sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • 1 month later...
  • Admin
Posted

I think you are headed in the right direction.

The differences in character (body type) really makes a difference.

 

I like!

  • *A:M User*
Posted

Thanks Rodney and David. I really like George who the character in previous post, but he was to be dwarf in the other area. So I will take him back I rework him

 

These two are Stan (the larger) and Loyd. Hopefully we will see some more of these guys :)

  • 1 year later...
  • *A:M User*
Posted

I decided to revisit George.  I have reworked body and head.  shorten the arms and legs.  reworked the tummy area.  In another thread we have a character I created, Stan, that is being rigged by Robert.  There are several things that are similar to George so I thought I would resurrect this character.  I am still having issues with AO.

 

 

GeorgeReworked0.jpg

  • 2 weeks later...
  • *A:M User*
Posted (edited)

Stan is getting ready.  Robert has done a wonderful job of rigging.

 

TESTSTAN0.jpg

Edited by Shelton
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