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Everything posted by nemyax
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Before you splash out, try LibreOffice Writer and its PDF export. It has image compression options and produces faithful results.
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What version of Word are you using? 2010 has pretty good built-in PDF export. And you should use PNG as the picture format.
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You'll find the difference in memory consumption staggering =)
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Did you consider making a dynamic HTML page that would let you flip through your pictures sequentially?
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3.0 is the version of the original (1988) RISpec. In subdivision surfaces, it supports creases of varying hardness and some options for handling boundaries. (I made a subdiv-only RIB exporter for Wings some time ago.) Of course, an exporter for A:M wouldn't generate subdivision surfaces. It would probably use Bezier patches. Hamapatch does that, for instance.
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Why was it abandoned?
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It Can't Be Done Mini-Series! Bone Snapping
nemyax replied to robcat2075's topic in A:M Tutorials & Demos
And how about a bone snapping feature in 18something? =) -
It Can't Be Done Mini-Series! Bone Snapping
nemyax replied to robcat2075's topic in A:M Tutorials & Demos
Yes, unless you need to implement Episode 2, this whole setup is a bit of a Heath Robinson. For strictly Episode-1 stuff you'd be better off taking screenshots of CPs' info boxes and punching the position values into bone properties. -
The one in the video is presumably the production Maya character, which someone on the crew took and had some fun with.
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It's the one that Legolas put down in Moria ("They have a cave troll" scene), isn't it?
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Well they are telling their stories, aren't they?
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If you disregard the derision in that post, the bloke has a perfectly valid point. A:M cannot be recommended as a secondary modelling program. What in the world would you do with patch models outside A:M?
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The same workflow (snapping to surfaces plus quick edge extrusion) can be easily replicated in Blender. That fact in itself is no big deal (where can't you do it these days?), but now there's direct export from Blender to .mdl without the need for post-import corrections. So maybe Blender's worth a look.
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Can you cite a source for this?
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True. And making the source available would make it easier, not harder, for these people to contribute. (I'm assuming you mean former Hash Inc. developers.) But only as long as they want to. If Yves has no intention of touching that code base any more, then you won't have him either way, source or no source. If there isn't sufficient interest among people like these, of course all you'll be left with is script kiddies. Ironically, at the moment A:M doesn't even have those, as Rodney points out.
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.NET and Unreal Engine 4 beg to disagree. Don't accept garbage commits and don't give contributor rights to wannabes.
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I see what you mean. Booleans would be another example of a toolset that spline patches don't support very well. I suppose this can be confirmed or debunked by Steffen or ypoissant.
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If this thing really took off, there would also be the reverse process of A:M borrowing from other software (for example, the loop cut tool that *J* is trying to emulate). Which would result in more use of A:M.
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I don't think you can animate anything worth jack on an iPad.
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What do you suppose the workflow would be like in a tablet version of A:M?
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Actually there was an update quite recently. I'd also thought Silo was dead. As a Blender user, I disagree. I do not find A:M particularly easy to use. Seconded wholeheartedly. As a real-world example, Blender's development has been project-driven for a few years, and Blender has gone from the bizarre gimmick that was 2.3* to the powerhouse that it is now. But then, it has the unbounded energy of Ton Roosendaal behind it. It's unlikely Hash Inc. can pull off a similar trick.
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Walter Baker He means the *.lic file.
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Houdini Indie has a node-based compositor, is $200 per year and encourages commercial use with some non-draconian restrictions. Unless Nuke is miles ahead (I don't have any idea), The Foundry's offer is pretty pale by comparison.
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Here's a better example of rapid-fire syllables (and the band seems cool with playing for a vocaloid): https://www.youtube.com/watch?v=-ZwDhnCpDbs I wonder if they use real-time controls for the character.
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Yes, there have been fixes in the tracker in the past two days.