Hash Fellow robcat2075 Posted November 30, 2015 Hash Fellow Posted November 30, 2015 that looks positively reptilian! Quote
Admin Rodney Posted November 30, 2015 Admin Posted November 30, 2015 Nicely done Serg! The recent commentary on clouds made me wonder what adding a little transparency and blur to your smartflocking might produce,,, 1 Quote
John Bigboote Posted November 30, 2015 Posted November 30, 2015 For those of us too lazy to look into the project... is that particle based? Very COOL! Quote
Admin Rodney Posted November 30, 2015 Admin Posted November 30, 2015 Flocking is particle based but unlike regular particles flocking uses a model that is referenced by each particle. The flock types are Crowd, Swarm and Bird which each set a general flocking pattern. Serg uses the Crowd type in his project. Tip: The number one reason why folks have problems with Flocking is that they forget to make sure Particles is toggled to 'On'. Tip2: During setup of flocks it is often useful to set the display setting to draw single dots instead of the models. Drawing a lot of models onscreen can considerably slow a system down. Once everything is placed and animated then save... and set the Draw As Dots setting to 'Off'. Added: I should have said that in Serg's project the key appears to be the Action he has created that is then applied to the Flock. It is that Action which does the bulk of the magic. I assume that is the 'smart' that drives the 'smart flocking'. Besides Serg's general skill at putting together projects like this of course. Quote
NancyGormezano Posted December 1, 2015 Posted December 1, 2015 FABULOUS! You've done it again Serg! Quote
Admin Rodney Posted December 1, 2015 Admin Posted December 1, 2015 Here's a rendering of Serg's action (from the project) which by itself is pretty neat. Here again I've added a little color tinting (blue) and blur. The primary thing the flocking in the project does is duplicate this object's actions. Note that the diagonal line artifact in thisone isn't from Serg's project but is that old glitch that tends to appear when rendering with patch images (esp. PNG?). I applied the original action rendered out via Action to a patch that I then tinted blue via ambiance color and rendered again. In hindsight I think I should have tinted this guy orange so he'd look like a goldfish... Quote
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