Hash Fellow robcat2075 Posted March 8, 2022 Hash Fellow Posted March 8, 2022 Experiment with caustics... Update: Version of the above project if you want to try: CutGlass22 new dome.prj CutGlass22.pre Load the PRJ got to Render to File in Render to File Settings, use "Load a Preset" to load the above .pre file alter the file save location to somewhere on your hard drive press OK 1 Quote
Hash Fellow robcat2075 Posted March 8, 2022 Author Hash Fellow Posted March 8, 2022 6 hours ago, Tom said: Looks terrific...how long to render a frame? 58 minutes! 23 minutes! (I had the computer on "power saving" before ) That can probably be refined by altering some settings. Here is a version that sweeps the color of the light and the index of refraction of the glass over the course of a multi-pass render to simulate the prismatic effect of the glass Quote
Tom Posted March 8, 2022 Posted March 8, 2022 wow, not only amazing looking but the sculpture of the vase is also excellent! Quote
R Reynolds Posted March 9, 2022 Posted March 9, 2022 Nicely done. Wireframe of the vase, please? I'm curious how you ended the vee grooves at the neck. Quote
Hash Fellow robcat2075 Posted March 9, 2022 Author Hash Fellow Posted March 9, 2022 Thanks guys! 16 hours ago, R Reynolds said: Wireframe of the vase, please? I'm curious how you ended the vee grooves at the neck. It was just the quickest of quick vases... I've posted a PRJ in the first post if anyone wants to play with it. Quote
Hash Fellow robcat2075 Posted March 10, 2022 Author Hash Fellow Posted March 10, 2022 Now with Ratatouille kitchen floor tiles... Quote
Wildsided Posted March 10, 2022 Posted March 10, 2022 16 hours ago, robcat2075 said: Now with Ratatouille kitchen floor tiles... Well it would be rude not to. Quote
Hash Fellow robcat2075 Posted March 10, 2022 Author Hash Fellow Posted March 10, 2022 It took a fair amount of experimenting to get a mix of R G B that still summed to approximately white light. This is what I came up with... 1 Quote
Hash Fellow robcat2075 Posted March 11, 2022 Author Hash Fellow Posted March 11, 2022 Here is a turn animated... Quote
Hash Fellow robcat2075 Posted March 13, 2022 Author Hash Fellow Posted March 13, 2022 Further development of our live Answer Time discussion Saturday... these use a displacement map to create the surface detail. Whoops! Quote
Hash Fellow robcat2075 Posted March 13, 2022 Author Hash Fellow Posted March 13, 2022 btw, the floor tiles are an algorithmic material I made to emulate the floor of the kitchen in Ratatouille... Quote
*A:M User* Shelton Posted April 2, 2022 *A:M User* Posted April 2, 2022 Robert asked me to render the projects with the AMD 5950x 16 cores, 32 gigs of RAM, all drives are NVMe samsung 980s with a rtx 2060 Right off the bat the two cores would not render even though I have 70 cores for netrender. I rendered this project with a single core and each frame took about 19 minutes. I will update the info as the rendering goes forward. I shot a pic of the temp of the cpu and it was holding under 40c Steve Once I get finished with this I will render the project with Intel I9 12900f (alder lake) with 32gigs and 16 cores all drives with NVMe 980s. Quote
*A:M User* Shelton Posted April 2, 2022 *A:M User* Posted April 2, 2022 So each frame is taking about 25-26.5 minutes to render. I am not sure what Robert said it took with his computer but this has taxed this computer the most of any projects I have rendered and this is only in vga resolution. Quote
*A:M User* Shelton Posted April 2, 2022 *A:M User* Posted April 2, 2022 After frame 59 all rendering stopped. the pool appeared to be rendering but the each frame after 59 loaded and would not proceed. I finally killed the project and will let Robert know. Quote
Hash Fellow robcat2075 Posted April 2, 2022 Author Hash Fellow Posted April 2, 2022 1 hour ago, Shelton said: After frame 59 all rendering stopped. the pool appeared to be rendering but the each frame after 59 loaded and would not proceed. I finally killed the project and will let Robert know. Try restarting and after you load the render preset edit the frame range to start at frame 59. I have that problem with each core only getting 2 or 3 frames done and then getting stuck. Steffen is looking at that. Quote
Hash Fellow robcat2075 Posted May 10, 2022 Author Hash Fellow Posted May 10, 2022 Revised color curves give slightly more colorful prismatic dispersion... Quote
Hash Fellow robcat2075 Posted May 10, 2022 Author Hash Fellow Posted May 10, 2022 Reducing the width of the light creates sharper colors. Above was 30cm. This is 0.1 cm... 1 Quote
Hash Fellow robcat2075 Posted May 12, 2022 Author Hash Fellow Posted May 12, 2022 Rendering at 3x the res and then shrinking down in Photoshop reduces the jaggy artifacts that show up in the crevices. I'm not sure what causes them. Quote
Hash Fellow robcat2075 Posted May 13, 2022 Author Hash Fellow Posted May 13, 2022 This was rendered at 4x res... 2560x1920... 3 hours 46 min! 1 Quote
Hash Fellow robcat2075 Posted May 14, 2022 Author Hash Fellow Posted May 14, 2022 The artifacts are always about the same size in pixels no matter what res is rendered... + Here is a comparison of rendering at 1x versus 2x, 3x and 4x, then re-shrunk down... 2x or 3 x might be good enough for many animation purposes but you have to go to 4x to really iron them out. Quote
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