sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

working on a new character (actually old ...)


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Yes, the camera is really interfering with that.

One trick you could use would be to place a Null in there and point the Camera at the Null.

Then manually move the Null (or alternatively loosely constrain the Null to the character) over time.

As control of the camera is essential I'd just animate the Null manually.

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