sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jimd

Craftsman/Mentor
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Everything posted by jimd

  1. hi jason looks cool i understand splitting up the processing but can you please explain how you reassemble the pieces for the finale piece thank you j
  2. the ans is yes AM can do just about anything i"m not sure by your question if you need to know how to make logos or how to do lighting and add materials ect so here's a few tuts on the logo end to get you going they are very basic down and dirty quick examples i would suggest going over the getting started tuts on the web for expert splining techniques adding materials ect good luck j tut.zip
  3. yes thats very nice i would like to see a before and after if you could please
  4. it's just plain fun watching this come together !
  5. jimd

    Snow

    here's a snow tut i found not mine not sure who, but it will work for you play with the settings once you get the snow making_snow.mov
  6. nice fx hope you clean up those artifacts they seem to pop back in when the crumbs appear maybe a quick way around this is to make a crumb layer, just a thought don't know how it's rigged
  7. ok did another one got a feeling it's like bidding on ebay at the last min someone is going to blast that thing good luck
  8. You bring up a good point Robert. Part of the reason I chose the icon above their heads, was to give me a device to demonstrate Dynamic constraints. Basically I wanted to get additional high quality free animation.You can see from my earlier tests it came out well. I was debating if I should have the icon on their face and a department name above their head. For example "web design" or "Editor". I am pretty much settled on this design but I have additional skills and tallents I have to illustrate. For example I am an HD Tape operator so I wanted to illustrate that in a similar fashion but not sure just how yet. I am a professional camera op and Steadicam op, I have shot for shows such as Numbers, Bridezillas, Big Brother exc. So do I have the camera floating above his head like the others or more realistic over the shoulder in hand? Do I have the Panasonic D% Tape over the head? The Hole Tape Machine? Just a Phrase like Tape Op? The script is Starts off with The FCP guy editing my actual demo he turns his head to see other similar guys with different icons walking by the door. FCP guy gets up to peek his head outside the door. The camera fallows different departments FX, Production, Web, IO, Blu-ray authoring and so on All gathering at a location like an auditorium. The Narrator " Wouldn't it be nice if you could get all this skill and experience in just one hire?" At this point I am foggy as to what to do. I am open to suggestions. I am thinking of a reveal of some sort to Me in some form or another, whether it be my name , another cg character with my name, a live action me comped in. Or I was thinking that all the characters get sucked together as one and that becomes me. or my name or both. I also wanted to show my cloth skils so Maybe curtens or a cloth draped over me or my name? Let me know what you all think? i think those icons are cool, and lend themselves to some motion tracking, and projection j
  9. here's a vid tut i found ( reduced from it's original size ) it is not me and i'm not sure who it is ( my apologies to the creator ) this might help you along BVH_TUT.mov
  10. excellent work did you put the whole thing together or just supply the animation j
  11. you don't have to rebuild your models what you can do is build the whole house then make duplicates of the model renaming them and subtracting what you don't need from that model and shoot what you need think hollywood false fronts, backs, no roof, roof ect ect you can also set up a choreography for your shot and make copies of that and swap your other models a real time saver for doing multiple shots
  12. ok i'm hooked when the book coming out ?
  13. wow everything is sure shaping up good job
  14. looks cool ? can you add a little camera move to track that ufo think version 15 does not quite work like the ones they used in the tutorials. I think Robs right recheck what you are constrain g to it should work fine
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