sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

nemyax

*A:M User*
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Everything posted by nemyax

  1. Madfox Did you replace your network card before you ran into licensing troubles? If I'm not mistaken, the licence is bound to the combination of your OS version and primary network interface MAC address.
  2. Well, you can try this file: https://drive.google.com/file/d/0B___ge5IO2JdYlZTLWY3T2RFUWs/view?usp=sharing Put it in the folder where your .objs are, open it in Blender and click the Run Script button in the text editor window (the left pane with some Python code; the button is at the bottom). It should load all of the .objs from the folder. Can you post the error in the addon topic? I'll try to look into it.
  3. No. In the simplest case, it's a two-step procedure: Import file into Blender. Export .mdl.
  4. Try conversion through Blender: https://www.hash.com/forums/index.php?showtopic=46932
  5. Fuchur This isn't planned =) The plan is to try and implement import of actions, letting A:M do what it excels at—animate.
  6. The topic title says "decal stamp in Blender", but stamping (or in generic terms, projection from view) is a different operation in Blender =)
  7. Cropping the bulges off Robert's single "undistorted" image will give you more accurate and flexible results than stitching multiple images together.
  8. It looks like OpenSubdiv 3.0 can represent A:M patches with Gregory patches.
  9. An alternative would be a standalone application that converts A:M files to those formats. But that's also problematic, because the source formats can change without notice.
  10. I am, but that's only a workaround: you still have two separate objects and you can't box-select. Edit: Here's a demo: youtube.com/watch?v=XQsrIcEtzpc
  11. 3DAce is interesting in that respect. Without being a spline modeller, it provides all the basic splining techniques of A:M (except hooks and five-pointers): Cage drawing (similar to the add point tool) Generating triangles and quads (unlike A:M, it's only semi-automatic) Fusing points by right-clicking during a drag Connecting edges one by one (as in the add point tool's split-me-slowly mode) Running a new loop through an edge ring (a plugin in A:M) Cutting through edges (again, a plugin) Removing a loop And it also offers good interactive symmetry and edge/face selection, both of which would also fit in with A:M's toolset.
  12. I've had exactly the same experience. It happens with every decent-looking WIP in A:M. Which Japanese tools do you mean? I've played with hamaPatch and 3DAce. Both are neat, if basic. There's also Metasequoia, which is rather bland. Are there any others?
  13. Maybe they still don't because of the risk of different spline function implementations introducing discrepancies. Whereas with triangles there's only one way you can interpret the data. But maybe not—just thinking out loud.
  14. Rodney What you quoted deals with offline rendering, not with real-time GPU-accelerated rendering in the viewport.
  15. In the absence of easy interchange, it wouldn't help much indeed. But if A:M were to be used as the animation part of a pipeline (and this topic shows there really is a need for that), it would be the right thing to have.
  16. There is a polygon preview, but no subdivision surface preview. That would be a handy addition. HamaPatch can display any of the three: patches, polygons and subdivision surfaces. Default patch mode: Polygons: Patches as polygons: SDS as polygons: Smooth SDS: Of course, HamaPatch had it a bit easier, because it didn't have hooks. But hook support doesn't look like a showstopper.
  17. So Mixamo and Maxon are serfs to Adobe now, and almost everyone else to Autodesk. It looks like The Foundry and SideFX are the only major developers still walking free.
  18. For 3D painting, you can also get Mari Indie on Steam. Or Blender.
  19. Looks like Hash Inc's activation server is down. Try emailing the host ID to them.
  20. I'd love to compare them, but, needless to say, I haven't touched either. From the promotional videos and images it looks like the UI design is different (BUF's stuff is reminiscent of the old Softimage 3D).
  21. Rodney It appears that BUF Compagnie and R&H aren't (weren't) affiliated. Their paths crossed, of course, as they worked on shots for the same titles, but the studios have separate histories. Why did you mention R&H? Did you mean it became the "last straw" for BUF?
  22. RenderMan? Arnold? Clarisse?
  23. For this part, you're probably best off using the existing export path through MDD. If you want to keep the curvature you have in your patch model, you have to give it a couple of subdivisions to apply the shape, so that the subsequent subdivision by the external renderer doesn't unexpectedly shave the model. However, A:M's pre-export patch subdivision could use some improvement, as Malo suggests above.
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