Jump to content
Hash, Inc. Forums

nemyax

*A:M User*
  • Posts

    373
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by nemyax

  1. In Russian it's nasekomoye, based on a root (sek/sech) that means notching/slicing/cutting ("a sliced-up thing"). It must be a loan translation from Latin.
  2. robcat2075 You, sir, know how to put up a show! Congratulations to the winners.
  3. This could be intended for scribbling quick annotations on renders, á la in Maya's fcheck.
  4. Well, maybe it's just architecture + MAC address.
  5. Madfox Did you replace your network card before you ran into licensing troubles? If I'm not mistaken, the licence is bound to the combination of your OS version and primary network interface MAC address.
  6. Well, you can try this file: https://drive.google.com/file/d/0B___ge5IO2JdYlZTLWY3T2RFUWs/view?usp=sharing Put it in the folder where your .objs are, open it in Blender and click the Run Script button in the text editor window (the left pane with some Python code; the button is at the bottom). It should load all of the .objs from the folder. Can you post the error in the addon topic? I'll try to look into it.
  7. No. In the simplest case, it's a two-step procedure: Import file into Blender. Export .mdl.
  8. Try conversion through Blender: https://www.hash.com/forums/index.php?showtopic=46932
  9. Fuchur This isn't planned =) The plan is to try and implement import of actions, letting A:M do what it excels at—animate.
  10. The topic title says "decal stamp in Blender", but stamping (or in generic terms, projection from view) is a different operation in Blender =)
  11. Cropping the bulges off Robert's single "undistorted" image will give you more accurate and flexible results than stitching multiple images together.
  12. It looks like OpenSubdiv 3.0 can represent A:M patches with Gregory patches.
  13. An alternative would be a standalone application that converts A:M files to those formats. But that's also problematic, because the source formats can change without notice.
  14. I am, but that's only a workaround: you still have two separate objects and you can't box-select. Edit: Here's a demo: youtube.com/watch?v=XQsrIcEtzpc
  15. 3DAce is interesting in that respect. Without being a spline modeller, it provides all the basic splining techniques of A:M (except hooks and five-pointers): Cage drawing (similar to the add point tool) Generating triangles and quads (unlike A:M, it's only semi-automatic) Fusing points by right-clicking during a drag Connecting edges one by one (as in the add point tool's split-me-slowly mode) Running a new loop through an edge ring (a plugin in A:M) Cutting through edges (again, a plugin) Removing a loop And it also offers good interactive symmetry and edge/face selection, both of which would also fit in with A:M's toolset.
  16. I've had exactly the same experience. It happens with every decent-looking WIP in A:M. Which Japanese tools do you mean? I've played with hamaPatch and 3DAce. Both are neat, if basic. There's also Metasequoia, which is rather bland. Are there any others?
  17. Maybe they still don't because of the risk of different spline function implementations introducing discrepancies. Whereas with triangles there's only one way you can interpret the data. But maybe not—just thinking out loud.
  18. Rodney What you quoted deals with offline rendering, not with real-time GPU-accelerated rendering in the viewport.
  19. In the absence of easy interchange, it wouldn't help much indeed. But if A:M were to be used as the animation part of a pipeline (and this topic shows there really is a need for that), it would be the right thing to have.
  20. There is a polygon preview, but no subdivision surface preview. That would be a handy addition. HamaPatch can display any of the three: patches, polygons and subdivision surfaces. Default patch mode: Polygons: Patches as polygons: SDS as polygons: Smooth SDS: Of course, HamaPatch had it a bit easier, because it didn't have hooks. But hook support doesn't look like a showstopper.
  21. So Mixamo and Maxon are serfs to Adobe now, and almost everyone else to Autodesk. It looks like The Foundry and SideFX are the only major developers still walking free.
  22. For 3D painting, you can also get Mari Indie on Steam. Or Blender.
×
×
  • Create New...