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Rodney

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same basic thing... just more leafy...

 

I see some patterning in there so best to try to remove that.

Leafy0001.000.png

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Because the swatch is a grid... it doesn't have to be flat.

 

 

Not exactly sure what this thing is.

Leafy0001.000.png

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I thought this one would look like fall leaves when rendered...

 

It didn't.

 

 

(The orange thing is the one that appeared in the Chor window)

FallLeafy0001.000.png

ChorWindow.jpg

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Harun's progress in his ToaA:M Journal has me playing with Simcloth and (as per usual) I tend to use the feature for things not intented...

 

Here's an example of Simcloth used to shatter some tiled bricks.

And of course that in and of itself was an experiment as well as every tile began as a five point patch (I thought... why not?).

 

I played around with several Simcloth setups and have some ideas in mind for future tests.

I feel a bit like our favorite tinkering gnome here.

 

 

 

Stop in and check out Harun's work here:

 

https://www.hash.com/forums/index.php?showtopic=48277

 

 

Disclaimer: If you do download this file be aware that this project file is a mess. I was testing some rendering options and didn't bother resetting or organizing anything.

smash.gif

5 PointMeshSmash.prj

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The first Choreography in that Project is the results of this quick test wherein the transparent sphere used to break the tiles apart is revealed.

The second Chor uses two invisible spheres.

SimClothSmash.gif

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Nice, Rodney! I could see some variation of that being used in a space battle to show something breaking apart on a ship's shields.

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That's pretty awesome Rodney. I'd experiment with Simcloth more but it makes my Laptop cry

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I'd experiment with Simcloth more but it makes my Laptop cry

 

It shouldn't. Perhaps we need to investigate the whys and wherefores.

I only have something like 11.5GB of acessible working memory and I tend to leave multtiple programs open and dozens of websites unclosed... and Simcloth is still quite responsive.

 

Another thing to keep in mind is that a lot of the texturing, lighting and such can be done after the simulation.

So it's a lot like working with group of models.

The thing I try to remind myself is that simulation is the first step in creating the resource that will be used later and that often won't require any simulation at all.

For instance, I might want to extract two or three frames of a sequence as a background... no need for me to use them all.

 

I will say that the project file I posted is unnecessarily complex so if you have tried that... my apologies as it's a bit large.

It's multiple choreographies with fully simulated data.

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