Game Development
Discusion area for game development related to Animation:Master
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166 topics in this forum
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This is luck, big time. For the first time in my life I come across a racing sim that gets me to driving after just three setup screens. Should I even mention that usually to get to actually driving I have to endure much more than that? I am happy, hurrah. Now, what century is this? Whos making these games? I'd be glad to be getting from startup to gameplay in just one screen when I'm old. Meaning the splash screen. Without touching anything else.
Last reply by frankieman, -
- 1 follower
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- 368 views
Visit http://irrlicht.sourceforge.net/index.html It is impressively uncomplicated, and feature rich. Not a game suite since it doesn't have sound, etc, but i think it can be used to solve almost all graphic needs. I'm sticking with gamestudio because i dont have much time to code but i think it's worth a very good look! Emilio
Last reply by Emilio Le Roux, -
- 1 reply
- 365 views
Hey game people. Figured I'd post here before going to the main AM forums. We've been asked to work on a military simulation game that has all the art and game design already done. The engine is like Torque but not as good. The job would entail 7 months full time of either fixing the existing code, or building the game in Torque and plugging in the existing simulations. All the work can be done from home, but three weeks need to be spent at the client's site in Monterey, CA. This is a PAID position, so if anyone needs a job, this is a great start, and could lead into more work with us. Thanks! Greg
Last reply by gschumsky, -
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I just ran across 'The Scrolling Game Development Kit' on sourceforge, has anyone ever used this? Here's the Homepage It looks interesting and I'll probably take a whack at it in the near future to see if I can do anything interesting with it. Oh and its FREE!!! -s
Last reply by Drakkheim, -
- 1 reply
- 360 views
Animation master looks great, but tell me, is it a good idea to create things like game characters and stuff with it? You see, I wanted to use Cinema4D at first, then I saw the complete and utter lack of exporfers and I thought no thanks! So where are some good exporters for AM? Thankyou!
Last reply by itsjustme, -
A:M to FBX
by dingo- 0 replies
- 351 views
Already discussed in a thread in the Reusable motion area, thus closing. Sorry. http://www.hash.com/forums/index.php?act=S...=30#entry121152
Last reply by dingo, -
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Is there any software that I can create music for my games with? I am using Anvil studios, but the instruments it comes with are very limited. I can create nice "temple" tracks, since I like mixing tinkling music boxes with Choir. This makes a well, the right sound for trawling crumbling temples and ancient ruins. But apart from that....nah. What I want to make is a battle music, but the drums just seem more like popping then drumbeats, the electric gutairs and basses just sound like a kid's plastic instrument. Help?
Last reply by dingo, -
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I thought I would put a pointer to the original topic down here because it cropped up when I was working in a game-ish system. If you ever need to know how to render cubic environment maps or skyboxes, check out the info the Yves and the others provided. Its actually ALOT easier than what I thought I was going to have to do. http://www.hash.com/forums/index.php?showtopic=12297 Bill
Last reply by wwoelbel, -
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It appears that polygons may not be the "only" thing you have to worry about in game development. I ran into the concept of "textures." I also crashed into the issue of the textures being 256X256. Quite frankly, as a rule of thumb, how many textures should you have on your game that won't kill it? Also why do some games slow down when the textures image size passes the 256X256 range?
Last reply by triath5147, -
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ho folks, i've been approached by a trade show to provide a virtual performer that -- with the help of an off-stage voice talent and a 'puppeteer' -- will interact with a live audience. using an animation master character as a starting point, is there a workflow solution that doesn't require me to be a programmer? thanks! -jon
Last reply by jon, -
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Last reply by Marrie, -
- 2 replies
- 315 views
I have seen some great looking particle effects done with AM, and I was rather disapointed when I found out you can't use them in games. Well, could I make particle sprites with AM, and turn them into an effect with some kind of editor? Do you know a good particle editor that will let me do this, and use them in a game?
Last reply by BitShuffler, -
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What I want to do in my game, is to create portraits for my characters. A hand-drawn anime portrait, you know? I want a full body one on their stats screen, and a mugshot just to be next to their names on the menus. If you play RPGs, you will now what I mean. What I also want to do is to put the mugshots in the battles, next to the character's health. And this is an idea I nicked from Tales of Symphonia, and added too. I want the portrait to change during the battle, so there is a neutral face when the character is not doing anything, an angry one for when they attack, a sad/pained one for when they get hurt, a concentrating one for when they are charging …
Last reply by zandoriastudios, -
- 1 follower
- 6 replies
- 137 views
Hi everyone, I just wanted to let everyone know that I have created a plugin for Godot game engine that will import am Models directly. It will import them as a polygon model off course, one polygon per patch(at least for now). It will import the first decal with uvs and the texture. It will also import actions/animations. The details of what it can import fully or partially is in my github repository page. https://github.com/rasikrodri/Godot-Plugin---Hash-Animation-Master-Model-Importer-As-Scene Try it out an let me know how it works. To install it you download the zip file I have attached or from the github repository, open godot, g…
Last reply by detbear, -
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New as of Feb 14, 2020 is Media Molecule's Dreams... which is hard to describe... it is a game-engine... it is an illustration software... it is a modeller, animation and world-builder... all 'contained' within the confines of your Sony Playstation 4 (I don't have a PS4- but now I want one.) Cost is $40USD for the software... the PS4 can be obtained for $400 new or much-much less for the thrifty buyer ( I saw one lightly used with a lot of extra components on my local Facebook Marketplace for $200. The 'upsides' are many... look at that demo-reel... want to make beautiful worldly animations quickly? Want to avoid 'coding'? Want something that will endlessly entertain…
Last reply by John Bigboote, -
- 1 reply
- 20 views
Once again Humble Bundle has a cornucopia of books on the Godot Game engine for sale https://www.humblebundle.com/software/everything-you-need-to-know-about-godot-4-encore-software?utm_content=cta_button&mcID=102:65024dd1790e50cee6000bb0:ot:5cf2f1707ee2c9297f16ccee:1&linkID=65024dd35d86e6db8f07ff1d&utm_campaign=2023_09_14_everythingyouneedtoknowaboutgodot4encore_softwarebundle&utm_source=Humble+Bundle+Newsletter&utm_medium=email One of our members has made a Godot plugin for A:M
Last reply by kujaibacha,