thejobe Posted August 30, 2012 Author Share Posted August 30, 2012 Hey guys we started animated some of our scenes. i ran into a little problem maybe someone can give me some advice. im doing walk cycles for each character and getting little hiccups in between the cycle as it repeats. does anyone know what is causing it or how it can be fixed? walk_test_render.mov Quote Link to comment Share on other sites More sharing options...
thejobe Posted August 30, 2012 Author Share Posted August 30, 2012 Dance sequence with elfs in santa workshop. workshop_dance_sequence.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 30, 2012 Hash Fellow Share Posted August 30, 2012 Hey guys we started animated some of our scenes. i ran into a little problem maybe someone can give me some advice. im doing walk cycles for each character and getting little hiccups in between the cycle as it repeats. does anyone know what is causing it or how it can be fixed? walk_test_render.mov Basic problem, the beginning and end don't match. Remember my video on using walk cycles, where it talked about adjusting "crop range"? Try that first. If that doesn't work i can look at it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 30, 2012 Hash Fellow Share Posted August 30, 2012 Dance sequence with elfs in santa workshop. workshop_dance_sequence.mov About the dance step... the foot lifting will look better if the toe comes off the floor a hair later than the heel, and there needs to be a longer instant where both feet stay on the ground before the next one lifts off. If one foot leaves the ground the same instant that the other one landed it starts to look like someone pedaling a bicycle. Quote Link to comment Share on other sites More sharing options...
thejobe Posted August 30, 2012 Author Share Posted August 30, 2012 Thx rob I'll take a look at the video again. I'm also having trouble with timing on path. I scrubbed you video on that but couldn't find anything that worked. The action is not changing pace when I change the length of time in chor I want the guy to run from point a to point b in 8 seconds. Action per step is suppose to last 1 sec. In the chor when I apply the action to the model the action repeats every 3 frames. Why is it doing this? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 30, 2012 Hash Fellow Share Posted August 30, 2012 Thx rob I'll take a look at the video again. I'm also having trouble with timing on path. I scrubbed you video on that but couldn't find anything that worked. The action is not changing pace when I change the length of time in chor I want the guy to run from point a to point b in 8 seconds. Action per step is suppose to last 1 sec. In the chor when I apply the action to the model the action repeats every 3 frames. Why is it doing this? Did I not talk about setting the "ease" on the path constraint? (I actually don't remember what all I said in that) Quote Link to comment Share on other sites More sharing options...
thejobe Posted August 30, 2012 Author Share Posted August 30, 2012 ok i got it fixed thank for the video again its saved me 4 times during this project! and the dancing elf actions were my friends project so I'm going to let him work that one out. Quote Link to comment Share on other sites More sharing options...
thejobe Posted September 5, 2012 Author Share Posted September 5, 2012 hey guys i got a little problem and wondering if this is actually doable. i got a action i did in the choreography and i have another action i want to put at then end of the chor for that character. but when i put it at then end of the chor action it does nothing at all. why does this happen? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 5, 2012 Hash Fellow Share Posted September 5, 2012 First try dragging the new Action to be above or below the chor action (whatever it is not now). I forget whether above or below has precedence. Quote Link to comment Share on other sites More sharing options...
thejobe Posted September 6, 2012 Author Share Posted September 6, 2012 for one of our scenes were going to have a clock showing the passing of time. took the alarm clock model from the contribute cue (thanks pixelplucker!) and modified to look like a wall clock, as well as animate the hands to move continuously. animation is 1 min long (took about an hour to render) with be used in a time lapse scene. its a bit big so let it load before playing. clock_spin.mov Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 6, 2012 Share Posted September 6, 2012 very cool stuff Jobe Quote Link to comment Share on other sites More sharing options...
thejobe Posted September 24, 2012 Author Share Posted September 24, 2012 just bumping this so it doesn't get pushed down too far. still working on it. finished about 10 scenes so far. still a lot more to do Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted September 24, 2012 Share Posted September 24, 2012 This is the tunnel going to the cavern where the Icemen live. this was done with baked surfaces. the renders still took a long time so the mats are not an issue. its just a slow machine. Pardon me but, how do you bake the surfaces ? Its something I would like to try but couldn't find the option... ? regards simon Quote Link to comment Share on other sites More sharing options...
Fuchur Posted September 24, 2012 Share Posted September 24, 2012 This is the tunnel going to the cavern where the Icemen live. this was done with baked surfaces. the renders still took a long time so the mats are not an issue. its just a slow machine. Pardon me but, how do you bake the surfaces ? Its something I would like to try but couldn't find the option... ? regards simon that is a new feature in v16. see u fuchur Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted September 25, 2012 Share Posted September 25, 2012 that is a new feature in v16. see u fuchur Gerald Thank you. Another reason to upgrade. regards Simon Quote Link to comment Share on other sites More sharing options...
thejobe Posted September 26, 2012 Author Share Posted September 26, 2012 these are a few of the things we are working on. this scene one of the elfs is coming back from the outhouse. not sure why hes taking so many steps to get to the door. probably need to play with the stride a bit elf_walking_from_bathroom.mov this scene santa is dropping off the package in front of the cave to lure out the icemen. this one is basically done. except fora few tweaks. does anyone know how to make indents in the snow as the skis on the sled go by? santa_package_dropoff.mov this scene the robot ninja sneaks into the cave. lots of tweaks need to be done to the animation. ninja_sneaks_in_cave.mov this scene the ninja is sneaking around the tunnel. few tweaks need to be done here. ninja_in_tunnel.mov were moving along pretty good but a lot still needs to be done. going to start working on music and sound effects after the bulk of the animation is complete. Quote Link to comment Share on other sites More sharing options...
mouseman Posted September 29, 2012 Share Posted September 29, 2012 This is looking really good! this scene one of the elfs is coming back from the outhouse. not sure why hes taking so many steps to get to the door. probably need to play with the stride a bit The stride length looks reasonable. Maybe you could just move the outhouse closer to the building so he has fewer steps to take? Or move the door closer to the end of the building where the outhouse is? this scene santa is dropping off the package in front of the cave to lure out the icemen. this one is basically done. except fora few tweaks. does anyone know how to make indents in the snow as the skis on the sled go by? Not sure about the tracks. It looks like the package just falls off the sled for no reason. It would be good if Santa actually pushed it or something similar. This project is quite exciting! It has a bit of scope! But you're making lots of progress. Do you have a production schedule? Quote Link to comment Share on other sites More sharing options...
thejobe Posted September 29, 2012 Author Share Posted September 29, 2012 This project is quite exciting! It has a bit of scope! But you're making lots of progress. Do you have a production schedule? yes shooting toward the end of December. were on track shoot have animations done in the next month. then we have to do sound, music and voice. Quote Link to comment Share on other sites More sharing options...
thejobe Posted November 20, 2012 Author Share Posted November 20, 2012 ok time to dust off this project (cough! cough! man its dusty) ok we had to take a month long break since my friend is in military and dealing with the hurricane rebuilding effort. but since most of that is out of the way we are going to start getting back on track (well mostly me, he has 3 weeks of school to catch up on) i been doing some lighting tests for some extra scenes i wanted to throw in. this render took about an hour on my 7 year old machine. got to go thru the files and see whats done and isnt done. Quote Link to comment Share on other sites More sharing options...
thejobe Posted February 25, 2013 Author Share Posted February 25, 2013 HEY GUYS! well we finally found time to get back to work on this project. almost all animation is done! YAAAAA! now we are finally rendering out scenes. this was the first scene rendered out. let me know what you guys think. elf_outside_workshop.mov these are also frames from other scenes that we are still rendering out. Quote Link to comment Share on other sites More sharing options...
thejobe Posted February 27, 2013 Author Share Posted February 27, 2013 hey guys, got a bit of problem im trying to solve maybe you can lend some insight i got to have the robot walk up from behind the robot and kick the one guy in the groin and walk around to the other guy and do the same. trying to figure out the best way of doing this without animating the the entire scene by hand. orginal idea was to have him on a path and do the action and go on path again. but not sure how thats going to work. this is the scene. didnt do any of the robot actions yet just had him move into position. and yes my director wants the scene this long but maybe i can talk him into splitting it up. cave_scene_camera_2___00000.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 27, 2013 Hash Fellow Share Posted February 27, 2013 Are they saying anything? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 27, 2013 Hash Fellow Share Posted February 27, 2013 If you are absolutely determined to use a walk cycle, you could set up all the walking on a path first, then bake that, then shift some of the keyframes later to make a space for doing your non-walk-cycle animation (which will need to lead into where the walk picks up again) Quote Link to comment Share on other sites More sharing options...
thejobe Posted February 27, 2013 Author Share Posted February 27, 2013 Is there another way to do it besides walk cycle? I'm open to options. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 27, 2013 Hash Fellow Share Posted February 27, 2013 The typical way to animate a scene where people walk around and do stuff is to animate each step just like it was anything else that needs to be done. If the shot could be broken up with some reaction shots so we don't have to see teh guy walking around continuously the animation could probably be simplified quite a bit. Quote Link to comment Share on other sites More sharing options...
thejobe Posted May 10, 2013 Author Share Posted May 10, 2013 just a quick update. all scenes have finally been rendered!!!!! yeahhHH!!!!! now on to post production. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 10, 2013 Admin Share Posted May 10, 2013 Congratulations! Can we expect to see any more sneak previews? Quote Link to comment Share on other sites More sharing options...
thejobe Posted May 11, 2013 Author Share Posted May 11, 2013 ill get some shot together this weekend and a poster as well. Quote Link to comment Share on other sites More sharing options...
thejobe Posted May 14, 2013 Author Share Posted May 14, 2013 alright here is a scene that is about complete. still needs tweaking and sound. Sequence_21.mov Quote Link to comment Share on other sites More sharing options...
thejobe Posted May 17, 2013 Author Share Posted May 17, 2013 As im still editing the footage, i needed a break from doing that and decided to make a poster. a full size 8 x 10.5 poster for anyone who wants to print it out. Quote Link to comment Share on other sites More sharing options...
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