johnl3d Posted December 6, 2011 Share Posted December 6, 2011 newguy.mov you might recognize him Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted December 6, 2011 Share Posted December 6, 2011 I DID recognize him! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 6, 2011 Author Share Posted December 6, 2011 Redid another character to get the body now on a couple of tools this is it for tonight Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 6, 2011 Share Posted December 6, 2011 Oooo..I like! (but I did not recognize?) Quote Link to comment Share on other sites More sharing options...
Gerry Posted December 6, 2011 Share Posted December 6, 2011 Yep, the guy who sweeps up on after the parade on "Rocky and Bullwinkle"! Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 6, 2011 Share Posted December 6, 2011 Yep, the guy who sweeps up on after the parade on "Rocky and Bullwinkle"! Ah yesss! of course...silly me. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 7, 2011 Author Share Posted December 7, 2011 another update newguymissingbroom.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 8, 2011 Author Share Posted December 8, 2011 done except to animate non toon and vga instead of tga format Quote Link to comment Share on other sites More sharing options...
Fuchur Posted December 8, 2011 Share Posted December 8, 2011 done except to animate non toon and vga instead of tga format Vga instead of tga? *Fuchur* Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 10, 2011 Author Share Posted December 10, 2011 quick render of rough walk cycle... need to get cart to move along and wheels to rotate obvious other tweaks characterwalk.mov (render in vga format as tga make character look taller) Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 10, 2011 Admin Share Posted December 10, 2011 Go John! You are really rockin and rollin this time! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 12, 2011 Author Share Posted December 12, 2011 Roughing out walk with cart ...jerking because of camera aim at ...need to keep cart handle in hands characterwalk1.mov Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 12, 2011 Admin Share Posted December 12, 2011 Yes, the camera is really interfering with that. One trick you could use would be to place a Null in there and point the Camera at the Null. Then manually move the Null (or alternatively loosely constrain the Null to the character) over time. As control of the camera is essential I'd just animate the Null manually. Quote Link to comment Share on other sites More sharing options...
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