serg2 Posted February 25, 2017 Share Posted February 25, 2017 Koza (fur toy goat) 2 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 25, 2017 Admin Share Posted February 25, 2017 Awesome! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted February 25, 2017 Share Posted February 25, 2017 Very, very cool serg . See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 25, 2017 Hash Fellow Share Posted February 25, 2017 that is very cute! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted February 25, 2017 Share Posted February 25, 2017 Great creation !! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted February 25, 2017 *A:M User* Share Posted February 25, 2017 Very cool. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 26, 2017 Hash Fellow Share Posted February 26, 2017 Hey Serg, if you were looking for fuzzier look for the cloth parts of your character there is a multipass technique using displacement maps that the SoulCage guys showed a while back. These are some experimental tests I did to try it out. With the right pattern and right settings it might give a good felt look. FuzzyClothMultipass Sampler.mov Quote Link to comment Share on other sites More sharing options...
serg2 Posted February 26, 2017 Author Share Posted February 26, 2017 Thank you, colleagues! Robert, it's interesting stuff, but I do not quite understand how he felt the effect achieved? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 26, 2017 Hash Fellow Share Posted February 26, 2017 Robert, it's interesting stuff, but I do not quite understand how he felt the effect achieved? Short version... First you make an image series of random gray scale blobs. It should have as many images as a multi-pass setting. (9, 16, 25, etc...) Apply that to your model. Set it as a displacement map. In the chor, Set the frame property of the image sequence to cycle through the series in the first 0.2 of the first frame and set that to repeat for every frame Render with multipass, 20% motion blur All the different displacement maps blurred together make a fuzzy look. sample PRJ... scratchWhiteTest.zip Quote Link to comment Share on other sites More sharing options...
serg2 Posted February 26, 2017 Author Share Posted February 26, 2017 Thank you very mach, Robert! I understood. I remembered the amazing theme of SUBFRAMERENDER! 1 Quote Link to comment Share on other sites More sharing options...
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