serg2 Posted December 17, 2014 Posted December 17, 2014 for test hato3dc_win64_beta1.zip hato3dc_beta32.zip Quote
*A:M User* Shelton Posted December 17, 2014 *A:M User* Posted December 17, 2014 Wow. Custom plug in? Quote
Fuchur Posted December 17, 2014 Posted December 17, 2014 This looks totally amazing . I can't wait to get my hand on this... It already would make things that much easier with the live preview and updating with the direct update link between the two programs. I am not sure but it looks like that one does automatic UV-cordinates too, right? And I see there are more buttons for planed features in there... some of them would be totally mindblowing for me and I would not ever be able to imaging how they would be done... (I know this is an early Alpha-state and some may fall behind, but still this is absolutely cool ) Thank you very much Serg for initiating this and thank you very very much Val (Styler) for making this possible... See you *Fuchur* Quote
serg2 Posted December 17, 2014 Author Posted December 17, 2014 Thread updated with the addition of plug-in for tests: http://www.hash.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=67175 http://www.hash.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=67176 Quote
Malo Posted December 17, 2014 Posted December 17, 2014 Nice work! I have not 3DCoat , so I could not do testing, but have you found a way to not break the topology hooks and patches to 5 sides in futur? Again congratulations. Quote
Styler Posted December 17, 2014 Posted December 17, 2014 I think it's possible. I have some thoughts how to do it. Quote
Fuchur Posted December 19, 2014 Posted December 19, 2014 Just tried to test it, but I get an alert at start stating that the given modul is not available. Both 32bit & 64bit version throw that error. A:M starts but the plugin is not available... See you *Fuchur* Quote
pixelplucker Posted December 20, 2014 Posted December 20, 2014 Now that is cool, you work with Andrew on this? Malo, I think Steam still offers 3dCoat for $99, something like that. Much less than direct from Pilgway but check and make sure the features are all there or if there are any limitations. I believe it's the whole program. Quote
Styler Posted December 20, 2014 Posted December 20, 2014 Fuchur, try to install vs runtime libs http://www.microsoft.com/en-us/download/details.aspx?id=30679 pixelplucker, yes with Andrew Quote
Fuchur Posted December 20, 2014 Posted December 20, 2014 I think I did already have that one installed, but anyway installed it again. Did not change anything. I am quite sure you are the reason for the SDK-update, right? Otherwise maybe that is the reason? > http://www.hash.com/forums/index.php?showtopic=45844&hl= Quote
Styler Posted December 20, 2014 Posted December 20, 2014 did you copy libfbxsdk.dll to A:M binaries root? Quote
pixelplucker Posted December 20, 2014 Posted December 20, 2014 I get the same error here. I remember seeing AM 18h install the runtime libraries, maybe those are different than the link you have? Quote
Fuchur Posted December 20, 2014 Posted December 20, 2014 Yes I did that as described in the help-file in the download of the beta-plugins... I have seen those errors before and asked Steffen if he knows the reason for them... See you *Fuchur* Quote
Styler Posted December 20, 2014 Posted December 20, 2014 please check dll dependencies with http://www.dependencywalker.com/. looks like some runtime libs are absent in your system Quote
Fuchur Posted December 20, 2014 Posted December 20, 2014 Thanks for the link... really cool programm... It found some missing DLLs... see the screenshot (this is on my Win 8.1 Laptop... I will test it again on my Win 7 machine when I get back home... Hope this helps and thanks for checkin See you *Fuchur* Quote
strato Posted December 21, 2014 Posted December 21, 2014 Hi, I get the same missing module message. Downloaded dependencywalker, but the help file seems empty and I can't figure how to run the search. Any help is appreciated. Quote
Fuchur Posted December 21, 2014 Posted December 21, 2014 It is quite easy: 1.) Download dependencywalker and extract the content of the ZIP anywhere on your harddrive (for instance on the desktop or into your C:/programs or C:/programs(x86) folder. 2.) Double-Click the exe-file. 3.) Click in the upper left corner on the "Open"-icon (looks like a folder). 4.) Double-Click the master.exe or Master_64.exe-file in your A:M installation folder. (usually C:/programs/Hash Inc/V18.0/Master_64.exe). 5.) It will take a few seconds and after that you will see a screen equal to the one shown on the screenshot in my former post. 6.) The entries (I selected one of them) with the questionmark-icon are the DLLs which are missing. We now need to figure out, which program / installation-file / library has installed those DLLs (which are program libraries for software) on the computer of serg or Styler so we can link to them here and in the installation instructions of the plugin so we can be sure the plugin works on as many computers as possible. It is very likely that it is a big support-file-installation file like the vs runtime Styles has linked too, but it does not seem to be that one. See you*Fuchur* Quote
Fuchur Posted December 21, 2014 Posted December 21, 2014 Hi Styler, as promised, this is the result of it for Windows 7 64bit professional. See you *Fuchur* Quote
serg2 Posted December 22, 2014 Author Posted December 22, 2014 I also get the same error message Quote
serg2 Posted December 22, 2014 Author Posted December 22, 2014 I also get the same error message Master_64.zip = Master_64.rar = Master_64.dwi Master_64.zip Quote
pixelplucker Posted December 27, 2014 Posted December 27, 2014 So is it working yet? Not about to scavenge around to look for dll's and muck up my machine.. everything else is happy. Quote
*A:M User* Shelton Posted December 29, 2014 *A:M User* Posted December 29, 2014 3d coat on steam for the lite version is 74.99 this week. Steve Quote
Heiner Posted December 30, 2014 Posted December 30, 2014 Having 3D-Coat sitting on my HD, thats a awesome news. 3D-Coats automatic UVing features will make life with AM so much more easy. So thats the good news ... the bad news: Has somebody figured out what extensions to install to make it work? So far I am not getting it up and running ... Regards Heiner Quote
Fuchur Posted December 30, 2014 Posted December 30, 2014 no i have not. i think styler is on vacation or something like that and we will hear next year from him. see u *fuchur* Quote
Heiner Posted December 30, 2014 Posted December 30, 2014 Too bad, sitting there, seeing the possibilities, and then ... can not do a thing. But after all, I watched the movie again, and noticed, that the reimported model has a changed topology. So the model is really exported, broken down to Polygons, and then reimported. Great thing so far, but the usual problems remain: How do I turn my model again into splines, without messing up the UVs ... Regards Heiner Quote
Fuchur Posted December 30, 2014 Posted December 30, 2014 I think he is aware of the continuity problem and seems to handle that quit well... I am not sure, but looks like he does it in a way, that it could be useable aftwards. Anyhow he is still working on it as far as I can see. See you *Fuchur* PS: For only painting the model I have had very much success using 3d coat and Bake Surface... I painted my chameleon-entry with that method and it workedout quite well : http://www.hash.com/forums/index.php?showtopic=45468&hl=coat Quote
Heiner Posted December 30, 2014 Posted December 30, 2014 @ Gerald: Getting UVs out of AM was never a issue ... also modeling was and is ok in AM. In my opinion its the UVing which is the issue which needs to be adressed. Anyway, i put some high hopes in that pipeline, maybe it will make a little sculpting acessible as well. Cheers Heiner Quote
Fuchur Posted December 30, 2014 Posted December 30, 2014 ja is schon klar... aber ein 3d paint programm + bake surface in A:M ist wirklich schon ziemlich fein. ich glaub du hast noch kein bake surface weil du noch bei der v15 bist oder? das erzeugt dir automatisch ein uv set ohne verzerrung. dazu braucht man noch ein 3d paint programm weils eben nicht menschenlesbar ist aber sonst ist das dann schon sehr gut nutzbar. klar noch besser waere ein echtes automatisches anwrapping aber das geht halt (noch) nicht. viele gruesse *fuchur* //////////////// in short: A:M + bakesurface + 3d coat = working great. bake surface = not humanreadable but ok for 3dcoat. it would be cool if it was humanreadable but it is not (yet) Quote
Styler Posted January 4, 2015 Posted January 4, 2015 I was on vacation, gonna back to work soon Quote
Styler Posted January 5, 2015 Posted January 5, 2015 I believe that you need to have new MFC libraries in your system, sinse I use VS2012. Here is a link to archive. Can somebody test it? Copy them into proper windows folders for 64-bit OS System32 -> c:\Windows\System32 SysWOW64-> c:\Windows\SysWOW64 for 32-bit only SysWOW64 -> c:\Windows\System32 Quote
serg2 Posted January 5, 2015 Author Posted January 5, 2015 Still not download plugin during startup AM Quote
Fuchur Posted January 5, 2015 Posted January 5, 2015 As far as I known, MVC is needed for any plugin for A:M. It might be something different. See you *Fuchur* Quote
Styler Posted January 6, 2015 Posted January 6, 2015 hato3dc_win32_beta2.zip hato3dc_win64_beta2.zip Now should work. Use files from new archives and follow readme instructions. You also need to install Visual C++ Redistributable for Visual Studio 2012 if you didn't install it yet. Quote
Fuchur Posted January 6, 2015 Posted January 6, 2015 Yes it does . Thank you very much! I'll try it out now. See you and thanks again for the all the work *Fuchur* Quote
Fuchur Posted January 6, 2015 Posted January 6, 2015 Working very well . For all who are wondering about the plugin: You need to invoke it in a Choreography with the model selected (till now). It is not yet working from the modelling-window for me. In modelling mode it actually brings the geometry over to 3dCoat and I can send it back too, but the decals / textures will not be exported to A:M like that. But it is working with the choreography-approach. There is a peak/smooth problem with the first CP in a spline sometimes (at least it looks like that if you look at the CP-Nr.) but that is no bigger problem. > See my project file attached (can be found at in the ZIP: "C-/Users/Fuchur/Desktop/3d_coat_example.prj", while the textures created by 3d coat have been put into a new folder at "C-/Users/Fuchur/Documents/3D-Coatv3/Exchange/Hash/data/3d_coat_example.prj". Since this is a consolidated project you just need to unzip the file and open the project file after that. See you *Fuchur* PS: I'll continue testing it... 3d_coat_am_link.zip Quote
Styler Posted January 6, 2015 Posted January 6, 2015 Fuchur, thanks for feedback! For now i have one issue with importing textured object into 3d Coat, so mesh will come without textures (i'm working on fix). I'd like to know more opinions about the tool and what i can fix/add. Thanks! Quote
*A:M User* Shelton Posted January 6, 2015 *A:M User* Posted January 6, 2015 Just bought the program and will give it a try when i return home. Quote
Fuchur Posted January 10, 2015 Posted January 10, 2015 Hi, I just tested the voxel-export and import. I am not sure what result is meant to be there, but it does some strange things. > I made a simple sphere in A:M and used the plugin to sent it to 3dCoat (which worked perfectly). I played a little and just sent some sort of asteroid back (just for tests). I used a reduce-factor of 75% (just for test) and I see that A:M does something, but what I get is hundreds of models called "Volume4", "Volume41", "Volume42", ..."Volume409", "Volume410", ..., "Volume499", ... "Volume4100"... and so on. I think this should be groups/splines/CPs or something like that but they get imported as single models. While I am writing it is still importing those stuff. I am not sure if it is an infinite loop or if this is going to stop some time in future... I think I will cancel this soon. See you *Fuchur* Quote
Fuchur Posted January 10, 2015 Posted January 10, 2015 Okay it is an infinite loop. I closed A:M down and opened it again and 3dcoat was still sending those models. I think that it is working okay. I can open (while it still imports new models) one of the models and it looks as is the whole model has been imported. (it gets imported as a triangles as far as I can see) I could imagine it is trying to refresh an existing model but lost connection to it and creates new once over and over again... but I am not sure. Quote
Fuchur Posted January 10, 2015 Posted January 10, 2015 If someone else of you has experience to share, please do! It is really a cool thing to work with 3dcoat and A:M. For instance, 3dCoat does quite a good job at creating automatic (unwrapped) UV-maps, it is has a voxel-modeller (sculpting > Zbrush-stuff and so on) and it is not expensive at all compared to other players out there... for sculpting it does a great job with autoretopology and textures are great to work with. Photoshop is expensive? This one is not and does most stuff you need for 3d models too. Importing back into A:M has a few flaws for now, but it really has great potential and is close to even get rid of continious problems. The plugin is very close to doing this without bigger problems. The demo/trial can be received here: http://3d-coat.com/download/stable-release/ And if you like it, the software is about 99 Dollars for personal use, steam version at 80 dollars... (or about 380 for commercial useage) You should at least give it a try. See you *Fuchur* Quote
Heiner Posted January 11, 2015 Posted January 11, 2015 Hi there, I am in hollidays and working on my "holliday" PC. Installation worked well and when I call upthe plugin for a model in a choreography, i get the 3D Coat dialog, but 3D Coat does not get invoked. @Fuchur: I do not think that the sculpting will work with AM. AFAIK the 3D Coat voxel sculpting is really voxels, so the modell gets turned into such, density depending on the presets in the project. To get back into the polygon world, the Voxel model gets reinterpreted, meaning its undergoing a retopology, and then there is nothing left of the initial models topology. Not 100% sure with this info, those who have more insight in this may correct me ... Regards Heiner Quote
Fuchur Posted January 11, 2015 Posted January 11, 2015 3dCoat is using a decrease algorithm (if you want) to export those voxel-sculptings but it really is not about using that neighter since it produces triangles. But it does a decent job... the form is very close to what I sculpted and the density is useable in A:M for my test example. (about 1500 patches at a reduction factor of 75%)... I have used such algorithms in other software before and most I tried were less useful. But in the end it is about being able to use that technology at all, then use something like retopology or autoretopolgy (which is a common way for other software too, because even in the polygon world it is hard and unnecessary to work with that many polygones) and bring it back to A:M including the textures / UVs you painted on the high density model. Nevertheless what I am doing here is something different. I am clicking on every button to see what will happen and if it does what it should => Beta testing, not if the result is practical. Just if it does what it should do. See you *Fuchur* Quote
Styler Posted January 12, 2015 Posted January 12, 2015 hato3dc_win32_beta3.ziphato3dc_win64_beta3.zip - Fixed issue with importing textured object to 3D-Coat Quote
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