sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Here's a much more complete looking Breckridge. You can see the South Hall to the right and the place now has a roof! Need to add some chimney's and gutters (eaves trough to Americans)
  2. That's cool Mark, Frederator are the guys behind Fairly odd parents and the cartoon hangover stuff like Bravest Warriors (which is itself created by Adventure Time creator Pendleton Ward). That's awesome, really pleased for you dude.
  3. Haven't been here in a while. Thought I'd post a pic of the Current state of Breckridge. This is the disused Quadrangle. That floating white thing is the roof of the old gym. I haven't finished building it yet.
  4. Thanks Robert They're a bitmap Plus material and all one group. I had been using a darksim before but this way renders a heck of a lot faster.
  5. Been doing some more work on the 3D model of Breckridge. The ground floor is almost done. All The rooms, doors, windows etc are in.
  6. Yeah it's running android 4.1 and yeah the s-pen is pressure sensitive. I looked it up and it's apparently got 1024 levels of sensitivity. Which is doubtlessly less than the cintiqs of the world but still not awful.
  7. I Was looking at the surface pro yesterday at future shop and it was a little rich for my blood right now. But I did pick up a Samsung Galaxy note 8 and am loving it. The S-pen works beautifully combined with sketchbook. It's the device I've been looking for years from a functionality perspective. The surface comes across to me as a note with full Windows OS which really isn't to be sniffed at. But the storage space was awful. 64gb would be no good for people who make large video files and it's price alienates the market of people looking for a mobile office companion. Just my opinion take it for what it's worth.
  8. I tried that mark (right up until January of this year) and it made no difference to my viewing figures. For whatever reason the Internet just doesn't seem to want to buy into what I'm selling. Be it a review show, let's plays, animations or audio dramas, nobody's boat is sufficiently floated. Like Robert said though I gave it a shot. Nobody can ever say I didn't try. Thanks for all your kind words guys.
  9. Well guys and gals the dream it would seem is over. I got an e-mail today from Blip.tv stating that due to restructuring in their business (i.e getting bought by Maker Studios, who then got bought by Disney). They're taking the site in a direction that as of September 1st will not be including me. I have until then to back up my videos if I want to, after which they will be deleted from their servers. They encouraged me to post my videos to Youtube, but I've tried going that route before and got nowhere. So I guess that's it. Ace.Co Entertainment is done.
  10. Been keeping my eye on this one since they teased it a couple of months back. Looking forward to it.
  11. Are you running Windows David? I accidently pulled my properties box below the task bar the other day and had to click drag the task bar so it snapped to the right of the screen instead of the bottom to get at it. Maybe you did the same and it's hiding under there.
  12. Thanks for your kind words guys, here's a pic of the finished Tech and Lacey together.
  13. Work on the new Gen of Ace.Co's Skeltoons continues. Lacey is finished and Tech is coming along nicely.
  14. I make pose sliders for the phonemes and go through audio sliding between them to match up the correct sound with the correct mouth shape.
  15. Been a while since I posted anything here, but ya know what? Gotta go fast. Speed.mov
  16. That's interesting stuff Rodney. I've long been an advocate of using photo references, after all why imagine what a character would look like in a certain position when you can have a picture in front of you of exactly how it would look? It's up to us as artists to then apply creative license and stylizing to the pose to achieve the look we want. I don't think it would take a lot of work to set up a % pose that scales the head/body up and down and as for going from a close up to a long shot in one continuous shot, I think the brain would interpret the shift in scale as an artefact of the character moving away from the camera. I think an experiment is in order. Lacey!!!!!
  17. I use the windows version and untitled groups appear when I highlight Cp's and then change a property. If I don't rename then it just becomes 'untitled' and then 'untitled2' and so on if I don't rename the group. it's done that since I started using A:M which was whatever version the Sasquatch was.
  18. I like the character! There's probably some keyframing that would fix the sliding walk. Thanks Robert Yeah the ease wasn't quite right and I didn't set up stride length, just wanted to see her moving. Looking forward to using her for something in the future though.
  19. I've renamed this thread so I can put more characters in it, also Lacey started out as an experiment and is now a full on member of the Skeltoons team. A new generation of characters, better made than the last generation and entirely my own. In the spirit of this new generational thinking I've started redoing my old characters so they'll match the quality of the newer ones. Starting with everyone's favourite talking purple anthropomorphic dog Mr. Tech Nology. Here's some dev pics.
  20. K now she walks in a circle and has more texturing. Aside from her face. new_cover.mov
  21. If you want it to loop, open the movie into quicktime pro, choose view/loop (or ctrl+ L) then save the movie under new name and upload that one to forum. Do not know if regular QT player does this. If you want to compress movie: Again in QT pro, do the compression first (File/export and save as), then open the compressed movie and set the loop feature, and then save the compressed, now looping movie. I like her fashion sense! terrific leggings pattern and sparkley sleeves, neat laces! But, to me, the skirt looks too plastic, stiff. It's probably because of the white specular color and size, intensity. Is that what you intended? Try a different spec color (closer to the skirt color) and perhaps smaller spec size and/or intensity, if that's not what you intended. Also could add a simple, subtle texture, to be consistent with rest of outfit? Also I assume you intend to "colorize/texture/decal" her skin at some point (again to be consistent)? But maybe that is just my taste talking? I don't have Quicktime Pro Nancy. Sorry if my comment came across as rude, I was just making a joke about how short the render was. i thought loop was a function in the player but it's not there on the web player. I can just re-render it looped a couple of times. I agree on her shirt, she's not finished yet. I just wanted to do some animation with her, my confidence has been rattled since I found all that negative press. Particularly the one that said "He hasn't made a video in over a year and he still hasn't learned how to do a decent walk cycle. That's like animation 101, there's tons of examples on the web," Until then I thought my stuff was at least passable. Not amazing but okay. Anyway that's the story behind the clip. As for texturing her, I've made attempts, followed flattening tutorials and what not but exporting a base to open in photoshop and edit has alluded me thus far. But i'm working on it.
  22. Looks pretty sweet Rodney. Sadly my android phone would die if I even suggested running this on it. If I ever got a Galaxy Note though this would be a cool companion to it, along with Sketchbook Mobile.
  23. Lacey going for a walk 3d.mov Loop it. seriously it's only a second long
  24. Thanks for the continued support guys. Quick question, does anyone know how to get normal weights to stay weighted? I set the normal weights to smooth out the face, save and turn off for the day, but when I come back to the project the normal weights have set themselves back to zero. It's not a massive issue at the moment but when I want to Net Render later on if the weights don't stay set then the render won't be as smooth obviously. So just wondering if anyone knows how to permanently set normal weights.
  25. Maybe toon render/lines only/with a low bias?
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