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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Dr. Ivo Robotnik/Eggman (He'll always be Robotnik to me) Robotnik.mdl
  2. Mighty the Armadillo Fun fact - Mighty has never been officially made in 3d by SEGA so this model is one of only a handful of fan made 3D Mighty's on the net. Mighty.mdl
  3. Thanks Robert, just felt like it was time to give back to the community
  4. Hi everyone, I've decided that it's time that I did something nice and as I don't own the copyright to any of these characters It only seems fair that I share them with the community to do with as they please. So kicking off with Sonic sonic.mdl
  5. keetkats fur material looks very felty
  6. Thanks for the tip Robert. Here's a quick re-render, I still don't know what she's going to be wearing up top so I gave her a white patch vest for now. Also gave her star spangled leggings and a pink tartan skirt. Also that shoe isn't attached yet, coz I'm still working on it. hair_test_4.mov
  7. Whoo now she has a skirt and leggings. I've decided to make her a free spirited vibrant character. A girl with her own sense of style and to hell with what everyone else thinks. hair_test_4.mov
  8. Hey guys, Just wanted to let anyone who cares know that Breckridge Chapter 6 is up and available. http://blip.tv/aceco/chapter-6-6724736
  9. Finished weighting 'her' today. I really need to come up with a name. Had tangled on in the background while I was working and decided to parody one of my fave shots from the film. Flynn (Eugene) looks very pleased. Can;t imagine why. (Also not this was just a gag to test out the body not a detailed attempt to insert the character perfectly into the scene.)
  10. Thanks David, I spent the morning weighting the model and got some nice results so far. I was asking coz Matthew Krick's tutorial you pointed me to don't mention weighting at all. But the tutorials are pretty old so maybe weighting wasn't an option back then.
  11. Quick question before I potentially waste a bunch of time. Should I be able to get perfectly functioning joints with proper weighting alone. Or will I need to smartskin in places? Coz I don't want to spend ages trying to weight the cps when I'll need to smart skin them anyway. I'd rather get them as close to right as I can and then smartskin if that's what's necessary. But I also don't want to smartskin stuff if I can achieve the same thing through proper weighting.
  12. All together now "Damn who's a sexy bitch? A sexy bitch. Damn who's a sexy bitch...DAMN GIRL." Bodyf.mov
  13. Guys and Gals I present to you the mighty skullet....also inadvertant boobs. Bodyf.mov
  14. In the properties for the hair EMITTER (2nd to last property) - change Face camera to 0% Lol that's where I thought it was supposed to be. but for some reason it's not there on her hair material. Strangely if I make a new hair material it's available. But not on this one. Weird, but not something that can't be worked around.
  15. K Nancy I know it exists and i've seen it lots of times before, but where is the "always facing camera" option for the hair I've looked all over and can't see it.
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