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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I have added a video on animating the arms in the first post of this thread.
  2. Just posted another Squetch Rig update here.
  3. Found something else that needed fixing. Here's an update the fixes the "sleeves_squetch_like_bicep" Pose. ----------------------------- EDIT ----------------------------- These files were deleted. An update is in the next post.
  4. Great looking character!
  5. I just posted another Squetch Rig update....here.
  6. Here's another update. This one fixes a few things with the on-character switches and cleans up some minor things that bothered me. Also, the switches are in automatically, but hidden by default...it just gets rid of one more installation step. If the animator doesn't want to use them, they can ignore them (or if they really don't like them, they can remove them). ------------------------------------ EDIT ------------------------------------ These files have been deleted, next version is in the next post...here.
  7. I just added a video for animating the hands with the Squetch Rig in this post and an update to the Squetch Rig here.
  8. I have added a video on animating the hands in the first post of this thread.
  9. Here's another update. Changes this time: fixed right_finger_thumb_2_SQUETCH constraints in the right_hand_fingers_SQUETCH Pose changed right_toes_manual_controller to z_right_toes_manual_controller changed left_toes_manual_controller to z_left_toes_manual_controller CFingersOuter_right/left rotate manipulators fixed fixed the hide_non_tweaking_bones Pose ---------------------------- EDIT ---------------------------- These files were deleted, the next version is in the next post here.
  10. Not working for me either at the moment. If you have any questions, the forum is a good place to ask them.
  11. I'm using GIMP to make the opening graphics, AbiWord to write the script, Audacity to record and edit the audio, CamStudio to capture the video (using the CamStudio lossless codec), Virtualdub to edit the video (using the CamStudio lossless codec) and to combine the opening graphics, audio and video, HandBrake to convert the AVI file to an MP4 and Aegisub to make the subtitles (I copy and paste from the original script and adjust the timing using the MP4 played as a guide in Aegisub and then export it as an SRT file). I used to use Subtitle Workshop, but it isn't an active program now. It still works, but Aegisub is a lot like it, is cross platform and is still active. I like including subtitle files in case a word gets clipped (or I mumble or something), for the hearing impaired and for conversion into other languages. Hope that helps, Rodney.
  12. I've been adding Squetch Rig tutorials to this post and continue to tweak the Squetch Rig as I find things. The latest version of the rig and Squetchy Sam are here. I've got a lot more to do.
  13. I have added a tutorial on animating the legs in the first post of this thread.
  14. In the course of working on the Squetch Rig tutorials, I found out that turning off the "Support Limits/Damping" on the kinematic constraints on the forearms and calves breaks the "arms_IKFK_SQUETCH_biceps_and_forearms_individual" and "legs_IKFK_SQUETCH_thighs_and_calves_individual" Poses (very pronounced in IK). So, I turned those back on, moved the euler limit constraints to the "right_arm_FK_IK", "left_arm_FK_IK", "right_leg_FK_IK_toeIK" and "left_leg_FK_IK_toeIK" Poses, and set the euler limits to be "on" only in FK...it appears to eliminate the problems and I haven't found anything that it breaks. Here is an updated character and Choreography. The rig and Sam are updated here. mainscene_anim01_C_update_07_23_2013.zip
  15. Here's another update...it fixes the "arms_IKFK_SQUETCH_biceps_and_forearms_individual" and "legs_IKFK_SQUETCH_thighs_and_calves_individual" Poses. ----------------------- EDIT ----------------------- These files have been deleted. Next release is here.
  16. Great stuff, Mark!
  17. I forgot to mention it here, but I am currently putting together some videos for the Squetch Rig which I'm posting here as I get them done. As I make them, I will be fixing any problems I come across in the rig...the lastest at this time is here. I've got a few other things I want to get done, so I may jump around on projects so that I don't feel like I'm getting bogged down.
  18. In this post I will be adding videos showing how to animate with and install the Squetch Rig as I get them done. If anyone finds a problem with the tutorials, let me know. Inside each ZIP file, is an H.264 encoded 1280x720 MP4 video and a subtitle file (.SRT). Some of the video players able to use the subtitle files include (there are others, but I am familiar with these): Windows: KMPlayer GOM Media Player VLC UMPlayer Mac VLC UMPlayer Squetch_Rig_Animating_Neck_and_Head.zip Squetch_Rig_Animating_Torso.zip Squetch_Rig_Animating_Legs.zip Squetch_Rig_Animating_Hands.zip Squetch_Rig_Animating_Arms.zip
  19. Looks fantastic, Rodger!
  20. While making one of the tutorial videos, I ran across a couple of things to tweak, so I'm posting a quick update. When I finish the videos, I think I will have found most issues. This update renames one bone and fixes a problem with the "switch_chest_IO" and "switch_stomach_IO" rotating when the chest and stomach were rotated. ----------------------- EDIT ----------------------- These files have been deleted. The next release is here.
  21. Looks great, William!
  22. Happy Birthday, Rodger!
  23. To use the plugin, select the Project in the Project Workspace, go into "Plugin Properties/Timelog" and enable logging. Here is more information about it. Hope that helps.
  24. I just uploaded an updated Squetch Rig, standalone FACE rig and Squetchy Sam....here.
  25. I think I'm at a place where I can post this as a beta...which means I may find some things that need tweaking while I put together the rest of the documentation. I hope to have some videos done soon, barring any complications. There are a lot of fixes and updates, but the biggest things added are a new installation method and an auto shrug. Thanks to Mark Skodacek and Sebastian Pfeifer for their help! If anyone finds a problem, let me know and I'll fix it as soon as I can. ----------------------------------- EDIT ----------------------------------- These files were deleted. The next release is here.
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