sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

Experiment with caustics...

CutGlass8_000.jpg

 

Update: Version of the above project if you want to try:

CutGlass22 new dome.prj

CutGlass22.pre

  • Load the PRJ
  • got to Render to File
  • in Render to File Settings, use "Load a Preset" to load the above .pre file
  • alter the file save location to somewhere on your hard drive
  • press OK

 

 

 

 

  • Thanks 1
  • Hash Fellow
Posted
6 hours ago, Tom said:

Looks terrific...how long to render a frame?

58 minutes!

23 minutes! (I had the computer on "power saving" before )

That can probably be refined by altering some settings.

 

Here is a version that sweeps the color of the light and the index of refraction of the glass over the course of a multi-pass render to simulate the prismatic effect of the glass

CutGlass9LVL_000.jpg

  • Hash Fellow
Posted

Thanks guys!

 

16 hours ago, R Reynolds said:

 Wireframe of the vase, please? I'm curious how you ended the vee grooves at the neck.

It was just the quickest of quick vases...

Vase.jpg

 

I've posted a PRJ in the first post if anyone wants to play with it.

  • Hash Fellow
Posted

It took a fair amount of experimenting to get a mix of R G B that still summed to approximately white light. This is what I came up with...

ColorSweep.jpg

  • Thanks 1
  • Hash Fellow
Posted

Further development of our live Answer Time discussion Saturday... these use a displacement map to create the surface detail.

CutGlass35b_000.jpg

 

CutGlass37_000.jpg

 

 

Whoops!

CutGlass36_000.jpg

  • Hash Fellow
Posted

CutGlass36d_000.jpg

 

CutGlass36e_000.jpg

 

 

btw, the floor tiles are an algorithmic material I made to emulate the floor of the kitchen in Ratatouille...

13639.jpg?crc=437315975

  • robcat2075 changed the title to Cut Glass (caustics)
  • 3 weeks later...
  • *A:M User*
Posted

Robert asked me to render the projects with the AMD 5950x 16 cores, 32 gigs of RAM, all drives are NVMe samsung 980s with a rtx 2060

Right off the bat the two cores would not render even though I have 70 cores for netrender.

I rendered this project with a single core and each frame took about 19 minutes. 

I will update the info as the rendering goes forward.  

I shot a pic of the temp of the cpu and it was holding under 40c

Steve

 

Once I get finished with this I will render the project with Intel screen.jpgI9 12900f (alder lake) with 32gigs and 16 cores all drives with NVMe 980s.  

 

  • *A:M User*
Posted

So each frame is taking about 25-26.5 minutes to render.  I am not sure what Robert said it took with his computer but this has taxed this computer the most of any projects I have rendered and this is only in vga resolution.

CutGlass40_000.png

  • *A:M User*
Posted

After frame 59 all rendering stopped.  the pool appeared to be rendering but the each frame after 59 loaded and would not proceed.  I finally killed the project and will let Robert know.  

  • Hash Fellow
Posted
1 hour ago, Shelton said:

After frame 59 all rendering stopped.  the pool appeared to be rendering but the each frame after 59 loaded and would not proceed.  I finally killed the project and will let Robert know.  

Try restarting and after you load the render preset edit the frame range to start at frame 59.

I have that problem with each core only getting 2 or 3 frames done and then getting stuck. Steffen is looking at that.

  • 1 month later...
  • Hash Fellow
Posted

Revised color curves give slightly more colorful prismatic dispersion...

 

Cut6x0.jpg

  • Hash Fellow
Posted

Reducing the width of the light creates sharper colors.

Above was 30cm. This is 0.1 cm...

Cut9x0.jpg

  • Like 1
  • Hash Fellow
Posted

Rendering at 3x the res and then shrinking down in Photoshop reduces the jaggy artifacts that show up in the crevices. I'm not sure what causes them.

CutGlass40_10x_000.jpg

  • Hash Fellow
Posted

The artifacts are always about the same size in pixels no matter what res is rendered...

CutGlass40_1234x.jpg+

 

Here is a comparison of rendering at 1x versus 2x, 3x and 4x, then re-shrunk down...

CutGlass40_4 inset at VGA.jpg

 

2x or 3 x might be good enough for many animation purposes but you have to go to 4x to really iron them out.

 

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