be hard even with Intels most expensive i7s. You could wait for bulldozer for that... but it will at first be more expensive. See you *Fuchur*
  11. Don't know... there was an i7 980x or something like that... that one should be faster. BUT it is so much more expensive... I think the 1090T has the best ratio between performance and costs for A:M so. See you *Fuchur*
  12. Yoru welcome Nancy... I am sure there are more offerings out there... I just have a hard time finding them, because all the bigger websites identify me as German and give me German results. See you *Fuchur*
  13. You know how expensive prebuilt can be VS selfbuilt once, right? Dell has 1090T-systems like: Dell Studio XPS 7100 HP offers 1090T-systems like: HP-Pavilion-Elite-HPE-570f-Black GateWay offers 1035T-systems like: Gateway DX4320-45 (small brother of the 1090T, still a 6-core, but less speed per core) Other than that you will get more pre-built once, if you can live with smaller brandnames. Example: http://www.ibuypower.com/Store/Gamer_Mage_550 http://www.titaniumgamer.com/Default.aspx?tabid=599 Sorry, I can't say anything about Service of HP, Gateway or Dell... I am never buying computers from them. It is just quite expensive. I like to get all the pieces I like and than let the shop where I buy them prebuilt them for me (have built a few by myself too, but it is just not worth the 20 Euros I have to pay for the prebuilding of the setup. I hope I could help. Best wishes *Fuchur*
  14. Nancy, I recommend a x6 1090T to you. It is not expensive and quite fast, especially for the money and multithreaded applications. See you *Fuchur*
  15. Yes, A:M and Modo, if I am not wrong. See you *Fuchur*
  16. I'd say you are making yourself a hard time... `99 is very old, it will be hard for us to give you help on that version (I am quite sure that there are not many users which have that version installed today) and A:M has changed since then. (The principles of most stuff are the same, but I would recommend to work with the newest version. Otherwise you will have to relearn a lot of things after that for the newer versions. See you *Fuchur*
  17. What Windows-Version do you use? Win 7 Professional 64bit? Or Win 7 32bit? If needed, I got A:M to use my full 8 GB of RAM for a project. I'd say you use 64bit already, and if you look not at the graph but at the numbers below it looks well. See you *Fuchur*
  18. Thanks so much for explaining, Nancy! Yes, I was referring to "Prince". And I was talking about his suit. I had the expression, that you also used a reflection map on his suit, as it seems to have some kind of "glitter"... BTW. "Bitmap Plus"?! - have I missed something? What is it? Greetz, Elm. BitMapPlus is a quite cool material-plugin from Marcel Brickman (it is included with A:M nowadays), which can handle tiled textures in a much more advanced way than the other material-/decal-options. You can create one if you create a new Material, rightclick on the property and change its type to "KCI dnd > BitMap Plus" See you *Fuchur*
  19. Sure you can move it, but you will have to reattach the library (if you are using it with the data-folder) to the new location. See you *Fuchur*
  20. Looks great! Very nicely done! Thanks for sharing and thanks for doing it *Fuchur*
  21. Very fun to watch! Very well done guys! *Fuchur*
  22. You have to use another version of tsm. (by the way: originally tsm was developed for A:M). You can find it here: rigging forum about tsm See you *Fuchur*
  23. Yes there is a new version. The subscription-version doesn't need the CD to be in the drive. This one however can only be used on one computer for one year. After that you will have to buy a new subscription to make it available for another year. You will be able to update your version while the subscription is active to the newest version available so (including major releases). But just to say it: Many users used A:M for years and years (including me) and didn't have any problems with the CD. See you *Fuchur*
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