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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. Just to be the first: I hate you! ... ... for being so well at modeling... VERY IMPRESSIV! Hash should use some prictures of that at the siggraph-demo... *Fuchur*
  2. Fuchur

    Fat Guy

    Hm... is the filesize right? Maybe there was a download-problem? *Fuchur*
  3. So you know the CP, hm? First: Make a copy of your prj-file as a savety when something wents wrong... Second: Use Notepad and open the prj-file in it... do a search for 1318 and look if you can locate the spline and the anchor... Delete them both out of the file and save the prj-file (BE SURE YOU HAVE A BACKUP OF THE FILE!) Try to load the new file into A:M... Second possibility, but I am sure hash can help you there better than I can... There is a "auto-repair"-feature of A:M, which has to be activated manual in the registery... maybe you should ask one of the Hashers about that... it could help you too... *Fuchur*
  4. Is it still done with A:M? I thought they had to use another programm now? *Fuchur*
  5. Looks nice... do you want to port it to 3d? *Fuchur*
  6. I will! Actually I am waiting for HA:MR since you told us about it... Thanks for the info martin... *Fuchur*
  7. Hi! I made a tradeshow-stall-camera-fly-through for a project at my UAS. Please let me know what you think about it... http://www.patchwork3d.de/ -> work -> animation -> LightWorlds Additional images and infos at http://www.patchwork3d.de -> work -> 3d -> LightWorlds *Fuchur*
  8. Once I lost my work of three weeks too... I hope you will find yours, but if not it will teach you to save in several version... Other tipps: Dont save the models externally from you projectfile, or if you do, save your models in several version too... (more work, but if your projectfile will go corrupt, your model will still be alive...) How I do it: - I save everything embedded in my projectfile. - I save my projectfile with a number (like project_01.prj, project_02.prj) at every major-change... You should do this with every document, file, etc. you will create. I lost several *.docs, *.psds and some other files because of some problems... today even if I loose a file, I always can go back to a slightly older version and I dont have to start all over again. I know that wont help to get rid of your frustration, but this properly will: If you start again with your project (if your motivation is back) than the new project will most likeley have a better result than the old one had. You now know, how to do it or where the problems of the old project were. So make it better this time! *Fuchur*
  9. You should have a look at the UV-editor in A:M, because there are some distortions from applying the decal of the wire... otherwise: nice modell! *Fuchur*
  10. Don't know about that (but I am pretty sure hash will allow you that... I just wanted to stop by and say: Nice looking page... clean and prof looking... *Fuchur*
  11. I think, on a make, most people use Final Cut for cutting their movies, etc. *Fuchur*
  12. You should post this to A:M Reports, if you want an answer... in the WIP-session, this topic is totally wrong... Martin wont expect such a thread in here... *Fuchur*
  13. To help you with finding it, because it is not the easiest search after all: Look into that thread: Thread about Importing/Exporting-Plugins You will find a new obj, dxf and lwo-plugin at Arthur Walasek (hope I wrote it correct)-Website... -> Website As far as I know, you wont be happy with the results, even with the new much better plugin... you will get too many patches, which will make it more difficult to animate, rig, etc. Best way: Stay in A:M and if you want to use another programm for anything else, combine the rendered results in post-production (in A:M or for example AfterEffects or Combustion) *Fuchur*
  14. Just a thought, if you didnt use the force-key-frame-in-all-channels-technique... First: Move all the bones you want to animate at frame 0. After that, go to frame 5 and animate the first arm like you want to. Than, force a keyframe or just move the second arm very slightly. After that, go to keyframe 10 and animate the second arm... A:M will only save the keyframes, if there is a channel where it can save them... by moving the bone, you will automatically create such a channel for the bone... (there are several for the different motion-possibilities...) So, if you just move your arms, legs etc. at keyframe 0 slightly (you can even after you moved the bone bring it exactly to the same position... the channel will be there...) *Fuchur*
  15. Giraffes have legs and bodies. Ooh look! The manual has a tutorial on making a giraffe! In the end you will most often work with 5-point-patches there... but as others suggested before: Have a look at the giraffe-tutorial... that should help alot... Or try to find a way by yourself... that will help you to understand how to modell with splines... I did it that way and it helped me alot... *Fuchur*
  16. -> there is although a "embed all"-feature at the main-navi under EDIT *Fuchur*
  17. You should use Sweeper for that... First you have to make a shape and a spline where the red plant should go along. After that, you should make a modell of the "arms" going away from the main-root and use sweeper again with its duplicator-option... Sweeper is a plugin implemented in A:M since v13. Further Infos *Fuchur*
  18. If you dont know what a polo is, you are properly living in north america... From the VW.com-webpage: "The Polo is one of our most popular foreign models. While it's not available in North America, the Jetta and the Golf are similar to the Polo. You can also get more info on the Polo through the international Volkswagen sites below." -> a bit odd... in germany, the polo is a bit smaller than the golf... Just some background-infos... *Fuchur*
  19. You can specify a folder under options, where the libarys should be located at your hard-drive/cd-rom/dvd-drive.. Did you check if the entry is correct? *Fuchur*
  20. THX a lot! That makes life so much easier... *Fuchur*
  21. Actually I am not a new user(i have been working with A:M since 2000), but the question I want to ask is somehow a newbee-question, so I will ask it here: In the cloth-video-tutorial from hash, I saw and heard about a function called: "select everything attached"... What key is that? I only know the ',' key for the whole spline, but what do i have to push, if I want everything attached? *Fuchur*
  22. Did you use repeat at the decal-setting? What is setted at the star and end-frame of the video at the image? *Fuchur*
  23. Hm... you are using way to many splines... you could use half as many or less and you would get the same result... You should try to avoid CPs and try to model with the curves of splines more... Keep in mind: You cann make a cycle out of 4 CPs... and if you need more, you can insert the CPs where you need them. A good way to avoid high amounts of splines is to use there curve-behaviour and to use hooks when you need a higher resolution at certain parts of you model. I think you made the model by using the lathe-tool, right? you can set the subdivision-level of lath down under options-> modeling... To give you a start. Look at his hair. You could do that hairpart with 2 or 3 intersection. So you have 2 intersections(try to use the bias-handlers...) instead of 5. You will have faster renderingtimes, you can animate your character easier and so on. It is however a pretty nice try for the first time... keep on doing... *Fuchur*
  24. Hm... it is more like a general solution for view-problems, but you could try to start A:M with the shift-key pressed. That wil activate software-rendering and may be some other stuff... Try it and if you get in the options then, you should change your realtime-driver... I cant say, if that will help you, but it is worth a try. *Fuchur*
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