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Everything posted by Wildsided
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The girl who plays Merilwen, Youtuber Ellen "Icklenellierose" Rose, pictured below, has a penchant for dying her hair. Blue for the most part which is why my original model of her has blue hair. But her D&D character is a wood elf and green is the colour most associated with nature. Also, there's a character in the video game Shining force 3, called Syntesis who had green hair and I always thought it was cool. Also, I've seen people post gifs before and they autoplay, what do I need to do to get that to work? Thanks, Jirard. Sorry I didn't get back to you sooner, for some reason I didn't check the thread until just before I went to bed last night. Hope these Wireframes are okay.
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Why not do best of both worlds (sort of) and go sepia? Then you at least have a range of orange and brown to play with. Or you could go Sin City with it and be black and white except for dramatic splashes of colour.
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That's pretty awesome Rodney. I'd experiment with Simcloth more but it makes my Laptop cry
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Thanks David
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He posted this picture along with a comment that he didn't know why or how the tapes were floating above the player but he wanted to RECREATE (he used capitals) it. So I pointed out that the tapes were probs glued together and probably stood on a smaller piece of transparent acrylic that's hidden by the angle of the photo and the tape at the front was probably on a little platform that's again hidden by the angle of the photo. To which he replied "I hoped it was 80's magic" So I decided to whip up something that made it look like magic. Frustratingly there were no photos of this player that would have allowed me to decal a simple box so I had to model it and make textures of all the wording on the front. The tapes are just a textured block. So yeah took longer than I'd hoped for what was supposed to be a quick gag.
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Pointless bit of swooshery that I made as a joke after a twitter post a youtuber made. I need to stop making jokes that take 3 days to model, animate and render. https://youtu.be/tzcCJIn6yfQ
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He's cute
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Looks promising Robert, hope you can smooth out the issues.
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Warning! Dan has animated something! Warning, evacuate immediately! Finished up modelling and rigging Egbert the Careless so did a bit of mace swinging, the mace and shield are separate models constrained to the main model in an action.
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Started working on Mike's D&D character, Egbert the Careless. Unlike the rest of the cast, I can't modify his normal model as his character isn't strictly human. He's a Dragonborn Paladin so I've started from scratch. Here he is so far.
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Awwwww, Kibibytes sound adorable.
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That's mint Mark. Are you going to get super Meta and have the model town in the town that is itself a model of the model town?
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Been working on one of the girls from OXBOXTRA since I finished the lads. This is Ellen and believe me when I say, A:M did not want me to finish this one. Something about this project file caused it to crash over and over. But we kept at it and now we have a disembodied head. Might strap a body to her before I start working on Jane.
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Thanks for the advice gents. I decided to abandon outlines entirely. I don't think it particularly needs them. Here's a pic of Andy's D&D avatar Corazon de Leon demonstrating the lineless style.
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I've decided to make the outside Xbox crew as 3D toons. Go the heads of the lads done for the most part. Although noticing some weirdness with hair + toon render. They just don't seem to like each other. The outlines for the hair will only render if I put a solid object above the rest of the model just out of camera view. Otherwise, it loses interest halfway up the hair. No object with object
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A character I started working on yesterday
Wildsided replied to jirard's topic in Work In Progress / Sweatbox
Awesome stuff Jirard. -
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I was gonna suggest giving him a dick dastardly curly moustache, but then remembered he was more varmint than a dastardly gentleman.
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I just find it very time-consuming, weighting a shoulder that needs to be able to rotate 180 degrees, for instance, is no fun whatsoever. That post was made right after I'd asked the mirror bones tool to rig me a left arm just like I'd rigged the right and it made some very questionable CP allocations (Like attaching parts of the right arm to the left arm and half of Bernie's face to his left shoulder) and I was feeling a little miffed.
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Well, folks, it looks like you're stuck with me for another year.
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God, I love rigging...He lied
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Thanks Steve and thanks to everyone for being so supportive. Just in time for my subscription to expire (Hardly feels like I've done anything this year. Must remember to make more of an effort when I get my sub renewed). Anyway I've finished texturing Bernie, I tried going more detailed but I had a whole whack of issues with putting decals on top of the denim material. I don't think it takes much away from him and I might have another stab at it later. 3d bernie with body.mov
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