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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Another go at a run runnew.mov
  2. Looks impresive ,look forward to seing it move
  3. Yea I agree with that I have the drop a little before that /as the heel hits .I will check that out ,Thank's for the wireframe that will be very handy Thats good Robert ,thank's for that
  4. Some good points there Robert and I notice the body don't move mutch /bending forward and backwards.I was just sitting looking at my effort and thinking her haed would fall off if she ran like that for long
  5. Thank's a lot that is brilliant ,great movement
  6. That would be great ,will not share at all ,I would like to know more about that breast bone and the wighting set-up if you get time,Many thank's Steve s-hara@ntlworld.com
  7. I adjusted some of the things you mention and its a big improvement I think,still wants work but its getting there edit sorry about the size ,wrong codec test2.mov test2_side.mov
  8. Thank's ,thats dam good .I can see your points very well on that vidio .I notice your wighting/smartskinn is very well done aswell I would love to see the full model moving if thats possible it looks like the proportions are spot on ie the thikness of the legs ,muscle .You should poste your work more .If you don't want to put it on the forum could you send it to me to study please
  9. Tried a very Girly one ,but moved it up in the cho a bit before rendering Girly_run0.mov
  10. Looking good ,I like the way you show emotion it work's very well.I think the bit where he shakes his head after being woke up is a little bit long for me ,but thats just my opinion.Well done
  11. Thank's ,was just wandering nosey I supose
  12. Couldn't you use it in a coposite and just render it once ,Just thinking ,probably not possible or youd have thought of it
  13. Hey thats good ,I will find this very usefull can allready see some things I got a mile wrong Thank's a lot Darkwing. btw where did you get that name from
  14. Thank's a lot for the advice .I will have a play around and see what I can acheive,Arms further back ,now thats suprised me
  15. Hey,now this looks like fun ,thank's I will have a play around edit Yea he is funn, good one
  16. I think your going to have many problems doing it that way .The most comman way is to use a rotoscope and draw your splines on top ,a bit like tracing .Keep turning and positioning points to where you need them heres a tut with rotos by who I can't remember but you may find it usefull wendy_sample.zip
  17. Thank's Mark ,will try that
  18. Well Iv changed the one I have been using ,trying to get what you sugested,The thing that I seem to find most dificult is the push off with the back foot ,it seedms like a oposite to the wight thing on a walk.Anyway heres what I got so far ,I done a back and side view .You know Iv looked at that book many times and keep meaning to order but have never gotten around to it ,Time I did run_2.mov run_2_right.mov
  19. Now your joking right Yea I see what you mean Robert ,I think I will have to restart it as I messed with this one a bit to much and progresively got wors Thank's a lot for your feedback guys
  20. Yea you could well be right there I allso think it looks like the feet go to high ,but not really sure
  21. Iv been playing around with walk and run cycles as I never seem to get it right ,heres my first go at a run run0.mov
  22. steve392

    Mushy

    Naa theye will just think its another one of them nutters lol
  23. steve392

    Mushy

    Good mushroom charector Walt ,did you take that image ,looks nice ,I can imagine all sorts of little peaple there
  24. Great drawring ,The tuts and especially that Airbrush one is very good ,Thank's for the link .Look forward to seing more of your work Will
  25. The rigging seems to work well ,nice one
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