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Hash, Inc. - Animation:Master

pixelplucker

Craftsman/Mentor
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Everything posted by pixelplucker

  1. You may want to choose a game engine first before killing yourself with all the modeling. They should provide you with some guidelines of the assets you need to produce the game. Garage Games has the Torque engine with pretty fair licensing. I think there is a Torque exporter for AM but can't remember and never used it. In general, the environments are usually created within the game engine. Imported objects are classified as decorations, characters etc and are usually created outside of the game engine as well as sprites and textures.
  2. Rigging system that has auto bones like this would be sweet in AM. Should be possible right?
  3. Congrats! I still like Kathryn's character the best, nice composition.
  4. You can if you use a space mouse from 3d Connexion. There is also a new driver for the space mice that allow them to be used with any software and emulate a joystick or keyboard. So the mouse won't be just for 3d apps. http://www.3dconnexion.com/supported-software/anywhere.html
  5. CD Version you would probably have to upgrade to a new version. Subscription version is for yearly and not version specific.
  6. How small is the model itself? Model bone seems ok here.
  7. I do have 15j+. My stability problems I think are more because I am using Win7 64. It seems the older AM 15 is less stable now. When I had it running under XP pro 32 it ran rock solid. I have video refresh issues etc. Getting time to upgrade AM. Soon as 17 comes out I'll jump to that. The retopo feature is going to be really nice. Can't wait.
  8. The crashes on 15j are easy to reproduce here. If I put decals on an object then copy paste to make more of those the program gets really slow then dies. Majority of the time I don't need to copy paste an object with a decal but in this case I had 3 thumb wheels with embossed numbers. Your a life saver. Simple job is killing me LOL Thanks!
  9. I haven't used AM too much since I still have 15j on the CD and 16 didn't offer any worth while stability fixes here. Wondering if 17 is coming out soon? If so is there big fixes on the windows version for display refresh and over all program stability? Attached is one of the files that died on me Lock.zip
  10. Complexity shouldn't matter, what is important is the uv's are still there. You can post a test if you like. Do one with the normal export and one with the textures baked.
  11. is that reported as a bug? It worked at one time didn't it? Can anyone export an OBJ that include successfully carries its decals to the next app? Made a sphere in AM, applied a grid to it in spherical projection and exported an obj. The obj doesn't call up the texture when opened in other programs but the uv data is still there. I had to just browse for the bitmap and scale my uv's to the region. Probably a fault with the exporter. I am using the older one in 15j. If someone wants to test the exporter in the newer version it might be fine. sphere.zip
  12. Obj files exported from AM should keep the textures, I'm pretty sure they do. You may have to re-assign them within the target application but the uv data is all there. If you don't have them then there may be a problem with the importer you are using. Obj files also preserve quads except in the case of 5 point patches. I have ported models from AM to Hexagon, Amapi pro and 3d coat with very few if any issues. Is ResErect a stand alone program or a plug-in?
  13. Ahh thought he was still using 3.1 or 4. Newest Max is supposed to be pretty nice though personally I would rather deal with Hash than fine compassionate, caring selfless people at Autodesk. (note the sarcasm) You should be able to export the Hash files out to obj and bring those into Max. Not sure what the import filters are for Max now but if you have options, make sure your not merging groups when you need them separate. The older versions of Max used a 3rd party importer that had loads of quirks. Max at that time also had limits on multi material single mesh objects and was best to keep objects relative to material groups. Not sure if that has changed. Ultimate Unwrap might be a good solution to do any tweaking and has a Max plug-in. This should allow you to bring your AM obj files into that then over to Max nice and clean.
  14. Why do you need Max? 3.1 and 4 are pretty old. I think AM is much easier to animate in and has more predictable results. Rendering in AM is much much much faster especially if you have any raytracing. Where do you get ResErect from?
  15. Thats pretty cool, I suppose the Kinect units probably don't have unique hardware id's so they show as the same. I think this would explain why the need for a separate usb controller for each one. Did you try it for 3d scanning? If so I can convert the point clouds to an stl or obj for you. Curious how the details are held.
  16. As a for instance... one thing I've noted is that we can model with changing surfaces over time. Are you saying we can load morph targets too? Just simply swap out the target mesh with another and move the time slider over, re-snap the cp's to the new surface? Something like that? That would be pretty cool.
  17. That's what I was thinking, under the device manager you should see 2 devices of the same type and one probably has a triangle with the ! inside. That would indicate an unknown device because of a missing driver. What drivers are you using? I don't have a kinect on my machine yet but really thinking of it.
  18. I think retopo in AM will be far more powerful than other programs because AM's patches behave like nurbs giving users fewer points to create smooth curves. Typical retopo use polygons over high density poly meshes which make following details clunky and tedious. This will definitely be the best way to bring models into AM from other applications and give the user full control over the conversion to AM's proprietary patches rather than untangling splines from basic conversions of obj files. I think it will simply be just easier and ultimately faster than attempting to fix a converted file. Can't wait!
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