johnl3d Posted December 6, 2011 Author Posted December 6, 2011 Redid another character to get the body now on a couple of tools this is it for tonight Quote
NancyGormezano Posted December 6, 2011 Posted December 6, 2011 Oooo..I like! (but I did not recognize?) Quote
Gerry Posted December 6, 2011 Posted December 6, 2011 Yep, the guy who sweeps up on after the parade on "Rocky and Bullwinkle"! Quote
NancyGormezano Posted December 6, 2011 Posted December 6, 2011 Yep, the guy who sweeps up on after the parade on "Rocky and Bullwinkle"! Ah yesss! of course...silly me. Quote
johnl3d Posted December 7, 2011 Author Posted December 7, 2011 another update newguymissingbroom.mov Quote
johnl3d Posted December 8, 2011 Author Posted December 8, 2011 done except to animate non toon and vga instead of tga format Quote
Fuchur Posted December 8, 2011 Posted December 8, 2011 done except to animate non toon and vga instead of tga format Vga instead of tga? *Fuchur* Quote
johnl3d Posted December 10, 2011 Author Posted December 10, 2011 quick render of rough walk cycle... need to get cart to move along and wheels to rotate obvious other tweaks characterwalk.mov (render in vga format as tga make character look taller) Quote
Admin Rodney Posted December 10, 2011 Admin Posted December 10, 2011 Go John! You are really rockin and rollin this time! Quote
johnl3d Posted December 12, 2011 Author Posted December 12, 2011 Roughing out walk with cart ...jerking because of camera aim at ...need to keep cart handle in hands characterwalk1.mov Quote
Admin Rodney Posted December 12, 2011 Admin Posted December 12, 2011 Yes, the camera is really interfering with that. One trick you could use would be to place a Null in there and point the Camera at the Null. Then manually move the Null (or alternatively loosely constrain the Null to the character) over time. As control of the camera is essential I'd just animate the Null manually. Quote
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