captainrex Posted September 13, 2012 Posted September 13, 2012 I had an idea for a some alien creature that would not have any surface shading, but just an outline to it. Is there a way to use the toon lines to do that and make the surface completely transparent or not visible and just show the outline of the model? Quote
Admin Rodney Posted September 13, 2012 Admin Posted September 13, 2012 There are a couple of different ways but the primary would be to set the Toon setting to Render Toon Lines Only in either the Camera settings or in the Render Panel. This will make the shading option disappear. Underneath the Lines option you can then set the color. Quote
johnl3d Posted September 13, 2012 Posted September 13, 2012 just a crazy idea you can select splines into a group and render them as lines then if you want add material to model with transparency and get something like this only better as I rushed this outlineguy.mov outlineguy.zip Quote
captainrex Posted September 13, 2012 Author Posted September 13, 2012 Okay I think I got it. I tried a gradient and it looked pretty good. Then to add a little detail, I added a material to cause displacement. It looks great with the quick render, but when I render it as a final render, the displacement causes the model to turn black and be transparent in a bunch of random spots. I don't think displacements are compatible with transparency of any kind. I have v15.0j+ so i'm not really sure how to work around the displacement-transparency issue without getting rid of displacement altogether :/ Quote
captainrex Posted September 13, 2012 Author Posted September 13, 2012 Here's what happens with the displacement Quote
Hash Fellow robcat2075 Posted September 13, 2012 Hash Fellow Posted September 13, 2012 The picture is a bit small to see what's right or wrong, however...Displacement needs to be rendered with multipass or it will not shadow properly. Quote
captainrex Posted September 13, 2012 Author Posted September 13, 2012 Okay here it is again. These all rendered with 16 pass on. Now in my material for the outline, I'm using a gradient for both the the outline and the displacement. When I use the gradient with displacement and transparency, then the black shows up. If it is just a normal turbulence material with no gradient, then there are no issues. Bump maps have caused no problems whatsoever. It may be corrolated with the gradient material. the third picture is just a sine displacement material, no gradient involved with that material. All pictures have the gradient color outline which is just a red color with the edge threshold of 20%, the middle of the gradient is 100% transparent. The color material is the same for all three different renders, only the bump/displacement materials have changed. Quote
captainrex Posted September 13, 2012 Author Posted September 13, 2012 The middle effect is what I'm shooting for, just with a displacement material. Not sure if that is possible after the issues seen with gradients and displacement materials :/ Quote
Admin Rodney Posted September 13, 2012 Admin Posted September 13, 2012 I was a bit lost... I thought you were playing in the Toon Render Dialogue settings (See image below). Can you share some more information about what type of material you are using? Is it Toon Nation? Just a standard material you've created? If you can upload that material file to the forum that will help. BTW - I really like that Sine render! Quote
Hash Fellow robcat2075 Posted September 13, 2012 Hash Fellow Posted September 13, 2012 I'm lost... why the displacement when you want a transparent effect? Quote
NancyGormezano Posted September 13, 2012 Posted September 13, 2012 I just tried in 17a/32 using a gradient material (color & transparency) with a displacement decal. It renders with both multipass and No multipass (a little differently, but not major) 1st image is 3 pass, 2nd is Multipass OFF EDIT: tried same project in 15j+, works similarly I guess we'd have to know more about your gradient material and displacement method (decal?) Quote
fae_alba Posted September 13, 2012 Posted September 13, 2012 just a crazy idea you can select splines into a group and render them as lines then if you want add material to model with transparency and get something like this only better as I rushed this outlineguy.mov outlineguy.zip Now that just reminds me of Arnold Schwarzenegger and Predator! Quote
captainrex Posted September 13, 2012 Author Posted September 13, 2012 Here is the project. Hopefully this will help. I decided to use the gradient and the displacement in the edges so I could animate it and make the edges look like they were moving like waves of water or something of the sort. For the material I used, I just turned the displacment on in the material. It's not a decal. Outline.prj Quote
NancyGormezano Posted September 13, 2012 Posted September 13, 2012 I decided to use the gradient and the displacement in the edges so I could animate it and make the edges look like they were moving like waves of water or something of the sort. For the material I used, I just turned the displacment on in the material. It's not a decal. So I'm gathering you are happy with this? (and yes transparency doesn't work with gradient materials, that also have displacement turned on in the material - you would have to find a workaround) Quote
itsjustme Posted September 13, 2012 Posted September 13, 2012 I decided to use the gradient and the displacement in the edges so I could animate it and make the edges look like they were moving like waves of water or something of the sort. For the material I used, I just turned the displacment on in the material. It's not a decal. So I'm gathering you are happy with this? (and yes transparency doesn't work with gradient materials, that also have displacement turned on in the material - you would have to find a workaround) I'm probably misunderstanding something, but, how about separating it out into two materials? Quote
NancyGormezano Posted September 13, 2012 Posted September 13, 2012 I'm probably misunderstanding something, but, how about separating it out into two materials? He did that. See Capt'nRex uploaded project above (post #13). Quote
itsjustme Posted September 13, 2012 Posted September 13, 2012 I'm probably misunderstanding something, but, how about separating it out into two materials? He did that. See Capt'nRex uploaded project above (post #13). Missed that, skimming doesn't always work, unfortunately. Sorry about that. Quote
itsjustme Posted September 13, 2012 Posted September 13, 2012 You could try using the ToonNation "Xray" material. Something like this? I ended up using three materials. Hope that helps. ------------------ EDIT ------------------ Oh, I forgot about the displacement...I'll try that real quick. ------------------ EDIT ------------------ You can add roughness in a matching material, that worked. Or you could use a decal for a more involved displacement. Although, after reading the rest of the thread, I'm probably misunderstanding what you're after...Nancy appears to have a better handle on it, so I'll extricate myself. Maybe something in there will be helpful. Outline_update.prj Quote
captainrex Posted September 13, 2012 Author Posted September 13, 2012 itsjustme, thank you. I tweaked the updated outline you uploaded and got it to work perfectly! Thanks. I uploaded the project so you can see the final outcome. Thanks a bunch! Outline_update2.prj Quote
itsjustme Posted September 13, 2012 Posted September 13, 2012 itsjustme, thank you. I tweaked the updated outline you uploaded and got it to work perfectly! Thanks. I uploaded the project so you can see the final outcome. Thanks a bunch! It looks like I didn't completely understand what you were after, but I'm glad my stumbling did some good...I've forgotten a lot about materials (it's been a while). Quote
captainrex Posted September 14, 2012 Author Posted September 14, 2012 Sorry about the confusion! I'll be a bit more clear next time. Thanks again tho! Quote
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