paradymx Posted November 9, 2010 Posted November 9, 2010 Been trying to improve my Splinemanship as of late. Looking for suggestions or major "no-nos" I did on this model. I have alot of hard lines(creases) I can't seem to get rid of. I'm concerned with the breast area(that's where I see the most issues). Quote
Hash Fellow robcat2075 Posted November 9, 2010 Hash Fellow Posted November 9, 2010 It looks economical! It may be asking too much for one patch to be a whole 1/4th of a breast but maybe it depends on how close we'll get to them? Quote
John Bigboote Posted November 9, 2010 Posted November 9, 2010 YES! I could look at this stuff all day... there's something really wrong with me... but I'm not in a real hurry to change, just yet. Serg2 did a most 'illuminating' female body and gave the model away here on the forum some 4-5 years ago... something to search for and study. Brilliant minimal splinesmanship. Looking at your splines, I can see you are on the right track... nice minimal splineage...perhaps almost too minimal. The 1st thing I would look at is the cross-section that goes horizontally thru the breasts... click on that so you see the bias handles and hit the 'comma' key so that all the CPs on that spline are highlighted... then hide everything else. Now, from a top view (5) grab those bias handles...especially in betwixt the 'mounds' and shape them the way they should form. ALSO I would look to add one more round spline to each 'puppy' to help with the roundness that make them so... y'know. THEN--- start thinking about nipples! Displacement or geometric... both have merits, LIFE IS GOOD! Undo those hooks and bring them lower so you can use their splines to define a ribcage... bellybuttons are fun to model too. Quote
John Bigboote Posted November 9, 2010 Posted November 9, 2010 A reference image. Apologies in advance to those who offend easily. The body splines courtesy of Serg2, the head/face mine. Nipples are simple decals with a color map for color and a displacement map for further anotomical accuracy and/or embellishment for visual appeal. Quote
paradymx Posted November 10, 2010 Author Posted November 10, 2010 Robert: I had the same issue in my head too. The four patches may be where my issues begin. But it was the best way I could get the splinage to "work" in that area. When I applied more splines like how John suggested, I started losing shape and started to have some very "ugly" patch connections. I guess I don't have to be so economical, but I was trying to match the style of my web series. http://www.scifihighanimation.webs.com/ This will be the first female model I've done in this style. John: I love your......enthusiasm over this topic. Good to know I have a friend out there when it comes to this subject. I liked you idea for the rib cage and have re-done that. Like I said my splinamanship is not great and handling those bias handles can lead to trouble but I'll try that as well. I'm trying primarly to get rid of these patch issues. My best solution when working it out comes down to the following But I know there are going to be some bad patches in there around the rib cage. Do I need to rebuild the shoulder area and then remake a better, stronger, breast?(six million dollar man theme playing in my head)lol Quote
Meowx Posted November 10, 2010 Posted November 10, 2010 Adding an additional ring near the chest - like John's, much like you've done, is the way to go. While your initial simplistic splinage looks great in profile, having such a large amount of curvature covered by a single patch tends to look flat and angular in any other view, as you've found. I'd keep the basic shape of the breast, but completely reconstruct them. When you start adding new splines into something like that, particularly with all the bias tweaking going on, it starts looking pretty messy pretty quickly. Make a copy of the model, delete one breast and then lock that side start and rebuilding based on the shape of the other one. Quote
paradymx Posted March 1, 2011 Author Posted March 1, 2011 Thought I'd finally end out this post. I tend to flip/flop between to finish project to project to keep from getting burned out. This was the result from that torso, my first female model for my SCIFI High series. Quote
Hash Fellow robcat2075 Posted March 1, 2011 Hash Fellow Posted March 1, 2011 That turned out well! I'm wondering about the flesh colored flaps on her hips... what are those? Quote
HomeSlice Posted March 1, 2011 Posted March 1, 2011 That looks good. Does she have pants? If not, what are those lines on her hips? Quote
paradymx Posted March 1, 2011 Author Posted March 1, 2011 Those are "suppose" to be her leg seams...lol. I didn't want them to stand out as much as the other lines, but I guesss they stand out even more. Maybe I'll try to model them as opposed to using a decal since they are not translating well....lol Quote
Meowx Posted March 1, 2011 Posted March 1, 2011 I think it's more that it's hard to tell if she's wearing pants or not. The "seams" seem like they're supposed to be pants... but the color is identical to the face. If they are indeed pants, you should probably change the color to something that's not the same as the skin. Quote
Admin Rodney Posted March 2, 2011 Admin Posted March 2, 2011 Awesome character. My first thought is that if it is pants then a dark color (black?) would create nice contrast and direct attention to her face. Now you've got me wondering... Besides the ability to turn every guys head in the room, I'm wondering what her superpower is. Quote
nino banano Posted March 2, 2011 Posted March 2, 2011 looks great...you resolved it in a good way...the most important here for me is that conserve the same stile to the other characters. very well done, paradymx... Quote
UNGLAUBLICHUSA Posted March 2, 2011 Posted March 2, 2011 For further reference. Johnny B - is that a displacement, Bump or Normal map on those nipples? Not that theyre obvious, you can barely see those nipples and I'm trying. (Apolgies to Scrooged). Quote
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