*A:M User* Shelton Posted March 28, 2014 *A:M User* Posted March 28, 2014 Before I send a bug report, I thought I would ask here. I upgraded to 18b and since that time the hair settings are not recognized on any of my characters. The grooming is fine but the hair only renders white in any setting. I have tried multiple settings in rendering mode and each time the hair is white. In fact, if a test render with no settings other than base color to the hair it still renders white. So, has anyone else run across this? Steve Quote
Fuchur Posted March 28, 2014 Posted March 28, 2014 Before I send a bug report, I thought I would ask here. I upgraded to 18b and since that time the hair settings are not recognized on any of my characters. The grooming is fine but the hair only renders white in any setting. I have tried multiple settings in rendering mode and each time the hair is white. In fact, if a test render with no settings other than base color to the hair it still renders white. So, has anyone else run across this? Steve Not yet. Rendered ok for me till now... v18c will come out pretty soon now... you may want to test it there again and if it does the same, you may file a bugreport. See you *Fuchur* Quote
*A:M User* Shelton Posted March 28, 2014 Author *A:M User* Posted March 28, 2014 Thanks Gerald. Everything rendered fine in 17. Quote
Hash Fellow robcat2075 Posted March 28, 2014 Hash Fellow Posted March 28, 2014 Here's a simple PRJ i made in v18c that demonstrates some problems. This is hair with all default settings on a disc that is half white and half red. HairColorTest01.prj Quote
Hash Fellow robcat2075 Posted March 28, 2014 Hash Fellow Posted March 28, 2014 I've submitted an AMReport on it now. http://www.hash.com/reports/view.php?id=6496 Quote
Hash Fellow robcat2075 Posted March 28, 2014 Hash Fellow Posted March 28, 2014 Other problem i notice is that the hair is jittering. I've reported that too. Quote
*A:M User* Shelton Posted March 28, 2014 Author *A:M User* Posted March 28, 2014 Thank you Robert. That is exactly same thing here. Quote
Admin Rodney Posted March 28, 2014 Admin Posted March 28, 2014 This looks like it is the same problem I was running into in Nancy's Panda topic. What is facinating to me is that it appears that this bug is allowing the hair to cut through all geometry to reveal the background behind everything (i.e. leaving only the Alpha Channel). As such if this little bug could be harnessed it could turn out to be a valuable feature. (i.e. anything this material was applied to would not only disappear in that particular scene it would cut a mask/matte all the way through to the background) I suppose it will depend on what exactly the nature of the bug is. What might success look like? I dunno, perhaps a second Multipass setting that allowed the user to enable this strange behavior. It does appear to be Multipass related as I was rendering with 4x passes when it occurred. UPDATE: Note that the hair rendered fine with multipass off (although I tested only for visibility, not for correct color). Quote
johnl3d Posted March 29, 2014 Posted March 29, 2014 tried old shag hair and it seems to work hold shift when selecting hair Quote
Developer yoda64 Posted March 29, 2014 Developer Posted March 29, 2014 Was my fault , while I had changed some things to a faster random number generator . It will be fixed in V18d . Hope I get it this version this weekend to Jason too . Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.