Tinkering Gnome's Workshop
1,255 topics in this forum
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- 2 replies
- 368 views
flowerpower1.mov left model lower freq middle middle freq right high freq flowerpower.zip does not included music file
Last reply by robcat2075, -
- 5 replies
- 904 views
okay tried matcap material with part of turkey feather image
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 584 views
flicker.mov flicker.zip in chor set light intensity with expression intensity If(Rand() neon sign using expression for glow to turn glow on or off 1=on 0 = off flickering.mov neonflicker.zip
Last reply by GAngus, -
- 1 follower
- 1 reply
- 696 views
oldstuff.zip candle might come in handy for holiday project
Last reply by GAngus, -
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- 476 views
render in 17g
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 399 views
made a block with a cutter making a hole added streaks just for effect just rough test burninto.mov burninto.zip
Last reply by Shelton, -
- 1 follower
- 3 replies
- 519 views
Started with simple bug model idea then added background from old vacation picture flyingbug.mov flyingbug.zip picture of old hash office
Last reply by Shelton, -
Started this long time ago and was just reminded of that today http://johnl3d.synthasite.com/ might add some more to it
Last reply by pixelplucker, -
- 2 replies
- 691 views
I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
Last reply by johnl3d, -
- 4 replies
- 2.1k views
Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate If you have any suggestions on the model likes or dislikes let me know toon render threw in some bones and animated...not rigged just bones added primtest3.mov
Last reply by johnl3d, -
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- 402 views
did simple model and pose clarity.mov
Last reply by johnl3d, -
- 4 replies
- 761 views
I was trying an idea with render as lines and had 2 groups each rendering as line but was getting strange results So I made the 2 groups as 2 models Depending on which model was in the chor first you get different results Face (eyes and mouth) in first in chor you get delete first model then readd to chor can some one try this using 17g on PC linedragon.zip
Last reply by Mechadelphia, -
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- 386 views
treegroup.mov treegroup.zip
Last reply by johnl3d, -
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- 414 views
treet.mov a little to quick change in force treet.zip includes hair map
Last reply by johnl3d, -
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- 374 views
wheatfields.mov wheatfields.zip half without image and half with
Last reply by johnl3d, -
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- 326 views
pumpkin.mov pumpkin1.zip
Last reply by johnl3d, -
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- 379 views
Last reply by robcat2075, -
decalfun.mov decalfun.zip decal included
Last reply by NancyGormezano, -
- 1 follower
- 1 reply
- 386 views
Watched a tutorial on making pattern in photo shop which led to a decal that let to this psfunship.mov psfunship.zip
Last reply by Shelton, -
- 3 replies
- 488 views
newnet.mov newnet.zip model needs some work just quick attempt to see if idea would work anothernewnet.mov newnet2.zip
Last reply by robcat2075, -
getting close nettest.mov
Last reply by Rodney, -
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- 330 views
testz.mov testz.zip (sprite in data not in zip) testzz.mov testzz.zip
Last reply by johnl3d, -
- 0 replies
- 361 views
stickman.mov stickman.zip
Last reply by johnl3d, -
- 1 reply
- 546 views
real rough leaves and minor tweaking leaves1.mov leaves1.zip
Last reply by robcat2075, -
- 2 replies
- 496 views
pumpkineater.mov pumpkinmash.zip sprite made for googled image
Last reply by johnl3d, -
- 7 replies
- 627 views
Rodney_2004.mov rodney_2004.zip found this and rendered in 17
Last reply by Rodney, -
- 0 replies
- 329 views
Rodney_2004.mov rodney_2004.zip found this and rendered in 17
Last reply by johnl3d, -
- 0 replies
- 327 views
Planetrnd.mov Planetrnd.zip just tinkering ...
Last reply by johnl3d, -
- 6 replies
- 560 views
dftest.mov sphere dynamic object on static plank being push by static brick with action gets to end of plank then hesitates till repushed dftest.zip
Last reply by thefreshestever, -
- 2 replies
- 323 views
Sorry no arms and rotor speed not set up with pose frobot.mov frobot.zip
Last reply by robcat2075, -
- 0 replies
- 320 views
pstinkerr.zip project and decal
Last reply by johnl3d, -
- 12 replies
- 787 views
4wd2r.mov
Last reply by johnl3d, -
- 0 replies
- 561 views
soundtest.mov rendered ~1100 frames [project file without sound) soundtest.zip
Last reply by johnl3d, -
- 2 replies
- 476 views
lightball.mov lightball.zip working on a color mix idea (among others) tried simple idea
Last reply by johnl3d, -
- 0 replies
- 302 views
had some time to tinker (6wdtillr) clothtrial1.mov clothtrial.zip
Last reply by johnl3d, -
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- 336 views
rough idea clothcloud.mov clothcloud.zip should have more time.... maybe soon...hmm
Last reply by johnl3d, -
- 2 replies
- 543 views
bmap.mov bmap.zip have not had much time to tinker but that could change soon......
Last reply by Maka, -
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- 345 views
rough idea into.mov into.zip
Last reply by johnl3d, -
- 5 replies
- 702 views
started to place with duplicate wizard and torus an evolved into this ringing.mov atubecone.zip sound not in zip can substitute your own
Last reply by John Bigboote, -
- 2 replies
- 344 views
huh.mov huh.zip
Last reply by johnl3d, -
- 1 reply
- 346 views
fluidhit.mov all setting just rough and fluid emitters stopped half way fluidhit.zip
Last reply by robcat2075, -
- 1 reply
- 322 views
simpleplanet.mov simpleplanet.zip been busy and started on idea simple model and material movement all done with material planet model stationary
Last reply by Rodney, -
- 0 replies
- 334 views
bugeye.mov bugeye.zip just a tinker
Last reply by johnl3d, -
- 3 replies
- 570 views
rough idea hairlight.mov project files below
Last reply by johnl3d, -
- 4 replies
- 392 views
clouds.mov clouds.zip rough settings and made it a bit fast to study results this is just animated material on flat grid for now
Last reply by Rodney, -
- 0 replies
- 300 views
pickle.mov used amplitude plugin for lip sync
Last reply by johnl3d, -
- 2 replies
- 341 views
under.mov quick trial of idea Under.zip
Last reply by Rodney, -
- 0 replies
- 305 views
treeforce.mov treeforce.zip used vortex force twice with sprite emitter (could not get sprite to change color over time not sure why)
Last reply by johnl3d, -
- 2 replies
- 381 views
satflight.mov rigflight.zip
Last reply by johnl3d, -
- 0 replies
- 316 views
alienforest.mov played a bit with duplicator tool after shell and tinkered this alienforest.zip standard darktrees not in zip
Last reply by johnl3d,