sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Installers:

Change Log
  • Fixed All:

    [bug]6505[/bug] Layers drawn in front

  • Fixed All:

    [bug]6631[/bug] Depth sorting problems in choreography

  • Fixed All:

    [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible)

  • Fixed All:

    [bug]6540[/bug] copy loose decaling on 5 point patch

  • Fixed All:

    [bug]6647[/bug] Grid only shows when an object is selected

  • Fixed All:

    [bug]6663[/bug] After Deleting a spline, Undo does not restore it.

  • Fixed All:

    [bug]6664[/bug] Crash upon drawing spline in new PRJ

  • Fixed All:

    [bug]6666[/bug] Crash after multiple Undos

  • Fixed All:

    [bug]6668[/bug] V18p Axis handles for Scale mode not drawn properly

  • Fixed All:

    [bug]6660[/bug] Play range do not stick when saving and loading a scene/project

  • Fixed OSX:

    Combobox "OpenMP Threads" doesn't display correct the last choice

  • Fixed OSX:

    Particlesystem generated on the false coordinates (comparing to the windows version)

  • Fixed All:

    [bug]6670[/bug] Patches not completely drawn in in real-time view

  • Fixed All:

    [bug]6671[/bug] Distortion Box CPs disappear

  • Fixed All:

    [bug]6672[/bug] Undo doesn't work in Distortion Mode

  • Fixed All:

    [bug]6673[/bug] Lens flare errors in Net Render

  • Fixed All:

    [bug]6571[/bug] Net Render slaves cannot load camera from Technocrane

  • Fixed All:

    [bug]6674[/bug] Prop not visible after Turn

  • Fixed All:

    [bug]6675[/bug] Prop textures not displayed correctly

    Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type)in contrast the realtime render use the alpha channel, even the decaltype is "Color", but I will not change this behavior due heavy sideeffects

  • Fixed All:

    crash , when the decaltype for a prop decal is changed to Bump or Displacement

  • Fixed All:

    Combobox for decaltypes displaying now only the usable decal types for props

  • Fixed All:

    Bump and Displacement maps for Props now working properly

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