sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Redid another character to get the body now on a couple of tools

 

newguy0.jpg

 

 

this is it for tonight

 

newguyandpartprop0.jpg

Posted

quick render of rough walk cycle... need to get cart to move along and wheels to rotate obvious other tweaks

 

 

characterwalk.mov

 

 

 

 

(render in vga format as tga make character look taller)

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Posted

Yes, the camera is really interfering with that.

One trick you could use would be to place a Null in there and point the Camera at the Null.

Then manually move the Null (or alternatively loosely constrain the Null to the character) over time.

As control of the camera is essential I'd just animate the Null manually.

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