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Everything posted by Wildsided
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Now, you say that, but aside from a couple of back bones and a pelvis bone, that's pretty much all my rigs usually are (I get very intimidated just looking at things like the 2008 and squetch rigs).
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Cheers Rodney, I downloaded version 17 and have been using that for the time being.
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Thanks, guys Quick question. I used to be able to Copy/Paste an object that had a decal applied and it would make a copy of the object and also the decal so both objects had a decal applied. Now all of a sudden Copy/Paste is producing a blank object and no decal. I've tried resetting the settings to default but this hasn't solved the issue. Any ideas? Have I turned something off without realising?
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Are .exr files better for colour maps? I use .png's for just about everything, but I know .Tga is popular too.
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I'm back with a bit of an update, So in June of 2015, I posted this image. Of Annie and Max('s head) in a tender moment. I'd put Max on a back burner for quite a while and he got so badly burned that I decided to start over. Below is a redux of the original image. Max doesn't have hair at the minute because particle hair and my laptop don't get along, so gonna make his hair out of textured geometry instead, at least that's the plan.
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I'd just bought Infinity 3.0 about a week before they announced they were cancelling it.
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It's a fun and interesting idea, I'll give it that. I'd be a bit put off by the 'wobbly line' aspect. As if you're a reasonable artist you can draw a continuous line and if Line-us is drawing that line 'wobbly' the it's misrepresenting your abilities. I know it's a totally different thing, but have you ever seen Tilt Brush for the HTC Vive? I'd love to be able to get my hands on that and also Dreams for the PSVR.
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K, so this time there's an actual texture on his head and not just me photoshopping him some wrinkles in.
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I love stop motion, loved Morph growing up and anything by Aardman. This might be a good way to block out a sequence, then it could be smoothed out later.
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I downloaded Krita a while back, haven't had a chance to play around with it. Looked cool in the demo videos I watched though. Also love the chimp model.
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More Breckridge related stuff, Here's a head I've been working on for one of the main characters in the lore of Breckridge. In story terms he's been involved with events since his first days as a young detective constable in 1984, the books take place in about 2002-2003 Detective Inspector Martin Nye. The first pic is the head so far, the second is after I photoshopped it a bit to show I'd be ageing him using textures.
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Subscription Renewed - Every time I think I'm out....
Wildsided replied to Wildsided's topic in Ace.Co Entertainment
Thanks for the welcomes guys, it's good to be back. -
Looking good so far Steve,
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Guess who's back. I thought I was done, I thought if I ever wanted to do some more 3D stuff that I'd just prat about with Blender, but no. I tried going 2D, convinced myself that's where my future was, but no. The siren song of A:M has pulled me back in and I've signed on for another year. What can I say? I missed the ease of use. Missed the simplicity of converting ideas into something that I could make do complex moves and not have to redraw it every frame or worry about layer orders or foreshortening. So I'm back, motivated and ready to get A:M back into my workflow. Ready to make promo art for my next book, (sorry Rodney it's the sequel to Breckridge, Annie and Max's story just wasn't done). But who knows what else this oft defective mind of mine will spew out next. I for one am looking forward to finding out. Dan
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Is that a sack of sentient goop that's driving?
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Sounds like a good decision to me. seconded
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Good to hear from you too Rodney. Yeah, quality-mart came about originally because of my own job in a grocery store. All the stories in the original comic came from events that happened in the store. With all the management, staff, and customers, the plot pretty much writes itself.
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Wow, it's been months since I posted anything. I have been busy working on the second volume and haven't had a whole lot of time to be modelling since I finished the trailer. But I have been keeping an eye on the forums, lurking around, spying on what everybody's up to. Over the last couple of days, I figured out a major plot point for the sequel and made a teaser image for my facebook author page. Thought I'd post it here too for you guys to see, prove I can still throw a model together.
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Very cool. Quick question, though. Having never read the original story, I'm wondering if the ghost had no head (and that was the neck we could see in the video) or a very tiny head?
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Robert, I just went to download v16 so I could give this rig a try and the releases jumped from 15.0j+ to 17.0. Am I missing something? There had to have been a version 16.0 surely? Edit: Never mind, found it on the FTP server. Thanks anyway.
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I have graphic novel versions of Macbeth and Romeo & Juliette that I found in a book warehouse.
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Thanks, guys! You're not the only one Rodney!