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Wildsided

*A:M User*
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Everything posted by Wildsided

  1. I've renamed this thread so I can put more characters in it, also Lacey started out as an experiment and is now a full on member of the Skeltoons team. A new generation of characters, better made than the last generation and entirely my own. In the spirit of this new generational thinking I've started redoing my old characters so they'll match the quality of the newer ones. Starting with everyone's favourite talking purple anthropomorphic dog Mr. Tech Nology. Here's some dev pics.
  2. K now she walks in a circle and has more texturing. Aside from her face. new_cover.mov
  3. If you want it to loop, open the movie into quicktime pro, choose view/loop (or ctrl+ L) then save the movie under new name and upload that one to forum. Do not know if regular QT player does this. If you want to compress movie: Again in QT pro, do the compression first (File/export and save as), then open the compressed movie and set the loop feature, and then save the compressed, now looping movie. I like her fashion sense! terrific leggings pattern and sparkley sleeves, neat laces! But, to me, the skirt looks too plastic, stiff. It's probably because of the white specular color and size, intensity. Is that what you intended? Try a different spec color (closer to the skirt color) and perhaps smaller spec size and/or intensity, if that's not what you intended. Also could add a simple, subtle texture, to be consistent with rest of outfit? Also I assume you intend to "colorize/texture/decal" her skin at some point (again to be consistent)? But maybe that is just my taste talking? I don't have Quicktime Pro Nancy. Sorry if my comment came across as rude, I was just making a joke about how short the render was. i thought loop was a function in the player but it's not there on the web player. I can just re-render it looped a couple of times. I agree on her shirt, she's not finished yet. I just wanted to do some animation with her, my confidence has been rattled since I found all that negative press. Particularly the one that said "He hasn't made a video in over a year and he still hasn't learned how to do a decent walk cycle. That's like animation 101, there's tons of examples on the web," Until then I thought my stuff was at least passable. Not amazing but okay. Anyway that's the story behind the clip. As for texturing her, I've made attempts, followed flattening tutorials and what not but exporting a base to open in photoshop and edit has alluded me thus far. But i'm working on it.
  4. Looks pretty sweet Rodney. Sadly my android phone would die if I even suggested running this on it. If I ever got a Galaxy Note though this would be a cool companion to it, along with Sketchbook Mobile.
  5. Lacey going for a walk 3d.mov Loop it. seriously it's only a second long
  6. Thanks for the continued support guys. Quick question, does anyone know how to get normal weights to stay weighted? I set the normal weights to smooth out the face, save and turn off for the day, but when I come back to the project the normal weights have set themselves back to zero. It's not a massive issue at the moment but when I want to Net Render later on if the weights don't stay set then the render won't be as smooth obviously. So just wondering if anyone knows how to permanently set normal weights.
  7. Maybe toon render/lines only/with a low bias?
  8. Lacey looking devious. Yeah she's now called Lacey. I don't know exactly when that happened I just realised yesterday that I'd started calling her Lacey in my head.
  9. K she now has a top, transparent sleeves `n all. Should be fun to weight... BUt at least she isn`t topless anymore.
  10. The skirt is pleated now because I abandoned the cloth. I had a nice cloth skirt made for her at one point at few posts back, but getting it to behave with a cloth shirt proved to be too much of a pain in the ass. One day cloth, one day....
  11. Having reached a point with cloth where I almost put my mouse through my monitor, I decided to change tact. Instead I built a skirt and then rigged the living s**t out of it. I've decided I'd rather manually animate it and fix any poke through than spend any more time trying to get the cloth to simulate how I want it to. So here's a picture
  12. Thanks guys, I didn't know escape might already abort the cloth sim I'll give it awhirl Edit - Yup pressing escape seems to stop the cloth sim. Thanks for the heads up guys that'll speed up these experiments no end
  13. Hi guys, I don't know exactly where we're supposed to post feature requests so I'll post it here and if it's wrong I'm sure Rodney can move it and I apologize in advance if this is the case. Anyway I've been messing about with cloth a lot recently on one of my models and testing it can be a very lengthy process. Often a few frames in if something isn't set up properly the cloth with go nuts but continue to simulate. At this point you can either wait for it to finish in a jumbled mess (or reach a point where it cannot solve the simulation) or force close A:M altogether and reload. So the feature I'm suggesting is an 'Abort simulation' option. Much like you can abort a render if it's taking too long or you realize something is not set up properly. I'm no programmer and there may well be a perfectly logical reason this cannot be done. But it'd be a welcome feature for me at least if it could be implemented at some point. Thanks Dan
  14. They're all rigged to some extent Matt, some more than others. They could probably all do with some weighting work done on them. Aside from the direction he`s facing Wheatley is controlled by pose sliders,
  15. The T.A.R.D.I.S Tardis.mdl That's it for now I'm afraid, everything else in my archive was either made by someone else or is one of my show models. Hope these can be of some use to someone. Dan
  16. Koopa Trooper + Armoured Koopa Trooper Troopa.mdl armor_troopa.mdl
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