Jason Simonds Posted February 28, 2016 Posted February 28, 2016 Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6505[/bug] Layers drawn in front Fixed All: [bug]6631[/bug] Depth sorting problems in choreography Fixed All: [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible) Fixed All: [bug]6540[/bug] copy loose decaling on 5 point patch Fixed All: [bug]6647[/bug] Grid only shows when an object is selected Fixed All: [bug]6663[/bug] After Deleting a spline, Undo does not restore it. Fixed All: [bug]6664[/bug] Crash upon drawing spline in new PRJ Fixed All: [bug]6666[/bug] Crash after multiple Undos Fixed All: [bug]6668[/bug] V18p Axis handles for Scale mode not drawn properly Fixed All: [bug]6660[/bug] Play range do not stick when saving and loading a scene/project Fixed OSX: Combobox "OpenMP Threads" doesn't display correct the last choice Fixed OSX: Particlesystem generated on the false coordinates (comparing to the windows version) Fixed All: [bug]6670[/bug] Patches not completely drawn in in real-time view Fixed All: [bug]6671[/bug] Distortion Box CPs disappear Fixed All: [bug]6672[/bug] Undo doesn't work in Distortion Mode Fixed All: [bug]6673[/bug] Lens flare errors in Net Render Fixed All: [bug]6571[/bug] Net Render slaves cannot load camera from Technocrane Fixed All: [bug]6674[/bug] Prop not visible after Turn Fixed All: [bug]6675[/bug] Prop textures not displayed correctly Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type)in contrast the realtime render use the alpha channel, even the decaltype is "Color", but I will not change this behavior due heavy sideeffects Fixed All: crash , when the decaltype for a prop decal is changed to Bump or Displacement Fixed All: Combobox for decaltypes displaying now only the usable decal types for props Fixed All: Bump and Displacement maps for Props now working properly Quote
blixien Posted February 29, 2016 Posted February 29, 2016 This might explain some of the simple chrash's, thanks I will go and try it now Save save save Quote
Hash Fellow robcat2075 Posted February 29, 2016 Hash Fellow Posted February 29, 2016 Hooray! Thanks Jason! Thanks Steffen! Quote
Admin Rodney Posted February 29, 2016 Admin Posted February 29, 2016 Lots of nice fixes in this one. Thanks! Quote
mouseman Posted March 13, 2016 Posted March 13, 2016 Wow, what a set of fixes! Thanks especially for 6571: Net Render slaves cannot load camera from Technocrane! I'm sure Jason Hampton will appreciate it, as well. Quote
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