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Hash, Inc. - Animation:Master

Logrus

*A:M User*
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Everything posted by Logrus

  1. Welcome, An let me say i cant wait to see what you plan on cooking up.. Welcome aboard Geo, Best advice i can give you is to work hard on those projects that comes with the books. An when your done, post it in the Tao:A:M section, you can find the projects listed there..
  2. Your kidding right? i dunno about you, But i know alot of other A:M peeps who had alot of fun going thru the Tao:A:M. What do you want for simple projects? Things 3/4 rigged an all you have to do is connect 1 spline an be done?? Your drunk an crazy. An i hope we get this one deleted as well..
  3. Looks very nice so far. For a tme i wondered what it reminded me of an then i remembered. There was an episode of Naruto. With the bridge builder an the village hidden in the mist.
  4. LoL at first i liked the full time rendar, but staring at it for a couple mins. i like the toon just as much..
  5. Depending on what DSL you have there are a few things you can do. You can turn it into hybernate mode off of the DSL box. ( atleast on my old one you could) This will stop all internet traffic from going into your modem. You can go into your firewall an block traffic thru that, Nortons it would be labeled lock an unlock.. This will still allow you the same thing as unplugging the cord from the computer or box. I think you need to try one of these an then go into your community options an uncheck the remember name an password box, That should stop you from automatically logging into it. An freezing up the program..
  6. Not to sure what my problem is. Its just odd that i tried to fire up the community an it frooze as well. Whats even odder for me is when i dont like something ive started an i close it down an select new project, After it asks me if i want to save it an i say no. The whole program closes down on me..
  7. When i tried to log in to the community thru A.M it frooze on me as well. When i unplugged my connection it unfrooze. So some of us just have to go without A.M community logged on the side..
  8. This reminds me of a scene you could use for a batman or spiderman movie. I dunno i get that kinda feel. Very nice, HEY wait a minute.... Where did my wallet go???
  9. Wow that was freakin awesome. I loved it so much i hotlinked it for a friend to watch. They loved it especially the end...
  10. Well i dunno about anyone else But this cat thought it looked real in the thumbnail..
  11. I liked the music an the way the noice matched with the balls movements. The joke is a classic an im sure alot of us have tried it, an had it tried on us. Issues i think need to be adressed, 1, the .com name seems to be to hide an sometimes looks like its more important then the movie, My art teacher yelled at me for the way id sign my name on the drawings an paintings i did.. Thought id return the favor . Most of what others said id work on. For me id like to see the sleeping animation an the yellow animation fixed. The black lines along with the breathing of the ball make it seem like its pushing the ball up. Id also fix the yellow trail around the box as well.. Maybe a somewhat evil laugh as the char is bringing the box over to the other char.. For me the best parts of the gags an the pranks is the reactions you get from the victims. Id have the ball leave after placing the tail in the water but stay at a distance to watch it happen, moments later the accident starts, Then id have the victim get up an bounce after teh other ball, leaving wet marks.. i dunno just more ideas for you to ponder an play around with..
  12. It might be the right side of the eyebrow is connected to the spine above it or below it, To me it seems to dip in right there. Then again its 4am i could be wrong... I circled what i thought it might be..
  13. This is what it remind me of http://en.wikipedia.org/wiki/Koosh_ball Not really sure if thats the idea you were going off of, But hey thats what it reminds me off. Even some of the animations were the same..
  14. You might just be clicking the wrong shortcut keys, or using paste keyframe when you ment to paste mirrored. Its something i caught myself doing a few times in the numberous taking a walk i did. Maybe more expenation we can figure something out...
  15. Much much love on that video Caroline. Just watching it for the first time, made me realize that my steps to go thru all the corrections to fix it was indeed the right path. The part where you went thru the steps on how to actually go about using interpolation method was exactly the only process i was hesitant about. Thank you very much for clearing that up.. I Still have no clue why my right foot wanted to move from the first frame til it got to the door. This was never a problem in any of my other projects i scrapped. The other problem i have is why did the left foot move what so ever when i forced framed the whole foot. unless my whole understanding of the key branch button was way off. Since im taking the feet to the waist an above. I always turn of my balance rigs.. So i dont think that has anything to do with my feet moving regardless if i use force keyframe bone, branch or model..
  16. I am at witts end with this project. It seems no matter what i do i can not keep my models feet from moving prematurely. In fact this last project was worse then the last one i did. Because now the right foot wants to start moving from the first few frames. Something that didnt haapen my first few go arounds with it. So i figure no prob i can go back an fix it on the timeline. THen i move my left foot up to the door. AN low an behold. it decides to move from the start of the project. Why is this happening? I forced key framed both feet from the start. mid point i forced another frame, an then i forced the keyframe just before i moved the feet. an Yet they still moved. Why is this happening. What am i not doing right within these few sets of frames. Cause its really starting to irritate me.
  17. Yeah Carol, thats the only one i found last night that gave me some information on their basic use. Nothing i found yet that actually went into details about them from the A.M community. Later on tpday i hope to take what ive now learned, an give this project another go round...
  18. If you haven't played with the various Interpolation settings (Linear, Hold, Spline, etc) definitely do that. Right Click once you've selected your keyframes and change the Interpolation as desired. You can also tweak the Bias handles to get better Ease In and Ease Out on your poses. Yeah i spent a few minutes just playing with them. Im just curious now what those differnt settings functions are, an what situations id use them for. im just Not really gettin to lucky on my search to find information on it..
  19. Yeah im starting to really understand this part of the program alot more then i did earlier today. i had one of my old door is stuck saved data to play with it. On both projects i could pin point when it actually moved, an was able for the most part to pin it from sliding. The only real problem im now having is to stop the little sliding around its tending to do before it moved to the door frame.
  20. Okay, the first step after you’ve set up your constraints is make sure that none of your constraints have offset channels, unless you’ve specifically set up your constraints with offsets (i.e. – torso ‘translate’ constrained to the pelvis with a y-offset to isolate the abdomen/torso from the pelvis). I use a variation of the standard Thom IK setup (see animtut.prj). The next thing you want to do is select each of your constraints and choose "lock offsets" in the constraint’s properties box. This will ensure that your character remains fixed to the constraint controls you’ve set up and will always behave like you want it to – even if you inadvertently add a keyframe. Im a little confused how he is doing this an why?? Also on the force key frames. Is it something i should do on every frame until i move a part. or do i force key frame it every so often. Lets say my problem is my left foot moves when i dont want it to.. So on 00 i force keyframe the foot. Now lets say i dont plan on using that foot til the 02:00 mark. Do i force key frame it at 01:00 an then again at 01:20 the frame before i plan on moving it? An do i apply the force key frame for the door along the way? Sorry i hope i didnt offend anyone with my remarks. Just found it so odd that the pitch an walk were so simple. Even before it was explained. But this door stuck has me force key framing things, playing with constraints. including objects. learning how to work the properties, the workspace an timeline. with no prior knowledge before the project. My g/f just tells me to just wing it. an Come back to the project once i finish all of the other A.M projects. She says by then i should be alot more familar with all the ins an outs of A.M.
  21. Caroline an Fishman, I think my problem was working with shortcuts so late at night. im figuring i must have hit some buttons i wasnt suppose to. What happened is it forgot everything i did for the first handful of keyframes, an only remembered the last 2 i did. Then when i went back at 00 it started the last 2 keyframes i did. I could have sworn i made every bone move forward. back, left, right, an even rotated the ever so slightly. I even made sure the last 2 key frames to do it twice. because ive always had the problem of shaggys left moving halfway thru the right foot going onot the door frame. heres what i animated prior to it happening. A. Prior to shaggy moving his right leg. i move the left foot to the left, an rotate it to the left ever so slightly. i then put shaggys foot on the door, B. Next seen the left foot moves back, an shaggy gives another tug with his right foot on the door. C. Shaggy relaxes an throws his left foot on the door. D. Shaggy gives it one final pull with all his might.. SO i play it back. Everything is fine til shaggy goes to put his right foot on the door, the left foot follows halfway thru. So for some odd reason i seem to always lose keyframes "B" an "C". After that the animation runs how i set it. the rest goes off with out any problems. i pretty much cut an paste a key frame so that shaggy comes down off the door frame. by using previous key frames. My G/S finds it just as odd. that we both can make 50 keyframes run fine before that right foot hits the door frame, then it seems like those 2-3 keyframes are always messed up, then after that everything is exactly how we animate it. Its as if the project is purposly designed to act in such a way. cause nwo that ive gone back, i notice alot of other peoples finished projects have the same problem when the feet go to the door....
  22. Alright so far all is going well. i have no reported frame loss. Which makes me real happy. Still not sure where my first problem arrised from. but it isnt happneing right now. My new problem is my movements are starting premature. at frame 22 he is suppose to move his right foot onto the door frame, at 25 key frame he is suppose to tug on the door. at 28 he relaxes to get his other foot on the door, an at 32 he gives it his last tug. When i play it back at 22 when his right foot makes its way to the door, halfway to the door or a couple clicks up in time, his left foot starts. I can not for the life of me figure out why this is doing such a thing. I have given each bone a slight movement, you cant even tell from the camera view. left foot rotates to the left, while the right foot rotates to the right. hips are moving down. in or away. head moves with the body relaxes an tugs, hands twist or bend ever so slightly. mouth opens an eyes move. By rule i have given each part a specific movement even if ever so small. So by A.M law i should have given them there own keyframe. or is there a stupid hidden rule where im suppose to give a forced key frame somewhere. or the exercise wont run smooth like im animating it to...
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