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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Had some time to kill so installed some teeth, gums, tongue and inner mouth to my Ellen model. Also turned off the toon filter and gave her a bit of a smile.
  2. Ooh sparkly. I like anything sparkly. Very cool.
  3. No idea either, especially considering I've had the exact same result across two different machines. My old laptop and my new desktop. I thought it might have been my old machine until I checked it with the new one. It's not a huge deal, because I can just groom the hair in 17 and know it'll look right in the others at render. But it is a bit annoying to have to switch between versions to accomplish what should be doable in the latest version. That copy/paste bug I reported where the decals aren't copied along with the geometry which has been broken since v18 was reported as fixed but when I tested it, it wasn't fixed. I keep finding myself going back and working in V17 because at least it seemed to work properly.
  4. Attached is a picture of how the hair preview looks on my computer across 3 iterations of A:M. In version 17 it looks fine, then in version 18 you can't see the models face because hair at the back of the model layers itself to the front of the image (the only way to prevent this is to have shaded wireframe mode on). The hair has also turned white with a coloured outline. Then in version 19 it looks much the same except significantly thinner. Just to clarify it's the exact same model with no alterations. Just loaded up and then hair switched on. Everything looks fine if you render the image, but it's like whatever changes were made to the hair preview code between version 17 and 18 broke it quite badly and it hasn't been fixed properly.
  5. Looks great Robert and Steve. Did you use your usual trick of inflating the model into the cloth?
  6. I'm not sure how you mean, but I've been using bitmap plus to texture stuff for ages and they've always animated and deformed as I expected them to.
  7. Never mind, just read that they have to be 480 x 270 over in Jirard's thread.
  8. The girl who plays Merilwen, Youtuber Ellen "Icklenellierose" Rose, pictured below, has a penchant for dying her hair. Blue for the most part which is why my original model of her has blue hair. But her D&D character is a wood elf and green is the colour most associated with nature. Also, there's a character in the video game Shining force 3, called Syntesis who had green hair and I always thought it was cool. Also, I've seen people post gifs before and they autoplay, what do I need to do to get that to work? Thanks, Jirard. Sorry I didn't get back to you sooner, for some reason I didn't check the thread until just before I went to bed last night. Hope these Wireframes are okay.
  9. Why not do best of both worlds (sort of) and go sepia? Then you at least have a range of orange and brown to play with. Or you could go Sin City with it and be black and white except for dramatic splashes of colour.
  10. That's pretty awesome Rodney. I'd experiment with Simcloth more but it makes my Laptop cry
  11. He posted this picture along with a comment that he didn't know why or how the tapes were floating above the player but he wanted to RECREATE (he used capitals) it. So I pointed out that the tapes were probs glued together and probably stood on a smaller piece of transparent acrylic that's hidden by the angle of the photo and the tape at the front was probably on a little platform that's again hidden by the angle of the photo. To which he replied "I hoped it was 80's magic" So I decided to whip up something that made it look like magic. Frustratingly there were no photos of this player that would have allowed me to decal a simple box so I had to model it and make textures of all the wording on the front. The tapes are just a textured block. So yeah took longer than I'd hoped for what was supposed to be a quick gag.
  12. Pointless bit of swooshery that I made as a joke after a twitter post a youtuber made. I need to stop making jokes that take 3 days to model, animate and render. https://youtu.be/tzcCJIn6yfQ
  13. Looks promising Robert, hope you can smooth out the issues.
  14. Warning! Dan has animated something! Warning, evacuate immediately! Finished up modelling and rigging Egbert the Careless so did a bit of mace swinging, the mace and shield are separate models constrained to the main model in an action.
  15. Started working on Mike's D&D character, Egbert the Careless. Unlike the rest of the cast, I can't modify his normal model as his character isn't strictly human. He's a Dragonborn Paladin so I've started from scratch. Here he is so far.
  16. Awwwww, Kibibytes sound adorable.
  17. Strapped a body to Ellen's head.
  18. That's mint Mark. Are you going to get super Meta and have the model town in the town that is itself a model of the model town?
  19. Been working on one of the girls from OXBOXTRA since I finished the lads. This is Ellen and believe me when I say, A:M did not want me to finish this one. Something about this project file caused it to crash over and over. But we kept at it and now we have a disembodied head. Might strap a body to her before I start working on Jane.
  20. Thanks for the advice gents. I decided to abandon outlines entirely. I don't think it particularly needs them. Here's a pic of Andy's D&D avatar Corazon de Leon demonstrating the lineless style.
  21. I've decided to make the outside Xbox crew as 3D toons. Go the heads of the lads done for the most part. Although noticing some weirdness with hair + toon render. They just don't seem to like each other. The outlines for the hair will only render if I put a solid object above the rest of the model just out of camera view. Otherwise, it loses interest halfway up the hair. No object with object
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