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Hash, Inc. - Animation:Master

AM to 3D-Coat applink demo


serg2

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This looks totally amazing :). I can't wait to get my hand on this...

It already would make things that much easier with the live preview and updating with the direct update link between the two programs.

I am not sure but it looks like that one does automatic UV-cordinates too, right?

 

And I see there are more buttons for planed features in there... some of them would be totally mindblowing for me and I would not ever be able to imaging how they would be done...

(I know this is an early Alpha-state and some may fall behind, but still this is absolutely cool :) )

 

Thank you very much Serg for initiating this and thank you very very much Val (Styler) for making this possible... :)

 

See you

*Fuchur*

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Thanks for the link... really cool programm...

It found some missing DLLs... see the screenshot (this is on my Win 8.1 Laptop... I will test it again on my Win 7 machine when I get back home...

 

Hope this helps and thanks for checkin :)

 

See you

*Fuchur*

screenshot_dependency_walker.jpg

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It is quite easy:

1.) Download dependencywalker and extract the content of the ZIP anywhere on your harddrive (for instance on the desktop or into your C:/programs or C:/programs(x86) folder.

2.) Double-Click the exe-file.

3.) Click in the upper left corner on the "Open"-icon (looks like a folder).

4.) Double-Click the master.exe or Master_64.exe-file in your A:M installation folder. (usually C:/programs/Hash Inc/V18.0/Master_64.exe).

5.) It will take a few seconds and after that you will see a screen equal to the one shown on the screenshot in my former post.

6.) The entries (I selected one of them) with the questionmark-icon are the DLLs which are missing.

 

We now need to figure out, which program / installation-file / library has installed those DLLs (which are program libraries for software) on the computer of serg or Styler so we can link to them here and in the installation instructions of the plugin so we can be sure the plugin works on as many computers as possible. It is very likely that it is a big support-file-installation file like the vs runtime Styles has linked too, but it does not seem to be that one.

 

See you
*Fuchur*

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Having 3D-Coat sitting on my HD, thats a awesome news.

3D-Coats automatic UVing features will make life with AM so much more easy.

So thats the good news ... the bad news: Has somebody figured out what extensions to

install to make it work?

So far I am not getting it up and running ...

Regards

Heiner

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Too bad,

sitting there, seeing the possibilities, and then ... can not do a thing.

But after all, I watched the movie again, and noticed, that the reimported

model has a changed topology.

So the model is really exported, broken down to Polygons, and then reimported.

Great thing so far, but the usual problems remain: How do I turn my model again

into splines, without messing up the UVs ...

Regards

Heiner

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I think he is aware of the continuity problem and seems to handle that quit well... I am not sure, but looks like he does it in a way, that it could be useable aftwards. Anyhow he is still working on it as far as I can see.

 

See you

*Fuchur*

 

PS: For only painting the model I have had very much success using 3d coat and Bake Surface... I painted my chameleon-entry with that method and it workedout quite well :):

http://www.hash.com/forums/index.php?showtopic=45468&hl=coat

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@ Gerald:

Getting UVs out of AM was never a issue ... also modeling was and is ok in AM.

In my opinion its the UVing which is the issue which needs to be adressed.

Anyway, i put some high hopes in that pipeline, maybe it will make a little sculpting

acessible as well.

Cheers

Heiner

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ja is schon klar... aber ein 3d paint programm + bake surface in A:M ist wirklich schon ziemlich fein. ich glaub du hast noch kein bake surface weil du noch bei der v15 bist oder? das erzeugt dir automatisch ein uv set ohne verzerrung. dazu braucht man noch ein 3d paint programm weils eben nicht menschenlesbar ist aber sonst ist das dann schon sehr gut nutzbar.

 

klar noch besser waere ein echtes automatisches anwrapping aber das geht halt (noch) nicht.

 

viele gruesse

*fuchur*

 

////////////////

 

in short: A:M + bakesurface + 3d coat = working great.

bake surface = not humanreadable but ok for 3dcoat.

it would be cool if it was humanreadable but it is not (yet)

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I believe that you need to have new MFC libraries in your system, sinse I use VS2012. Here is a link to archive. Can somebody test it? Copy them into proper windows folders

for 64-bit OS

System32 -> c:\Windows\System32

SysWOW64-> c:\Windows\SysWOW64

 

for 32-bit only

SysWOW64 -> c:\Windows\System32

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Working very well :).

For all who are wondering about the plugin:

You need to invoke it in a Choreography with the model selected (till now).

It is not yet working from the modelling-window for me. In modelling mode it actually brings the geometry over to 3dCoat and I can send it back too, but the decals / textures will not be exported to A:M like that.

But it is working with the choreography-approach.

 

There is a peak/smooth problem with the first CP in a spline sometimes (at least it looks like that if you look at the CP-Nr.) but that is no bigger problem.

> See my project file attached (can be found at in the ZIP: "C-/Users/Fuchur/Desktop/3d_coat_example.prj", while the textures created by 3d coat have been put into a new folder at "C-/Users/Fuchur/Documents/3D-Coatv3/Exchange/Hash/data/3d_coat_example.prj". Since this is a consolidated project you just need to unzip the file and open the project file after that.

 

See you

*Fuchur*

 

PS: I'll continue testing it...

3d_coat_am_link.zip

screen_3d_coat_am_link.jpg

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Fuchur, thanks for feedback!

For now i have one issue with importing textured object into 3d Coat, so mesh will come without textures (i'm working on fix). I'd like to know more opinions about the tool and what i can fix/add. Thanks!

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Hi,

 

I just tested the voxel-export and import. I am not sure what result is meant to be there, but it does some strange things.

> I made a simple sphere in A:M and used the plugin to sent it to 3dCoat (which worked perfectly).

 

I played a little and just sent some sort of asteroid back (just for tests). I used a reduce-factor of 75% (just for test) and I see that A:M does something, but what I get is hundreds of models called "Volume4", "Volume41", "Volume42", ..."Volume409", "Volume410", ..., "Volume499", ... "Volume4100"... and so on.

 

I think this should be groups/splines/CPs or something like that but they get imported as single models. While I am writing it is still importing those stuff. I am not sure if it is an infinite loop or if this is going to stop some time in future... I think I will cancel this soon.

 

See you

*Fuchur*

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Okay it is an infinite loop. I closed A:M down and opened it again and 3dcoat was still sending those models.

I think that it is working okay. I can open (while it still imports new models) one of the models and it looks as is the whole model has been imported. (it gets imported as a triangles as far as I can see)

 

I could imagine it is trying to refresh an existing model but lost connection to it and creates new once over and over again... but I am not sure.

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If someone else of you has experience to share, please do! It is really a cool thing to work with 3dcoat and A:M. For instance, 3dCoat does quite a good job at creating automatic (unwrapped) UV-maps, it is has a voxel-modeller (sculpting > Zbrush-stuff and so on) and it is not expensive at all compared to other players out there... for sculpting it does a great job with autoretopology and textures are great to work with. Photoshop is expensive? This one is not and does most stuff you need for 3d models too. Importing back into A:M has a few flaws for now, but it really has great potential and is close to even get rid of continious problems. The plugin is very close to doing this without bigger problems.

 

The demo/trial can be received here: http://3d-coat.com/download/stable-release/

And if you like it, the software is about 99 Dollars for personal use, steam version at 80 dollars... (or about 380 for commercial useage)

 

You should at least give it a try.

See you

*Fuchur*

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Hi there,

I am in hollidays and working on my "holliday" PC.

Installation worked well and when I call upthe plugin for a model

in a choreography, i get the 3D Coat dialog, but 3D Coat does not get invoked.

 

@Fuchur: I do not think that the sculpting will work with AM. AFAIK

the 3D Coat voxel sculpting is really voxels, so the modell gets turned into

such, density depending on the presets in the project. To get back into

the polygon world, the Voxel model gets reinterpreted, meaning

its undergoing a retopology, and then there is nothing left of

the initial models topology.

Not 100% sure with this info, those who have more insight in this

may correct me ...

Regards

Heiner

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3dCoat is using a decrease algorithm (if you want) to export those voxel-sculptings but it really is not about using that neighter since it produces triangles. But it does a decent job... the form is very close to what I sculpted and the density is useable in A:M for my test example. (about 1500 patches at a reduction factor of 75%)... I have used such algorithms in other software before and most I tried were less useful.

 

But in the end it is about being able to use that technology at all, then use something like retopology or autoretopolgy (which is a common way for other software too, because even in the polygon world it is hard and unnecessary to work with that many polygones) and bring it back to A:M including the textures / UVs you painted on the high density model.

 

Nevertheless what I am doing here is something different. I am clicking on every button to see what will happen and if it does what it should => Beta testing, not if the result is practical. Just if it does what it should do.

 

See you

*Fuchur*

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