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johnl3d

32 patch sphere become Primitive guy

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Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate

 

If you have any suggestions on the model likes or dislikes let me know

 

 

primtest0.jpg

 

toon render

 

 

 

 

primtest1.jpg

 

 

threw in some bones and animated...not rigged just bones added

 

primtest3.mov

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If you have any suggestions on the model likes or dislikes let me know

 

Funny looking guy!

 

There are two things I have found that really transforms the art of combining spheres into props and characters:

 

- Simple spheres are easier to manipulate (use low patch/low CP spheres wherever possible)

- Tweaking of Bias handles enhances and melds the spherical shapes

- Much can be hidden in toon rendering (using high ambiance settings can meld shapes as well)

 

My point here would be to break up and hide the original spherical shapes where you can.

The specific areas of interest would be where the shapes connect with other shapes or where you want to draw the viewers attention.

 

Of course if your goal is to have a spherical man then... disregard all previous!

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Thanks for the input Rodney I actually not trying to hide the shapes in this case

 

updated of partially rigged and posed character

 

 

primitivemanupdate.mov

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Not sure what he was inspired to be but decided to try a quick walk cycle and some hair for fun....need more practice

 

 

 

 

primitivemanupdated.mov

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